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{{XML_File_Header | type=ONCV | {{XML_File_Header | prev=ONCC | type=ONCV | next=ONGS | name=Oni Character Variant}} | ||
== | ==General information== | ||
* The | * The XML on this page is based on OniSplit '''v0.9.61.0'''. | ||
* '''ONCV*.oni''' are global. ( | * '''ONCV*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.) | ||
* This file is used to create randomized appearances for a character <u>and</u> to spawn harder character variants on the Hard [[Difficulty modes|difficulty level]]. Every character in the [[XML:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag set (RandomCostume) which allows random selection of an ONCC from the pool formed by links from the ONCCs to a particular ONCV. | |||
: This doesn't affect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc. | |||
* New characters with only one costume should use ONCVany. | * New characters with only one costume should use ONCVany. | ||
* | * An ONCC referring to a missing ONCV will crash the game. (If you introduce a new ONCV, you must also update [[XML:ONVL|ONVL]].) | ||
* It is also used by [[XML:BINA/SABD]] to | * It is also used by [[XML:BINA/SABD]] to identify which character a set of animation sounds applies to. (Looks like only BINADBASKonoko and BINADBASAny have actual content. The rest are links.) | ||
==Examples== | |||
In ONCVelite_easy.xml, we see that characters in the Elite Striker (easy) class upgrade to the medium variant on Hard difficulty: | |||
=== | <?xml version="1.0" encoding="utf-8"?> | ||
ONCVbarabus.xml | <Oni> | ||
<ONCV id="0"> | |||
<ParentVariant>ONCVelite</ParentVariant> | |||
<CharacterClass>elite_easy</CharacterClass> | |||
<CharacterClassHard>elite_med</CharacterClassHard> | |||
</ONCV> | |||
</Oni> | |||
The <ParentVariant> is how the pool of variants is constructed. The Elite Striker (easy) has three variants in appearance, described by ONCCelite_easy_1, ONCCelite_easy_2 and ONCCelite_easy_3. Each of these has a Variant tag set to "ONCVelite_easy". When Oni spawns an easy Elite Striker, it looks at all the ONCCs linking to this ONCV and picks one at random. | |||
In ONCVbarabus.xml, we can see that the boss character Barabas doesn't use the Hard difficulty upgrade feature, since there is only one Barabas: | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
Line 24: | Line 34: | ||
</ONCV> | </ONCV> | ||
</Oni> | </Oni> | ||
Since the ONCC for Barabas has <ParentVariant> "ONCVbarabus", and no other ONCC does, there is only one possible appearance for Barabas when he spawns in levels. | |||
{{XML}} | {{XML}} |