AE:Barabas: Difference between revisions

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{|style="float:right"
{|style="float:right"
![[AE:ONK|Oni ni Kanabô]]<br>http://geyser.oni2.net/ONK/ONK.png
![[AE:ONK|Oni ni Kanabô]]<br>[[Image:ONK.png]]
|}
|}


==Jetpack==
==Jetpack==
http://edt.oni2.net/shots/ss19.jpg
[[Image:Jetpack Barabas.jpg]]


By tweaking a few parameters, you can fly around as Barabas.
By tweaking a few parameters, you can fly around as Barabas.
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Flailing and subsequent dying in mid-air are not disabled (yet?).
Flailing and subsequent dying in mid-air are not disabled (yet?).


Intructions to make any character (not just Barabas) jetpack around have been given [ here].
Instructions to make any character (not just Barabas) jetpack around have been given [[Mac mods#Jetpack Mode|here]].
 
===Bio-Research Lab===
===Bio-Research Lab===
Download links later...
Download links later...
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... for making any Oni character able to fly around (incoming from [https://web.archive.org/web/20081024161606/http://oni.bungie.org/forums/index.php?threadid=206&page=14 here])
... for making any Oni character able to fly around (incoming from [https://web.archive.org/web/20081024161606/http://oni.bungie.org/forums/index.php?threadid=206&page=14 here])


Open an ONCC (e.g. Barabas's : barabus.ONCC in, say, level3_Final), and take a look at [[OBD:ONCC#0x00_-_0x27|this section]].
Open an ONCC (e.g. Barabas's : barabus.ONCC in, say, level3_Final), and take a look at the first offset table [[OBD:ONCC|HERE]].
Look at all the juicy floats and integers there. The ones we want to hack are :
Look at all the juicy floats and integers there. The ones we want to hack are :
-Float at 0x18 : jetpack acceleration, in world units per frames squared
-Float at 0x18 : jetpack acceleration, in world units per frames squared
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He could poison you at a moderate rate while he regenerates, and poison you more in the event of a long physical contact (e.g. a throw) during the regeneration.
He could poison you at a moderate rate while he regenerates, and poison you more in the event of a long physical contact (e.g. a throw) during the regeneration.
[[Category:Obsolete AE mods]]
[[Category:Obsolete AE mods]]