Talk:Oni/Positioning: Difference between revisions
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|Prince of Persia 3D The main feature of Prince of Persia 3D seems to be its “stunning animation”. While we cannot know exactly how we compare in this aspect until more is known, we will most likely differ on a number of issues. Prince of Persia will most likely be an adventure oriented game in the same vein as Tomb Raider. Oni’s advantages over Prince should be similar to our advantages of Tomb Raider III including: action orientation, hand to hand combat and a distinct style. | |Prince of Persia 3D The main feature of Prince of Persia 3D seems to be its “stunning animation”. While we cannot know exactly how we compare in this aspect until more is known, we will most likely differ on a number of issues. Prince of Persia will most likely be an adventure oriented game in the same vein as Tomb Raider. Oni’s advantages over Prince should be similar to our advantages of Tomb Raider III including: action orientation, hand to hand combat and a distinct style. | ||
|valign="top"|I don't even remember hearing about [[ | |valign="top"|I don't even remember hearing about [[wp:Prince of Persia 3D|this game]], but it came out in 1999, thus it wasn't much of a competitor after all. --[[User:Iritscen|Iritscen]] | ||
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|Beneath “Use your caving equipment to climb, rappel, and swing your way through puzzles.” This is clearly a puzzle oriented adventure game with heavy dependence on exploration. This should be a very different game than Oni for generally the same reasons as Tomb Raider III and Prince of Persia 3D. It’s nice that many of our competitors seem to be aiming for the same type of game play, but we need to make sure we are differentiated from them in our marketing. We also need to note their 3D technology as well as animation and character control. | |Beneath “Use your caving equipment to climb, rappel, and swing your way through puzzles.” This is clearly a puzzle oriented adventure game with heavy dependence on exploration. This should be a very different game than Oni for generally the same reasons as Tomb Raider III and Prince of Persia 3D. It’s nice that many of our competitors seem to be aiming for the same type of game play, but we need to make sure we are differentiated from them in our marketing. We also need to note their 3D technology as well as animation and character control. | ||
|valign="top"|[[ | |valign="top"|[[wp:Presto Studios#Beneath|This game]] was cancelled in 1999. Though it was slated to come out alongside Oni (going by Oni's planned release date at the time), it sounds like it was an adventure platformer with no combat, so it would not have been a strong competitor with Oni on the basis of any similarity. --[[User:Iritscen|Iritscen]] | ||
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|Omikron This seems to be our most similar competitor. As such, I’ve added more information. | |Omikron This seems to be our most similar competitor. As such, I’ve added more information. | ||
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|valign="top"|[[:Image:CGW cover 1.jpg|O]][[:Image:CGW cover 2.jpg|O]][[:Image:MG UK cover.jpg|P]][[:Image:MM UK cover.jpg|S]]. --[[User:Iritscen|Iritscen]] | |valign="top"|[[:Image:CGW cover 1.jpg|O]][[:Image:CGW cover 2.jpg|O]][[:Image:MG UK cover.jpg|P]][[:Image:MM UK cover.jpg|S]]. --[[User:Iritscen|Iritscen]] | ||
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[[Category:Oni history]] |
Latest revision as of 02:21, 28 June 2022
Positioning Statement - Oni | Commentary by Oni fans | |||||||||
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Just to emphasize, this file was dated Jan. 1999, and they still thought Oni was coming out in 10 months. Well, as long as their planned feature list was reasonable, I suppose there wasn't an issue.... --Iritscen | |||||||||
Buyer Analysis Action gamers |
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Flavor Konoko crouched behind a pile of debris as a TCTF car rumbled by, thumping along the potholed road. Twilight was approaching, and people had already retreated into their homes. The street was no place for the innocent. She had set the trap to terminate the criminals, but still, her former compatriots would not approve of her actions. Soon, they would go too. With fatal recklessness, a group of men swaggered from hiding and entered the building, obviously armed, obviously armored. Silence stretched for two seconds, three. The night exploded as a burst of shots, ricochets and screams pierced the air. Konoko closed her eyes, relishing the sounds of vengeance. A roomful of her enemies dead, and she hadn’t fired a shot. |
"Relishing the sounds of vengeance", eh? This isn't your daddy's Konoko. --Iritscen | |||||||||
Innovations Merging of shooter and fighter into a new gaming experience |
These are elaborated on below, so let's comment there. --Iritscen | |||||||||
Selling Points Full Contact Action™: the first seamless fusion of gunplay and martial arts
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I don't know if Oni was the first in this area, but I do have to say that this is the one selling point that they really came through with. Incidentally, that trademark symbol is purely decorative, as I see no record of Bungie trademarking the phrase Full Contact Action. --Iritscen | |||||||||
Realistic 3D Environment: a brand new 3D engine designed to bring extremely realistic environments to life
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I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was of rather inconsistent quality. Real-time shadow generation would refer to the primitive shadow seen under Konoko in pre-beta shots like THIS and THIS. --Iritscen | |||||||||
Instant Interaction Technology:
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Well, at least they got the interpolation in there. When it comes to IK, destructible environments, and rigid-body physics, I have no idea how they still planned to write all that code and release in 10 months, but perhaps Brent generated this wish list at the start of the project (1997) and just never updated it to reflect their gradually lowering ambitions. In this note on the old forum by PR guy Matt Soell, he explains that IK was no longer needed because they achieved their goals (such as disarm moves) through other means. Well, disarm moves are nice, but this original doc indicates that they had higher goals than that for IK. Also, is Soell saying that they had IK quasi-working before they changed their minds? Could this mid-stream change explain the primitive physics in the retail version of the game? --Iritscen | |||||||||
Wide-open Gameplay:
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Before we jump on Bungie West for too many unfulfilled goals, it might be worth noting that this version of the document far pre-dates the MS acquisition, which brought a swift halt to development. MP was not publicly cut until mid-2000, a month before the MS buyout was announced. --Iritscen | |||||||||
Competition & Analysis Tomb Raider III Most successful third person action/adventure series to date. Oni is much more action oriented and will have a distinct look. We also have hand to hand fighting and much cooler and more varied animation. Our technology should also be superior. |
This one came out in 1998. I haven't played much Tomb Raider, but this sounds like a fair assessment to me. --Iritscen | |||||||||
Max Payne [Remedy/3D Realms, GT] 3rd person, real world full of character and atmosphere. Graffiti textures, cool smoke effects and particle effects. Dark comic book characters. Choose playing style, two-fisted action or stealth. Intense action. | Brent forgot to explain what would make Oni different or better. --Iritscen | |||||||||
Unreal Very successful first person shooter and currently the most technologically advanced. Third person pov gives our characters much more potency. Story and dynamic character will create more emotional involvement. Hand to hand and cool body physics will create a larger cool factor. | Comparing Oni to Unreal is a serious case of "apples to oranges". --Iritscen | |||||||||
Prince of Persia 3D The main feature of Prince of Persia 3D seems to be its “stunning animation”. While we cannot know exactly how we compare in this aspect until more is known, we will most likely differ on a number of issues. Prince of Persia will most likely be an adventure oriented game in the same vein as Tomb Raider. Oni’s advantages over Prince should be similar to our advantages of Tomb Raider III including: action orientation, hand to hand combat and a distinct style. | I don't even remember hearing about this game, but it came out in 1999, thus it wasn't much of a competitor after all. --Iritscen | |||||||||
Beneath “Use your caving equipment to climb, rappel, and swing your way through puzzles.” This is clearly a puzzle oriented adventure game with heavy dependence on exploration. This should be a very different game than Oni for generally the same reasons as Tomb Raider III and Prince of Persia 3D. It’s nice that many of our competitors seem to be aiming for the same type of game play, but we need to make sure we are differentiated from them in our marketing. We also need to note their 3D technology as well as animation and character control. | This game was cancelled in 1999. Though it was slated to come out alongside Oni (going by Oni's planned release date at the time), it sounds like it was an adventure platformer with no combat, so it would not have been a strong competitor with Oni on the basis of any similarity. --Iritscen | |||||||||
Omikron This seems to be our most similar competitor. As such, I’ve added more information.
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"Quantum Dream" is actually Quantic Dream, makers of Heavy Rain and Indigo Prophecy. Yeah, those guys. This is the game they did before those. It came out right around when Oni was planned to come out, Nov. 1999. It sounds like it was quite unique, but the action seems to be rather unlike Oni's. --Iritscen | |||||||||
Messiah Messiah is a highly technology based game from Shiny. Shiny is capable of impressive technology as well as impressive hype.
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Although Oni didn't end up having much to compete with Messiah on a technological level, Messiah released in 2000 to a fairly unimpressed reception. The reviews here vary wildly, but based on the tech demos/hype sessions which I saw for Messiah during its development, the game may have been a victim of tech being prioritized over fun -- though I haven't played it myself. --Iritscen | |||||||||
Urban Chaos LOT of similarities to Oni – sprawling city setting, “unbelievable” physics, interactive environment, freedonm of exploration, hand-to-hand combat, two characters, one female one male, multiple ways to achieve objectives, use of scenery in combat (swing around telephone poles). Only thing it doesn’t have is shooting. | Brent correctly pegged this as the most similar game to Oni, though it ended up coming out in late 1999. The gameplay looks as unique and interesting as Oni's, though there are no guns, as mentioned, and combat is simpler. The world was much more alive than Oni's, though not as nice-looking (it did come out over a year earlier). --Iritscen | |||||||||
Shogo Only other mainstream PC anime game. First person shooter, focused on mecha. | This was a well-received and uniquely-styled game when it came out in 1998, though as an on-foot FPS-slash-mecha FPS, it has nothing to do with Oni except being anime-flavored. --Iritscen | |||||||||
Amen: The Awakening | Brent lists no information for Amen, which is strangely foreshadowing of the fact that it was canceled in 2000. Apparently the game was over-ambitious and could not work successfully on the limited technology of the time. It was also supposed to be set in 2032, when a global cataclysm occurs shortly before Christmas. What the...?! --Iritscen | |||||||||
Overall, Oni seems to be the only third-person game (in the near future) aiming directly at the action crowd without incorporating substantial puzzle or exploration elements. [more to be added in this section] | ||||||||||
Other Important Points Remember, this is an action game. This is not an adventure game. People will get killed and they’ll die quickly. |
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Avoid comparisons to Tomb Raider – Don’t use the Konoko model by herself. Use her with the approved “group shot” art. | OOPS. --Iritscen |