Credits: Difference between revisions

607 bytes added ,  24 December 2023
added Seropian to "Missing credits" on account of his lens flare work; just seems like an interesting opportunity to mention it
m (wording on Salter)
(added Seropian to "Missing credits" on account of his lens flare work; just seems like an interesting opportunity to mention it)
 
(One intermediate revision by the same user not shown)
Line 58: Line 58:
:Sound & Music Lead ''(& misc. voices)''
:Sound & Music Lead ''(& misc. voices)''


;[http://web.archive.org/web/20060702100621/http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
;[[Alex Okita]] ([http://web.archive.org/web/20060702100621/http://www.okita.com/home.htm old website], [http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
:Concept artist, Object modeling and texturing, Particle system artist, 2D artist
:Concept artist, Object modeling and texturing, Particle system artist, 2D artist


Line 67: Line 67:
:Game designer
:Game designer


;[http://aerie.geofront.com/ Lorraine Reyes McLees]
;[[Lorraine|Lorraine Reyes McLees]] ([http://web.archive.org/web/20231101012943/http://www.aerie.geofront.com/ old website])
:2D artist ''(responsible for most of the promotional and in-game artwork)''
:2D artist ''(responsible for most of the promotional and in-game artwork)''


Line 203: Line 203:


Cornelis "Kees" Gajentaan is the creator of the [[Xenotron]] font found throughout Oni. The font was released as "thankware" but his name is not found in the Special Thanks section of the credits.
Cornelis "Kees" Gajentaan is the creator of the [[Xenotron]] font found throughout Oni. The font was released as "thankware" but his name is not found in the Special Thanks section of the credits.
Alex Seropian was of course credited as the executive producer, but not mentioned in the credits is the interesting trivia that he [https://web.archive.org/web/20170705124855/http://www.glixel.com/interviews/oni-bungies-classic-inspired-by-ghost-in-the-shell-w474297 placed lens flares] over lights in Oni's levels in order to help out in the game's final crunch period. Seropian has jokingly claimed that this was his only hands-on experience with developing games, though he made Bungie's first two games himself.


[[Category:Oni history]]
[[Category:Oni history]]