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(looks like vindication for Mai!) |
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== Matching this image == | == Matching this image == | ||
Both of the strikers are from original ScrShot. Only Konoko is from review version. [ | Both of the strikers are from original ScrShot. Only Konoko is from review version. [[:Image:Windows_(DE)_jewel_case_art_-_back.jpg|Here]] is an example... | ||
--[[User:Mai_X|Mai X]] 21:55, 20 November 2022 | --[[User:Mai_X|Mai X]] 21:55, 20 November 2022 | ||
:Ah, thank you, I couldn't remember where on earth I'd seen this screenshot before! --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:06, 20 November 2022 (CET) | :Ah, thank you, I couldn't remember where on earth I'd seen this screenshot before! --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:06, 20 November 2022 (CET) | ||
==Yellow thing== | |||
Now if anyone has any idea what that yellow blob is at the top-left of the image, I'd love to hear it. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:10, 21 November 2022 (CET) | |||
:Seems like the flame particle, but without (or with incorrectly created/mapped/used) alpha-channel. The construction of the "emitter" of the flame is like a tube. --[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 06:42, 21 November 2022 (CET) | |||
:Looking at it again, I think it's actually the skybox and we're seeing through the level due to a [[:Image:Ray-casting failure.jpg|ray-casting failure]]. The shape of the hole is odd but maybe would make sense if we knew more about the architecture in that area. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 18:04, 26 October 2023 (CEST) | |||
::Looking at it ''again'', it can't be the skybox showing through a hole in the ray-casting because (1) the skybox I was thinking of, "sunset", is orange-ish and this object is absolutely yellow, (2) The Pit doesn't use the sunset skybox, and we now know that this image is from The Pit, and (3) I always thought it was rather oddly shaped for a ray-casting hole. It's far too complex geometrically. | |||
::I think that either Mai X is right and it's the game's unused flame particle, or it's possibly a yellow part of a construction crane, because this level was going to have a crane in it. However there is also a mention of "propane" in this level's resources, which means it may in fact be an uncapped pipe with a gas leak which ignited (something that has been known to happen in construction!). --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 15:59, 11 December 2023 (UTC) | |||
::Update: I {{Hover|brought flame1 back to life|image=Flame1 test.jpg|width=512px}}, somehow. I replaced the steam1 emitters on the roof here with the flame1 emitter. I thought the animated texture for the flame was missing (TXMPflame1) so I tried to substitute the steam1 texture, but somehow I still got a yellow flame. That mystery aside, the physics of the flame are a match to the apparent particle in the pre-beta screenshot, rising upward in the same way. As for the weird appearance of the pre-beta particle, I think you're right that there were alpha channel issues. When the Pit screenshot was taken, the particle system was probably still being polished ([http://web.archive.org/web/20010306221759/http://www.insidemacgames.com/previews/99/oni/oni3.shtml this preview] from late 1999 had the team all excited about the fancy new particle system, except it was broken at the moment…). --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 23:50, 11 December 2023 (UTC) |