File:Key card 1.jpg: Difference between revisions
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This | This L-shaped image and <u>[[:Image:Key card 2.jpg|two]]</u> <u>[[:Image:Key card 3.jpg|more]]</u> variants were printed out on something like cardboard and affixed to monitors when Oni was shown at expos. The different characters represent the fact that Oni was being shown in multiplayer mode and players could choose their character class ([[:Image:Character Move Cards.png|character move sheets]] were also placed by the computers). | ||
This key card can be seen in the wild [[:Image:Oni_MP_at_MacWorld_NY_1999_3.jpg|HERE]]. | Note that this pre-beta control scheme seems to have a disconnected camera, with Q and E used to rotate the player and the mouse only used to turn the camera. Apparently Bungie West had not yet settled on the [[Jello-cam]] as a way to achieve unified player/camera movement. | ||
This key card can be seen in the wild at a Macworld Expo [[:Image:Oni_MP_at_MacWorld_NY_1999_3.jpg|HERE]]. | |||
[[Category:Images from other media]] | [[Category:Images from other media]] |
Revision as of 01:59, 11 August 2022
This L-shaped image and two more variants were printed out on something like cardboard and affixed to monitors when Oni was shown at expos. The different characters represent the fact that Oni was being shown in multiplayer mode and players could choose their character class (character move sheets were also placed by the computers).
Note that this pre-beta control scheme seems to have a disconnected camera, with Q and E used to rotate the player and the mouse only used to turn the camera. Apparently Bungie West had not yet settled on the Jello-cam as a way to achieve unified player/camera movement.
This key card can be seen in the wild at a Macworld Expo HERE.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 20:11, 14 April 2019 | 4,000 × 3,650 (1.04 MB) | Iritscen (talk | contribs) | This key card image, plus these two, were printed out on something like cardboard and affixed to monitors when Oni was shown at expos. The variants with different character classes represent the fact... |
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