Talk:Oni/Positioning: Difference between revisions

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::Real-time shadow generation
::Real-time shadow generation
|valign="top"|I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was of rather [http://iritscen.oni2.net/comp_graphics/Oni-BadShadows1.jpg inconsistent quality].<br>
|valign="top"|I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was of rather [http://iritscen.oni2.net/comp_graphics/Oni-BadShadows1.jpg inconsistent quality].<br>
Real-time shadow generation would refer to the primitive shadow seen under Konoko in pre-beta shots like [[:Image:TCTF1.JPG|THIS]] and [[:Image:Musashi lobby lights 1999.png|THIS]]. --[[User:Iritscen|Iritscen]]
Real-time shadow generation would refer to the primitive shadow seen under Konoko in pre-beta shots like [[:Image:TCTF1.jpg|THIS]] and [[:Image:Musashi lobby lights 1999.png|THIS]]. --[[User:Iritscen|Iritscen]]
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|'''Instant Interaction Technology:'''
|'''Instant Interaction Technology:'''
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|Prince of Persia 3D&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The main feature of Prince of Persia 3D seems to be its “stunning animation”.  While we cannot know exactly how we compare in this aspect until more is known, we will most likely differ on a number of issues.  Prince of Persia will most likely be an adventure oriented game in the same vein as Tomb Raider.  Oni’s advantages over Prince should be similar to our advantages of Tomb Raider III including: action orientation, hand to hand combat and a distinct style.
|Prince of Persia 3D&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The main feature of Prince of Persia 3D seems to be its “stunning animation”.  While we cannot know exactly how we compare in this aspect until more is known, we will most likely differ on a number of issues.  Prince of Persia will most likely be an adventure oriented game in the same vein as Tomb Raider.  Oni’s advantages over Prince should be similar to our advantages of Tomb Raider III including: action orientation, hand to hand combat and a distinct style.
|valign="top"|I don't even remember hearing about [[wikipedia:Prince_of_Persia_3D|this game]], but it came out in 1999, thus it wasn't much of a competitor after all. --[[User:Iritscen|Iritscen]]
|valign="top"|I don't even remember hearing about [[wp:Prince of Persia 3D|this game]], but it came out in 1999, thus it wasn't much of a competitor after all. --[[User:Iritscen|Iritscen]]
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|Beneath&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“Use your caving equipment to climb, rappel, and swing your way through puzzles.”  This is clearly a puzzle oriented adventure game with heavy dependence on exploration.  This should be a very different game than Oni for generally the same reasons as Tomb Raider III and Prince of Persia 3D.  It’s nice that many of our competitors seem to be aiming for the same type of game play, but we need to make sure we are differentiated from them in our marketing.  We also need to note their 3D technology as well as animation and character control.
|Beneath&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“Use your caving equipment to climb, rappel, and swing your way through puzzles.”  This is clearly a puzzle oriented adventure game with heavy dependence on exploration.  This should be a very different game than Oni for generally the same reasons as Tomb Raider III and Prince of Persia 3D.  It’s nice that many of our competitors seem to be aiming for the same type of game play, but we need to make sure we are differentiated from them in our marketing.  We also need to note their 3D technology as well as animation and character control.
|valign="top"|[[wikipedia:Beneath (video game)|This game]] was cancelled in 1999. Though it was slated to come out alongside Oni (going by Oni's planned release date at the time), it sounds like it was an adventure platformer with no combat, so it would not have been a strong competitor with Oni on the basis of any similarity. --[[User:Iritscen|Iritscen]]
|valign="top"|[[wp:Presto Studios#Beneath|This game]] was cancelled in 1999. Though it was slated to come out alongside Oni (going by Oni's planned release date at the time), it sounds like it was an adventure platformer with no combat, so it would not have been a strong competitor with Oni on the basis of any similarity. --[[User:Iritscen|Iritscen]]
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|Omikron&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This seems to be our most similar competitor. As such, I’ve added more information.
|Omikron&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This seems to be our most similar competitor. As such, I’ve added more information.
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|valign="top"|[[:Image:CGW cover 1.jpg|O]][[:Image:CGW cover 2.jpg|O]][[:Image:MG UK cover.jpg|P]][[:Image:MM UK cover.jpg|S]]. --[[User:Iritscen|Iritscen]]
|valign="top"|[[:Image:CGW cover 1.jpg|O]][[:Image:CGW cover 2.jpg|O]][[:Image:MG UK cover.jpg|P]][[:Image:MM UK cover.jpg|S]]. --[[User:Iritscen|Iritscen]]
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[[Category:Oni history]]