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:i haven't heard about collada before | :i haven't heard about collada before | ||
:seems that this 3d-format is the one i would prefer rather than any other one (since i am java minded, and java encapsulates XML) | :seems that this 3d-format is the one i would prefer rather than any other one (since i am java minded, and java encapsulates XML) | ||
:but it is a relatively complex format, jugdging from the page count int the [ | :but it is a relatively complex format, jugdging from the page count int the [https://www.khronos.org/files/collada_spec_1_4.pdf specification] PDF | ||
:maybe one time i'll read it, and these [ | :maybe one time i'll read it, and these [https://www.khronos.org/developers/library/web3d_2007_collada_tutorial/ 2 tutorials] | ||
:actually it is already a trivial step for me to implement 3ds animations extration, since today i found some sources hidden in the sea of internet | :actually it is already a trivial step for me to implement 3ds animations extration, since today i found some sources hidden in the sea of internet | ||
:but as for LWO+ - it is eliminated in my mind from now | :but as for LWO+ - it is eliminated in my mind from now | ||
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:even more - models and animations, created by amateurs, would be horrible | :even more - models and animations, created by amateurs, would be horrible | ||
:but coding, texturing and level modelling is what oni fans can handle on an appropriate level | :but coding, texturing and level modelling is what oni fans can handle on an appropriate level | ||
: | :<nowiki>https://www.youtube.com/watch?v=Nc9mvd0-Z2Y</nowiki> наш лектор (половина потока идёт на комиссию) (dead link) | ||
::[[User:Kuchumovn|Kuchumovn]] 21:10, 7 January 2008 (CET) | ::[[User:Kuchumovn|Kuchumovn]] 21:10, 7 January 2008 (CET) | ||
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:in this thread (<nowiki>https://collada.org/public_forum/viewtopic.php?p=3457</nowiki>, dead link) i have been requesting for support on COLLADA file format | :in this thread (<nowiki>https://collada.org/public_forum/viewtopic.php?p=3457</nowiki>, dead link) i have been requesting for support on COLLADA file format | ||
:today i've finished extracting from M3GM to COLLADA (and i might say that COLLADA is very natural, essential, or whatever) | :today i've finished extracting from M3GM to COLLADA (and i might say that COLLADA is very natural, essential, or whatever) | ||
:you can get a C++ COLLADA loader [ | :you can get a C++ COLLADA loader [https://sourceforge.net/projects/colladaloader/ here] (a bunch of sample models is included, even with animations) | ||
::[[User:Kuchumovn|Kuchumovn]] 00:19, 28 January 2008 (CET) | ::[[User:Kuchumovn|Kuchumovn]] 00:19, 28 January 2008 (CET) | ||
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:skeletal data has been implemented | :skeletal data has been implemented | ||
:also, while testing the exporter, i've found that only [ | :also, while testing the exporter, i've found that only [https://sourceforge.net/projects/colladaloader/ this COLLADA loader] gives satisfactory results | ||
:i've googled a bit, and haven't found any other COLLADA loader (even 3DS MAX doesn't load the exported DAE files; btw, they have written there ''"Autodesk (.FBX, .DAE)"'' - i think someone may trail them for this) | :i've googled a bit, and haven't found any other COLLADA loader (even 3DS MAX doesn't load the exported DAE files; btw, they have written there ''"Autodesk (.FBX, .DAE)"'' - i think someone may trail them for this) | ||
:maybe you've met some other satisfactory COLLADA loaders? | :maybe you've met some other satisfactory COLLADA loaders? | ||
::[[User:Kuchumovn|Kuchumovn]] 14:15, 30 January 2008 (CET) | ::[[User:Kuchumovn|Kuchumovn]] 14:15, 30 January 2008 (CET) | ||
*Other loaders: you can try [ | *Other loaders: you can try [https://www.blender.org/ Blender]. Seems to work correctly if you don't have animations in the .dae file. | ||
*3DS Max (and Maya): As far as I know you need the ColladaMax (ColladaMaya) plugin from [http://web.archive.org/web/20080115044318/http://www.feelingsoftware.com/content/view/16/30/ Feeling Software]. In addition Autodesk's [https:// | *3DS Max (and Maya): As far as I know you need the ColladaMax (ColladaMaya) plugin from [http://web.archive.org/web/20080115044318/http://www.feelingsoftware.com/content/view/16/30/ Feeling Software]. In addition Autodesk's [https://aps.autodesk.com/developer/overview/fbx-converter-archives FBX Converter] can convert from/to Collada and FBX/3DS/OBJ. As for "trailing" them... yeah suuuure... | ||
*Me: I'm using [https://web.archive.org/web/20140620124403/https://www.autodesk.com/products/softimage/overview XSI Mod Tool]. Unlike Blender it can import animations correctly. | *Me: I'm using [https://web.archive.org/web/20140620124403/https://www.autodesk.com/products/softimage/overview XSI Mod Tool]. Unlike Blender it can import animations correctly. | ||
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Site <nowiki>http://myjavaserver.com/~kuchumovn/ome/</nowiki> is unavailable. :\ -- [[User:Striker|Striker]] | Site <nowiki>http://myjavaserver.com/~kuchumovn/ome/</nowiki> is unavailable. :\ -- [[User:Striker|Striker]] | ||
:Thanks for letting us know. It seems that the whole site is down. Check the article on OME again for a new download link. --[[User:Iritscen|Iritscen]] 23:59, 18 February 2009 (CET) | :Thanks for letting us know. It seems that the whole site is down. Check the article on OME again for a new download link. --[[User:Iritscen|Iritscen]] 23:59, 18 February 2009 (CET) | ||
[[Category:Outdated modding tools]][[Category:Windows-only modding tools]] | |||