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:Sample levels: | :Sample levels: | ||
: | :TestLevel1: <nowiki>http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/noglass.zip</nowiki> (dead link) -- This level should look like this in-game: <u>[[:Image:NoGlass Import Test 1.jpg|Image 1]]</u> <u>[[:Image:NoGlass Import Test 2.jpg|Image 2]]</u> <u>[[:Image:NoGlass Import Test 3.jpg|Image 3]]</u> | ||
: | :TestLevel2: <nowiki>http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/hexagon.zip</nowiki> (dead link) -- This level should look like this in-game: <u>[http://edt.oni2.net/images/hexagon1.jpg Image 1]</u> | ||
:A zip file contains the minimum needed to get a new level running in Oni. To "compile" a level extract it to a folder and run the following commands: | :A zip file contains the minimum needed to get a new level running in Oni. To "compile" a level extract it to a folder and run the following commands: | ||
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::[[User:Neo|Neo]] | ::[[User:Neo|Neo]] | ||
:Good thing you like the hexagon despite the "wow, halo 2" impression. [ | :Good thing you like the hexagon despite the "wow, halo 2" impression. [https://3dwarehouse.sketchup.com/user/0263839835352743695331922/%E3%82%80%E3%81%93%E3%83%BC HERE] are other models by the same (Russian) guy. All of them use ramps rather than stairs (so there you have more candidates for pathfinding autogen), but some of them are more specifically designed with FPS gameplay in mind. He released a [https://3dwarehouse.sketchup.com/model/36d04b6195a80b889e12999fcffb0273/%E9%89%B1%E5%B1%B1%E5%9F%BA%E5%9C%B0 new model] last month, so I sent him another message: it would be great if we managed to contact him. --[[User:Geyser|geyser]] 13:02, 11 November 2008 (CET) | ||
I tried to extract the .dae from AKEVhexagon2.oni and got the following error message from OniSplit: | I tried to extract the .dae from AKEVhexagon2.oni and got the following error message from OniSplit: | ||
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Neo, if you have time... | Neo, if you have time... | ||
I tried to import some music into Oni and got different results. Here are the files: http://edt.oni2.net/OniSplit/SNDDBurn.zip | I tried to import some music into Oni and got different results. Here are the files: <nowiki>http://edt.oni2.net/OniSplit/SNDDBurn.zip</nowiki> (dead link) | ||
:Burn1a.aif imports fine | :Burn1a.aif imports fine | ||
:Burn2a.aif produces this error: | :Burn2a.aif produces this error: | ||
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- mus_fitec_out.aif | - mus_fitec_out.aif | ||
Here is the updated | Here is the updated mus_burn pack (<nowiki>http://www.paradox.oni2.net/mods/Ed's_music_test.zip</nowiki>, dead link). | ||
I guess that track wasn't supposed to become looped so it sounds choppy when starting over. Btw, where did the track come from? [[User:Paradox-01|Paradox-01]] 19:04, 8 March 2009 (UTC) | I guess that track wasn't supposed to become looped so it sounds choppy when starting over. Btw, where did the track come from? [[User:Paradox-01|Paradox-01]] 19:04, 8 March 2009 (UTC) | ||
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---- | ---- | ||
Neo, I used xml to extract and create TXMP files. However, for a file that has an alpha channel, I get a bug: | Neo, I used xml to extract and create TXMP files. However, for a file that has an alpha channel, I get a bug: | ||
[[Image:Alphabug.jpg]] | |||
For this example, I extracted the TXMP for Konoko's head using xml and without any changes imported it back using xml. | For this example, I extracted the TXMP for Konoko's head using xml and without any changes imported it back using xml. | ||
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:Update: I'm having color issues with the patch and bgra32 as you can see here: | :Update: I'm having color issues with the patch and bgra32 as you can see here: | ||
[[Image:Bgra32.jpg]] | |||
:[[User:EdT|EdT]] | :[[User:EdT|EdT]] | ||
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:Here are the 4 TXMP file and one .oni file, the red&blue swap: http://edt.oni2.net/OniSplit/bgra32.zip [[User:EdT|EdT]] | :Here are the 4 TXMP file and one .oni file, the red&blue swap: http://edt.oni2.net/OniSplit/bgra32.zip [[User:EdT|EdT]] | ||
Hrmr... I'm don't know what's going on. Your .oni files works fine for me. See | Hrmr... I'm don't know what's going on. Your .oni files works fine for me. See <nowiki>http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/head.png</nowiki> (dead link). | ||
[[User:Neo|Neo]] | [[User:Neo|Neo]] | ||
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Here is the texture test. bgra32, no alpha channel, envmap:TXMPenvksface [[User:EdT|EdT]] | Here is the texture test. bgra32, no alpha channel, envmap:TXMPenvksface [[User:EdT|EdT]] | ||
[[Image:Rgb_bra32.jpg]] | |||
Baffling. It seems to me that the red one has some envmap reflection which means that the alpha got mixed with red. In the other 2 it's obvious that red got mixed with blue and red got mixed with green. I've no idea how come red gets mixed with everything. Please try bgra32 without envmaps and alpha. | Baffling. It seems to me that the red one has some envmap reflection which means that the alpha got mixed with red. In the other 2 it's obvious that red got mixed with blue and red got mixed with green. I've no idea how come red gets mixed with everything. Please try bgra32 without envmaps and alpha. | ||
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bgra32, no envmap, no alpha channel [[User:EdT|EdT]] | bgra32, no envmap, no alpha channel [[User:EdT|EdT]] | ||
[[Image:Noenvmap_bgra32.jpg]] | |||
Color Depth test, alpha channel, envmap:TXMPstrikerarmor [[User:EdT|EdT]] | Color Depth test, alpha channel, envmap:TXMPstrikerarmor [[User:EdT|EdT]] | ||
[[Image:Color_depth_bgra32.jpg]] | |||
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These were done using xml and <Format>ARGB8888</Format> | These were done using xml and <Format>ARGB8888</Format> | ||
[[Image:Bgra32test.jpg]] | |||
However, these were done using command line and -format:bgra32 | However, these were done using command line and -format:bgra32 | ||
[[Image:Bgra32test2.jpg]] | |||
[[Image:Bgra32test3.jpg]] | |||
Command line using -format:bgra32 and envmap TXMPstrikerarmor | Command line using -format:bgra32 and envmap TXMPstrikerarmor | ||
[[Image:Redalpha.jpg]] | |||
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A comparison of bgra32 and bgra4444 | A comparison of bgra32 and bgra4444 | ||
[[Image:Konokobgra32.jpg]] | |||
I swapped the red and alpha, blue and green channels to make it look right on the Mac. [[User:EdT|EdT]] | I swapped the red and alpha, blue and green channels to make it look right on the Mac. [[User:EdT|EdT]] | ||
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---- | ---- | ||
If I export the .dat files in | If I export the .dat files in this .zip (<nowiki>http://iritscen.oni2.net/temp/mus_tranc.zip</nowiki>, dead link), then try to -import:sep them, I get: | ||
Reading files from /Games/Oni/•Mods/Other/mus_tranc/ONI | Reading files from /Games/Oni/•Mods/Other/mus_tranc/ONI | ||
Removing duplicates | Removing duplicates | ||
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It appears that those SNDDs are for PC. OniSplit doesn't convert between AIF/WAV, sorry. [[User:Neo|Neo]] | It appears that those SNDDs are for PC. OniSplit doesn't convert between AIF/WAV, sorry. [[User:Neo|Neo]] | ||
:D'oh, where is my brain? That's a big "duh to my world". I guess I only saw the ".aif" in the exported files. --[[User:Iritscen|Iritscen]] 19:11, 24 August 2009 (UTC) | :D'oh, where is my brain? That's a big "duh to my world". I guess I only saw the ".aif" in the exported files. --[[User:Iritscen|Iritscen]] 19:11, 24 August 2009 (UTC) | ||
[[Category:Userspace]] |