OBD:Oni Binary Data: Difference between revisions

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[[Image:OBD.png|right]]
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:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].''
{{Hatnote|If you want an introduction to modding for beginners, you should read [[Introduction to modding]].}}
:''If you want a more friendly introduction to each type of game data, you should start with [[XML]].''
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. Everything about the game's file formats is intended to be documented here, but the core of the Oni Binary Database is the information on resource types (see Directory below). Note that the [[XML|XML namespace]] documents the resource types in a way which is more modding-oriented and modder-friendly.
 
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endianness]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
*[[Anniversary_Edition|The Anniversary Edition]]
*[[Anniversary Edition|The Anniversary Edition]]
*[[AE:ONK|Oni ni Kanabo]]
*[[AE:ONK|Oni ni Kanabo]]
*[[AE:BIP|The Binary Improvement Project]]
*[[AE:BIP|The Binary Improvement Project]]
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==Directory==
==Directory==
*[[OBD:Instance file format|Instance file format]] (.dat files)
{| class="wikitable"
*[[OBD:Raw and separate file formats|Raw/separate file format]] (.raw & .sep files)
|-
*[[persist.dat]] (save-game file)
|[[OBD:Instance file format|Instance file format]]
*[[OBD:File types|Resource types]] (ONCC, TRAM, etc.)
|About .dat files
*[[OBD:Data types|Data types]] (integers, floats, etc.)
|-
*[[OBD:Oni2AS|Oni 2 game data]] (the [[Oni2AS|Angel Studios dev build]])
|[[OBD:Raw and separate file formats|Raw/separate file format]]
|About .raw & .sep files
|-
|[[persist.dat]]
|The save-game file
|-
|[[OBD:File types|File types]]
|Resource types such as ONCC, TRAM, etc.
|-
|[[OBD:Data types|Data types]]
|The format of the integers, floats, etc. in the resources
|-
|[[OBD:Globalization|Globalization]]
|Duplication and false duplicates in the resources
|-
|[[OBD:Localization|Localizations]]
|Non-English versions of Oni
|-
|[[OBD:Versions|Versions]]
|Database of all releases' level files
|-
|[[OBD:Text encoding|Text encoding]]
|Variant text encodings found in localizations
|-
|[[OBD:Oni2AS|Oni 2 game data]]
|About the [[Oni2AS|Angel Studios dev build]]
|}


===External Links===
===External Links===
*[http://ssg.oni2.net ssg's Oni Stuff] (first ever public database of resource types, and source for much of this wiki's OBD)
*[http://ssg.oni2.net ssg's Oni Stuff]
:Oni Stuff is the original database of Oni's resource types, source for much of this wiki's OBD. It also contains information which has never been ported to the wiki such as flag locations and data on every character spawned in each level.


{{OBD}}
{{OBD}}