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Paradox-01 (talk | contribs) (Recycling of ONLV should be automated.) |
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# Level extraction. | |||
# Conversion of ONLV into an actual project file. | |||
# Recycling of physics and locklights. | |||
# Preserving as much vertex shading as possible by preferring DAE over CJBO linked meshes. | |||
# BSL analysis to create FILM and cut scene sections? |
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