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:Hex Hounds are multi-purpose biomechanical entities used by [[Oni2:META|META]] : 4 rather short legs, 2 huge arms. | :Hex Hounds are multi-purpose biomechanical entities used by [[Oni2:META|META]] : 4 rather short legs, 2 huge arms. | ||
:Very versatile, they come in a variety of sizes and with a wide range of additional equipment. | :Very versatile, they come in a variety of sizes and with a wide range of additional equipment. | ||
:They might have been modeled after 100% biological counterparts, the so-called | :They might have been modeled after 100% biological counterparts, the so-called Cyntaurs. | ||
Original pictures available here: http://geyser.oni2.net/oni2/hexhound/ . However, the BeoQuad asset from DAZ3D (see below right) is quite close to the idea (except for under-sized arms). | Original pictures available here: http://geyser.oni2.net/oni2/hexhound/ . However, the BeoQuad asset from DAZ3D (see below right) is quite close to the idea (except for under-sized arms). | ||
[[Image:DAZ3D_BeoQuad_concept_1.jpg|right|thumb|250px|The neck and arms are way too short...]] | [[Image:DAZ3D_BeoQuad_concept_1.jpg|right|thumb|250px|The neck and arms are way too short...]] | ||
[[Image:DAZ3D_BeoQuad_concept_2.jpg|right|thumb|250px|...but that's the kind of thing it'do, yeah.]] | [[Image:DAZ3D_BeoQuad_concept_2.jpg|right|thumb|250px|...but that's the kind of thing it'd do, yeah.]] | ||
==Concept== | ==Concept== | ||
The basic concept is a skeleton resting on 4 massive legs, carrying 2 long arms and terminated by a stubby head on a long but thick neck. | The basic concept is a skeleton resting on 4 massive legs, carrying 2 long arms and terminated by a stubby head on a long but thick neck. | ||
:Despite the oversized limbs, the Hound can curl up in a rather compact ball. It also has a number of versatile conformations (see below). | :Despite the oversized limbs, the Hound can curl up in a rather compact ball. It also has a number of versatile conformations (see below). | ||
===Locomotion=== | ===Locomotion=== | ||
The 6-legged design allows for three major locomotion schemes, which are different compromises between stability and aggressivity: | The 6-legged design allows for three major locomotion schemes, which are different compromises between stability and aggressivity: | ||
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:The front legs from layout 2 become the hind legs in layout 1. The body is upright in 2, as opposed to 1 (crawling). | :The front legs from layout 2 become the hind legs in layout 1. The body is upright in 2, as opposed to 1 (crawling). | ||
:Layout 2 is the natural locomotion mode of a Cyntaur. Layout 3 is basically equivalent to a Cyntaur "rearing up". | :Layout 2 is the natural locomotion mode of a Cyntaur. Layout 3 is basically equivalent to a Cyntaur "rearing up". | ||
===Combat=== | ===Combat=== | ||
:The oversized arms allow for devastating melee attacks, primarily in layouts 2 and 3 (layout 1 is meant for speed). | :The oversized arms allow for devastating melee attacks, primarily in layouts 2 and 3 (layout 1 is meant for speed). | ||
:Additionally, one or several legs can be used to crush or trample grounded opponents, again mostly in layouts 2 and 3. | :Additionally, one or several legs can be used to crush or trample grounded opponents, again mostly in layouts 2 and 3. | ||
:Arming some of the legs with blades allows for hybrid combat techniques, adapted to the alternative locomotion modes. | :Arming some of the legs with blades allows for hybrid combat techniques, adapted to the alternative locomotion modes. | ||
===Manipulation=== | ===Manipulation=== | ||
:The arms are mostly intended for heavy-duty work (constructive as well as destructive) and attack (melee as well as firepower). | :The arms are mostly intended for heavy-duty work (constructive as well as destructive) and attack (melee as well as firepower). | ||
:Additional manipulators can be located in the palms and elbows, as well as under the Hound's neck and head (sensors/feelers). | :Additional manipulators can be located in the palms and elbows, as well as under the Hound's neck and head (sensors/feelers). | ||
===Addons=== | ===Addons=== | ||
:Combat variants come with the obvious array of guns, melee weapons and armor plates. Stilts (longer legs), too. | :Combat variants come with the obvious array of guns, melee weapons and armor plates. Stilts (longer legs), too. | ||
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==References== | ==References== | ||
Most of these connections came ''a posteriori'' : the core design came pretty much by itself; 100% biological cyntaurs came first, with a few variants, mechanized variants next. The idea of a swift, blurred motion, with incredibly "elegant" envelopes for the Cyntaur's movements even though it consists of rigid parts is relatively new, and especially appealing as far as the graphical support is concerned (rendering that "creepy grace" is much more of a challenge for a 3D modeler/animator than for a 2D artist). | Most of these connections came ''a posteriori'' : the core design came pretty much by itself; 100% biological cyntaurs came first, with a few variants, mechanized variants next. The idea of a swift, blurred motion, with incredibly "elegant" envelopes for the Cyntaur's movements even though it consists of rigid parts is relatively new, and especially appealing as far as the graphical support is concerned (rendering that "creepy grace" is much more of a challenge for a 3D modeler/animator than for a 2D artist). | ||
===Mechanical Hound=== | ===Mechanical Hound=== | ||
The one and only mech in [ | The one and only mech in [[wp:Ray Bradbury|Ray Bradbury's]] [[wp:Fahrenheit 451|Fahrenheit 451]], the Mechanical Hound is described in a vague and disturbing way. | ||
:The Mechanical Hound slept but did not sleep, lived but did not live in its gently humming, gently vibrating, softly illuminated kennel back in a dark corner of the fire house. The dim light of one in the morning, the moonlight from the open sky framed through the great window, touched here and there on the brass and copper and the steel of the faintly trembling beast. Light flickered on bits of ruby glass and on sensitive capillary hairs in the nylon-brushed nostrils of the creature that quivered gently, its eight legs spidered under it on rubber padded paws. [...] It was like a great bee come home from some field where the honey is full of poison wildness, of insanity and nightmare, its body crammed with that over-rich nectar and now it was sleeping the evil out of itself. | :The Mechanical Hound slept but did not sleep, lived but did not live in its gently humming, gently vibrating, softly illuminated kennel back in a dark corner of the fire house. The dim light of one in the morning, the moonlight from the open sky framed through the great window, touched here and there on the brass and copper and the steel of the faintly trembling beast. Light flickered on bits of ruby glass and on sensitive capillary hairs in the nylon-brushed nostrils of the creature that quivered gently, its eight legs spidered under it on rubber padded paws. [...] It was like a great bee come home from some field where the honey is full of poison wildness, of insanity and nightmare, its body crammed with that over-rich nectar and now it was sleeping the evil out of itself. | ||
:"Hello," whispered Montag, fascinated as always with the dead beast, the living beast. | :"Hello," whispered Montag, fascinated as always with the dead beast, the living beast. | ||
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:The innocent man stood bewildered, a cigarette burning in his hand. He stared at the Hound, not knowing what it was. He probably never knew. He glanced up at the sky and the wailing sirens. The cameras rushed down. The Hound leapt up into the air with a rhythm and a sense of timing that was incredibly beautiful. Its needle shot out. It was suspended for a moment in their gaze, as if to give the vast audience time to appreciate everything, the raw look of the victim's face, the empty street, the steel animal a bullet nosing the target. | :The innocent man stood bewildered, a cigarette burning in his hand. He stared at the Hound, not knowing what it was. He probably never knew. He glanced up at the sky and the wailing sirens. The cameras rushed down. The Hound leapt up into the air with a rhythm and a sense of timing that was incredibly beautiful. Its needle shot out. It was suspended for a moment in their gaze, as if to give the vast audience time to appreciate everything, the raw look of the victim's face, the empty street, the steel animal a bullet nosing the target. | ||
:[...]The camera fell upon the victim, even as did the Hound. Both reached him simultaneously. The victim was seized by Hound and camera in a great spidering, clenching grip. | :[...]The camera fell upon the victim, even as did the Hound. Both reached him simultaneously. The victim was seized by Hound and camera in a great spidering, clenching grip. | ||
The main features (full list of quotes [[Oni2_Talk: | The main features (full list of quotes [[Oni2_Talk:Hex_Hound|HERE]]) are the living-dead duality (or the opposite image : neither dead nor alive), and the ghastly ''silence it makes when moving''. All in all, the descriptions are always very succint : some creepy perfection and efficiency, a state of near-death whenever the Hound doesn't serve its only purpose (to ''bring'' death), and movements so swift and silent that they don't seem to qualify as life either. The blurred motion (assimilated to a cloud blown across the ground) is out-of-this-world, as well as the electric glow. The silent motion (because of the rubber padded paws and "perfect" articulations) are somewhat more fit for a feline that for a "hound"; then again, it has 8 legs, so... | ||
=== | ===Tatarigami=== | ||
{|style="float:right" | {|style="float:right" | ||
| | |[[Image:Tatarigami standing.jpg]] [[Image:Tatarigami run.jpg]] | ||
|- | |- | ||
| | |[[Image:Tatarigami eye.jpg]] | ||
|} | |} | ||
This is the basic curse in [ | This is the basic curse in [[wp:Princess Mononoke|Princess Mononoke]]. It is first seen on the boar god Nago: the boar is covered in a thick layer of snake-like tendrils/feelers. The resulting creature (a demon) doesn't so much run or gallop as it crawls, in a creepy, shapeless way, and at great speed. The motion and the outline of the creature are blurred by the restless filaments. The eyes of the demon don't seem to to correspond to the eyes of the boar god – they're located up front and wide apart, and glow with a red light. | ||
Later, the great boar god Okkotonushi is also taken over by the curse. | Later, the great boar god Okkotonushi is also taken over by the curse. San is accidentally trapped in the mass of his Tatarigami filaments and nearly dies, rescued in extremis by Ashitaka. | ||
[[Image:Tatarigami San.jpg]] | |||
Off topic : the | Off topic: the Tatarigami curse eventually kills its bearer, but gives them supernatural strength in the meanwhile (another possible connection with the [[Daodan]] symbiosis). | ||
[[Category:Oni 2]] | [[Category:Oni 2]] |