OBD:BINA/SABD: Difference between revisions
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{{OBD BINA Footer|align=right|prev=PAR3|type=SABD|next=TMBD|name=Sound Animations Binary Data|onistuff=b_sa}} | {{OBD BINA Footer|align=right|prev=PAR3|type=SABD|next=TMBD|name=Sound Animations Binary Data|onistuff=b_sa|family=Character}} | ||
{{OBD}} | {{OBD}} |
Revision as of 23:46, 8 December 2023
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 44 42 41 53 | SABD | sound animations binary data |
0x04 | in32 | 3C 0C 00 00 | 3132 | 3132 bytes is the length of the following sound animations part from this position |
SAFT header | ||||
0x00 | char[4] | 53 41 46 54 | SAFT | sound animation family? |
0x04 | int32 | 04 00 00 00 | 4 | 4 bytes is the length of the following SAFT part |
0x08 | 06 00 00 00 | unused; probably version number | ||
SAVT header | ||||
0x00 | char[4] | 53 41 56 54 | SAVT | sound animation variant? |
0x04 | int32 | 20 00 00 00 | 32 | 32 bytes is the length of the following SAVT part |
0x08 | char[32] | "Any" | character type name; matched to the first name in 01666-any.ONCV | |
First element (black outline) | ||||
0x00 | char[4] | 53 41 53 41 | SASA | sound animation sound assignment |
0x04 | int32 | 84 00 00 00 | 132 | 32 bytes is the length of the following SASA part |
0x08 | int32 | 00 00 00 00 | 0 | start frame of the sound |
0x0C | char[32] | "Any" | modifier | |
0x2C | char[32] | "Animation" | assignment type | |
0x4C | char[32] | "KONOKOacid" | animation name; reference to 02465-KONOKOacid.TRAM; this field is used only when the assignment type is "Animation" | |
0x6C | char[32] | "splash_bubbles" | sound name; reference to 08984-splash_bubbles.imp.OSBD |
Possible values for the SASA modifier field:
- Any
- Crouch (never used)
- Jump (never used)
- Heavy Damage - used when the animation has an attack with >= 15 hit points
- Medium Damage - used when the animation has an attack with >= 10 hit points
- Light Damage
Possible values for the SASA assignment type field:
- Any (never used)
- Animation (requires the animation name field)
- Block
- Draw Weapon
- Fall
- Fly
- Getting Hit
- Holster
- Kick
- Knockdown
- Land
- Jump
- Pickup
- Punch
- Reload Pistol
- Reload Rifle
- Reload Stream
- Reload Superball
- Reload Vandegraf
- Reload Scram Cannon
- Reload Mercury Bow
- Reload Screamer
- Run
- Slide
- Stand
- Startle
- Walk
- Powerup
- Roll
- Falling Flail
- NOTE
- Only the following 3 files have SASA parts in Oni:
- DBASAny.BINA
- DBASKonoko.BINA
- DBASShinatama_Zombie.BINA
- All the others have only a SAFT part and a SAVT part.
- The example above is for DBASAny.BINA
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
PAR3 << Other BINA >> TMBD |
SABD : Sound Animations Binary Data |
Character file |