Credits: Difference between revisions
(→Design Credits: removing unnecessary notes) |
(added Seropian to "Missing credits" on account of his lens flare work; just seems like an interesting opportunity to mention it) |
||
(13 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Hatnote|To see a list of companies that hold/held rights to Oni, see [[Rights]].}} | |||
This page collects the credits for Bungie and the game's voice actors in an easy-to-read format, unlike the jumble of [[Quotes/Credits]]. Here the credits have been consolidated by name. Voice actors used in the foreign-language localizations are also given, when known. Additional missing credits are listed at the bottom of the page. | |||
__TOC__ | |||
==Design credits== | |||
Italicized text in parentheses is additional commentary from us. | |||
Oni Central conducted an interview with a number of key staff during Oni's development, and the full text is found [http://oni.bungie.org/special/ here]. The specific page for each person who was interviewed is also listed beside their name below. You can find more interviews with some of the Bungie West staff on the [[Reviews]] page. | |||
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central]) | ;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central]) | ||
:Character animation | :Character animation, Art Lead | ||
;AIC CO., Ltd. | ;AIC CO., Ltd. | ||
Line 15: | Line 14: | ||
;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central]) | ;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central]) | ||
:Programmer (networking, UI, sound) | :Programmer ''(networking, UI, sound)'' | ||
;Tom Blakemore | ;Tom Blakemore | ||
Line 21: | Line 20: | ||
;Chris Butcher | ;Chris Butcher | ||
:Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles) | :Programmer ''(rewrote AI based on Quinn Dunki's routines, creating the ai2_ calls; also, particles)'' | ||
;Hamilton Chu | ;Hamilton Chu | ||
Line 27: | Line 26: | ||
;Quinn Dunki | ;Quinn Dunki | ||
:Programmer (wrote original AI code, left before Oni's completion) | :Programmer ''(wrote original AI code, left before Oni's completion)'' | ||
;Dave Dunn ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central]) | ;Dave Dunn ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central]) | ||
Line 41: | Line 40: | ||
:Additional sound design | :Additional sound design | ||
;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central]) | ;[http://web.archive.org/web/20110312120045/http://www.polymallet.com/ Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central]) | ||
:Character modeling and texturing, | :Character modeling and texturing, Object modeling and texturing, Level modeling, Additional concept art | ||
;Ryan Hylland | ;Ryan Hylland | ||
:Testing Lead | :Testing Lead | ||
;Hardy LeBel ([http://oni.bungie.org/special/part3/hardy.html interview at Oni Central]) ([http://www.insidemacgames.com/features/view.php?ID=4 interview | ;Hardy LeBel ([http://oni.bungie.org/special/part3/hardy.html interview at Oni Central]) ([https://web.archive.org/web/20160224174807/http://www.insidemacgames.com/features/view.php?ID=4 interview with InsideMacGames]) | ||
:Design Lead, Story | :Design Lead, Story | ||
Line 57: | Line 56: | ||
;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell] | ;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell] | ||
:Sound & Music Lead (& misc. voices) | :Sound & Music Lead ''(& misc. voices)'' | ||
;[http://www.okita.com/home.htm | ;[[Alex Okita]] ([http://web.archive.org/web/20060702100621/http://www.okita.com/home.htm old website], [http://oni.bungie.org/special/part1/alex.html interview at Oni Central]) | ||
:Concept artist, Object modeling and texturing, Particle system artist, 2D artist | :Concept artist, Object modeling and texturing, Particle system artist, 2D artist | ||
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central]) | ;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central]) | ||
:Project coordinator, | :Project coordinator, Engineer (programmer) ''(left before Oni's completion)'' | ||
;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central]) | ;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central]) | ||
:Game designer | :Game designer | ||
;[http://aerie.geofront.com/ | ;[[Lorraine|Lorraine Reyes McLees]] ([http://web.archive.org/web/20231101012943/http://www.aerie.geofront.com/ old website]) | ||
:2D artist (responsible for most of the promotional and in-game artwork) | :2D artist ''(responsible for most of the promotional and in-game artwork)'' | ||
;Michael Salvatori and Power of Seven | ;Michael Salvatori and Power of Seven | ||
:Original music, | :Original music, Additional sound design | ||
;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload]) | ;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([https://web.archive.org/web/20070228000446/http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload]) | ||
:Executive Producer | :Executive Producer | ||
Line 84: | Line 83: | ||
;Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central]) | ;Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central]) | ||
:Architect (Level design) (left before Oni's completion) | :Architect (Level design) ''(left before Oni's completion)'' | ||
;Jay Weinland | ;Jay Weinland | ||
Line 92: | Line 91: | ||
:Game design | :Game design | ||
=Voice | ==Voice credits== | ||
There is a [[ | There is a page [[Voice actors|HERE]] devoted to collecting info about each of the voice actors. Below we simply list the actors publicly credited for each character. See {{SectionLink||Missing credits}} for an important additional voice credit. | ||
{| class="wikitable" | |||
!Role | |||
!Actor (EN) | |||
!Actor (ES) | |||
!Actor (IT) | |||
!Actor (RU) | |||
!Actor (JP) | |||
|- | |||
|Konoko | |||
|Amanda Winn Lee | |||
|Carmen Gambín | |||
|Silvana Fantini | |||
|Elena Solovyova | |||
|Kotono Mitsuishi | |||
|- | |||
|Shinatama | |||
|Anne Bowerman | |||
|Paqui Horcajo | |||
|Jasmine Laurenti | |||
|Marina Bakina | |||
|Ayako Kawasumi | |||
|- | |||
|Griffin | |||
|Pete Stacker | |||
|Carlos Salamanca | |||
|? | |||
|Sergei Chonishvili | |||
|Tesshō Genda | |||
|- | |||
|Dr. Kerr | |||
|Bob O'Donnell | |||
|Antonio Cobos | |||
|Marco Balzarotti | |||
|Yuri Sarantsev | |||
|Mitsuo Senda | |||
|- | |||
|Muro | |||
|Kurt Naebig | |||
|David Rocha | |||
|Riccardo Lombardo | |||
|Boris Repetur | |||
|Takeshi Kusao | |||
|- | |||
|Barabas | |||
|George Adams | |||
|Javier Gámir | |||
|? | |||
|Sergei Chonishvili | |||
|Hiroshi Tsuchida | |||
|- | |||
|Mukade | |||
|Kevin Gudahl | |||
|Pedro Tena | |||
|? | |||
|Boris Repetur | |||
|Taiten Kusunoki | |||
|- | |||
|Dr. Hasegawa | |||
|Norm Woodel | |||
|Salvador Serrano | |||
|? | |||
|Alexander Malov | |||
|Ken Narita | |||
|- | |||
|Deadly Brain | |||
|? | |||
|? | |||
|? | |||
|? | |||
|Shigenori Soya | |||
|- | |||
|Additional Voices | |||
| | |||
Hamilton Chu<br> | |||
Marty O'Donnell<br> | |||
Mickey O'Donnell<br> | |||
Joseph Staten<br> | |||
Doug Zartman | |||
| | |||
Abel Navarro<br> | |||
Pedro Tena<br> | |||
Carlos Salamanca<br> | |||
Juan Carlos Lozano<br> | |||
José María Carrero<br> | |||
Rais David Báscones<br> | |||
Salvador Serrano<br> | |||
Javier Gámir<br> | |||
Antonio Cobos<br> | |||
Marisa Borregón<br> | |||
Ángel Sacristán | |||
| | |||
(none known) | |||
| | |||
Alexander Malov<br> | |||
Yuri Sarantsev<br> | |||
Marina Bakina<br> | |||
Elena Solovyova | |||
| | |||
Akimitsu Takase<br> | |||
Kaoru Mokota<br> | |||
Takako Kodama | |||
|} | |||
==Missing credits== | |||
: | Tim Dadabo should also have been listed under Additional Voices. Based on [https://www.youtube.com/watch?v=gzFcgvCaO_Q&t=225s this video], he provides the voices of the Mercenary Sniper, Striker, Thug and Tanker. | ||
Brian Salter composed most of the music on Power of Seven's side of the soundtrack, but because he was working under the name of the group, the CD only says "Power of Seven" and gives Paul Sebastien's name as the group leader. The tracks Salter is believed to have made are listed [[Music#Specific attribution|HERE]]. | |||
Cornelis "Kees" Gajentaan is the creator of the [[Xenotron]] font found throughout Oni. The font was released as "thankware" but his name is not found in the Special Thanks section of the credits. | |||
Alex Seropian was of course credited as the executive producer, but not mentioned in the credits is the interesting trivia that he [https://web.archive.org/web/20170705124855/http://www.glixel.com/interviews/oni-bungies-classic-inspired-by-ghost-in-the-shell-w474297 placed lens flares] over lights in Oni's levels in order to help out in the game's final crunch period. Seropian has jokingly claimed that this was his only hands-on experience with developing games, though he made Bungie's first two games himself. | |||
: | |||
: | |||
[[Category:Oni history]] | [[Category:Oni history]] |
Latest revision as of 20:29, 24 December 2023
- To see a list of companies that hold/held rights to Oni, see Rights.
This page collects the credits for Bungie and the game's voice actors in an easy-to-read format, unlike the jumble of Quotes/Credits. Here the credits have been consolidated by name. Voice actors used in the foreign-language localizations are also given, when known. Additional missing credits are listed at the bottom of the page.
Design credits
Italicized text in parentheses is additional commentary from us.
Oni Central conducted an interview with a number of key staff during Oni's development, and the full text is found here. The specific page for each person who was interviewed is also listed beside their name below. You can find more interviews with some of the Bungie West staff on the Reviews page.
- Steve Abeyta (interview at Oni Central)
- Character animation, Art Lead
- AIC CO., Ltd.
- Anime cutscenes
- Kevin Armstrong (interview at Oni Central)
- Programmer (networking, UI, sound)
- Tom Blakemore
- Additional sound design
- Chris Butcher
- Programmer (rewrote AI based on Quinn Dunki's routines, creating the ai2_ calls; also, particles)
- Hamilton Chu
- Producer (Story)
- Quinn Dunki
- Programmer (wrote original AI code, left before Oni's completion)
- Dave Dunn (interview at Oni Central)
- Architect (Level and lighting design), Story
- Michael Evans (interview at Oni Central)
- Animation programmer, Project Lead, Engineering (Programming) Lead
- Alex Gray
- Story
- Bryen Hensley
- Additional sound design
- Chris Hughes (interview at Oni Central)
- Character modeling and texturing, Object modeling and texturing, Level modeling, Additional concept art
- Ryan Hylland
- Testing Lead
- Hardy LeBel (interview at Oni Central) (interview with InsideMacGames)
- Design Lead, Story
- Chris Lee
- Level texturing, Lighting design
- Ben Nunez
- 2D artist
- Marty O'Donnell
- Sound & Music Lead (& misc. voices)
- Alex Okita (old website, interview at Oni Central)
- Concept artist, Object modeling and texturing, Particle system artist, 2D artist
- Brent Pease (interview at Oni Central)
- Project coordinator, Engineer (programmer) (left before Oni's completion)
- Chris Porter (interview at Oni Central)
- Game designer
- Lorraine Reyes McLees (old website)
- 2D artist (responsible for most of the promotional and in-game artwork)
- Michael Salvatori and Power of Seven
- Original music, Additional sound design
- Alexander Seropian (interview about Wideload)
- Executive Producer
- Stefan Sinclair
- Programmer (OpenGL)
- Joseph Staten
- Game design
- Sean Turbitt (interview at Oni Central)
- Architect (Level design) (left before Oni's completion)
- Jay Weinland
- Additional sound design
- Michael Wu
- Game design
Voice credits
There is a page HERE devoted to collecting info about each of the voice actors. Below we simply list the actors publicly credited for each character. See § Missing credits for an important additional voice credit.
Role | Actor (EN) | Actor (ES) | Actor (IT) | Actor (RU) | Actor (JP) |
---|---|---|---|---|---|
Konoko | Amanda Winn Lee | Carmen Gambín | Silvana Fantini | Elena Solovyova | Kotono Mitsuishi |
Shinatama | Anne Bowerman | Paqui Horcajo | Jasmine Laurenti | Marina Bakina | Ayako Kawasumi |
Griffin | Pete Stacker | Carlos Salamanca | ? | Sergei Chonishvili | Tesshō Genda |
Dr. Kerr | Bob O'Donnell | Antonio Cobos | Marco Balzarotti | Yuri Sarantsev | Mitsuo Senda |
Muro | Kurt Naebig | David Rocha | Riccardo Lombardo | Boris Repetur | Takeshi Kusao |
Barabas | George Adams | Javier Gámir | ? | Sergei Chonishvili | Hiroshi Tsuchida |
Mukade | Kevin Gudahl | Pedro Tena | ? | Boris Repetur | Taiten Kusunoki |
Dr. Hasegawa | Norm Woodel | Salvador Serrano | ? | Alexander Malov | Ken Narita |
Deadly Brain | ? | ? | ? | ? | Shigenori Soya |
Additional Voices |
Hamilton Chu |
Abel Navarro |
(none known) |
Alexander Malov |
Akimitsu Takase |
Missing credits
Tim Dadabo should also have been listed under Additional Voices. Based on this video, he provides the voices of the Mercenary Sniper, Striker, Thug and Tanker.
Brian Salter composed most of the music on Power of Seven's side of the soundtrack, but because he was working under the name of the group, the CD only says "Power of Seven" and gives Paul Sebastien's name as the group leader. The tracks Salter is believed to have made are listed HERE.
Cornelis "Kees" Gajentaan is the creator of the Xenotron font found throughout Oni. The font was released as "thankware" but his name is not found in the Special Thanks section of the credits.
Alex Seropian was of course credited as the executive producer, but not mentioned in the credits is the interesting trivia that he placed lens flares over lights in Oni's levels in order to help out in the game's final crunch period. Seropian has jokingly claimed that this was his only hands-on experience with developing games, though he made Bungie's first two games himself.