Oni (folder)/GameDataFolder: Difference between revisions

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'''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following:
'''GameDataFolder''' (commonly called GDF to save on typing) is a subfolder of the main Oni folder.<br>It holds the following:
*Oni's game data, in binary format (see [[OBD]] for more info)
*Oni's game data (in the form of [[dat|instance files]]; see [[OBD]] for more info)
*the level logic, in plain-text (in the IGMD subfolder; see [[BSL]] for more info)
*the level logic (as scripts in the [[IGMD]] subfolder; see [[BSL]] for more info)
*the intro and outro animated sequences, in the Bink video format
*the [[intro]] and [[outro]] animated sequences, in the [http://www.radgametools.com/bnkmain.htm Bink video] format
 
<br clear="all"/>
==Overview==
==Overview==
Below we list the instance files in parallel with the folders (subfolders of [[IGMD]]) which hold the corresponding level logic.
You should have all the files in bold in your GameDataFolder, but the movie files are optional. The "PS2" column shows the numbers assigned to each file name on disc; the .raw and .sep file for each level are in subdirectories titled 20/ and 21/. Beside each set of level files, we list the subfolders of IGMD which hold the corresponding level logic. '''SPOILER WARNING''': The "Chapter" column links to summaries and analyses of Oni's storyline.


'''SPOILER WARNING''': The "Chapter" column links to summaries and analyses of Oni's storyline.
{| class="wikitable" style="margin-left:auto; margin-right:auto;"
 
|-
{|style="margin-left:auto; margin-right:auto;"
|colspan="3" align="center"|'''File name'''
|
|rowspan="2" align="center"|'''Level logic folder'''
{|{{table}}
|rowspan="2" align="center"|'''[[Chapters|Chapter]]'''
|+Bink videos
|rowspan="2" align="center"|'''Location (as in Load Game dialog)'''
|[[:Category:Intro sequence|intro.bik]]
|-
|opening animated sequence
|align="center"|'''Windows'''
|align="center"|'''Mac'''
|align="center"|'''PS2'''
|-
|colspan="2"|<center>'''[[IGMD|IGMD/]]'''</center>
|valign=top|'''1'''
| <center>--</center>
|colspan=2 align=center|Contains all level logic
|-
|-
|[[:Category:Outro sequence|outro.bik]]
|colspan="2"|<center>'''[[:Category:Intro sequence|intro.bik]]'''</center>
|closing animated sequence
|valign=top|'''2'''
|}
| <center>--</center>
|}
|colspan=2 align=center|Movie plays when Oni is launched (see note below)
 
{|style="margin-left:auto; margin-right:auto;"
|
{|{{table}}
|+subfolders
|[[IGMD]]
|level logic folder
|}
|}
 
{|style="margin-left:auto; margin-right:auto;"
|
{|{{table}}
|+[[dat|instance files]]
{{th}}
!Instance file (PC)
!Instance file (Mac)
!Level logic folder
![[Chapters|Chapter]]
!Location (as in Load Game dialog)
|-
|-
|valign=top|level0_Final.dat<br>level0_Final.raw
|valign=top|'''level0_Final.dat<br>level0_Final.raw'''
|level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep
|'''level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/global|global]]
|'''3<br>20/1<br>21/1'''
|colspan=2 align=center|"global": used in all Chapters (see note)
|[[IGMD/global]]
|colspan=2 align=center|Used in all Chapters (see notes below on "level0_Final" and "IGMD/global")
|-
|-
|valign=top|level1_Final.dat<br>level1_Final.raw
|valign=top|'''level1_Final.dat<br>level1_Final.raw'''
|level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep
|'''level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/EnvWarehouse|EnvWarehouse]]
|'''11<br>20/9<br>21/9'''
|[[IGMD/EnvWarehouse]]
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|TCTF Training<br>Syndicate Warehouse
|TCTF Training<br>Syndicate Warehouse
|-
|-
|valign=top|level2_Final.dat<br>level2_Final.raw
|valign=top|'''level2_Final.dat<br>level2_Final.raw'''
|level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep
|'''level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/manplant|manplant]]
|'''12<br>20/10<br>21/10'''
|[[IGMD/manplant]]
|{{C|2|2: ENGINES OF EVIL}}
|{{C|2|2: ENGINES OF EVIL}}
|Manufacturing Plant
|Manufacturing Plant
|-
|-
|valign=top|level3_Final.dat<br>level3_Final.raw
|valign=top|'''level3_Final.dat<br>level3_Final.raw'''
|level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep
|'''level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/lab|lab]]
|'''13<br>20/11<br>21/11'''
|[[IGMD/lab]]
|{{C|3|3: PUZZLE PIECES}}
|{{C|3|3: PUZZLE PIECES}}
|Bio-Research Lab
|Bio-Research Lab
|-
|-
|valign=top|level4_Final.dat<br>level4_Final.raw
|valign=top|'''level4_Final.dat<br>level4_Final.raw'''
|level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep
|'''level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/Airport|Airport]]
|'''14<br>20/12<br>21/12'''
|[[IGMD/Airport]]
|{{C|4|4: TIGER BY THE TAIL}}
|{{C|4|4: TIGER BY THE TAIL}}
|Airport Assault
|Airport Assault
|-
|-
|valign=top|level6_Final.dat<br>level6_Final.raw
|valign=top|'''level6_Final.dat<br>level6_Final.raw'''
|level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep
|'''level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/Airport_III|Airport_III]]
|'''15<br>20/13<br>21/13'''
|[[IGMD/Airport_III]]
|{{C|5|5: HOT PURSUIT}}
|{{C|5|5: HOT PURSUIT}}
|Airport Cargo Hangars
|Airport Cargo Hangars
|-
|-
|valign=top|level8_Final.dat<br>level8_Final.raw
|valign=top|'''level8_Final.dat<br>level8_Final.raw'''
|level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep
|'''level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/tctf|tctf]]
|'''16<br>20/14<br>21/14'''
|[[IGMD/tctf]]
|{{C|6|6: COUNTERATTACK}}
|{{C|6|6: COUNTERATTACK}}
|TCTF Regional HQ
|TCTF Regional HQ
|-
|-
|valign=top|level9_Final.dat<br>level9_Final.raw
|valign=top|'''level9_Final.dat<br>level9_Final.raw'''
|level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep
|'''level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/power|power]]
|'''17<br>20/15<br>21/15'''
|[[IGMD/power]]
|{{C|7|7: A FRIEND IN NEED}}
|{{C|7|7: A FRIEND IN NEED}}
|Atmospheric Conversion Center (exterior)
|Atmospheric Conversion Center (exterior)
|-
|-
|valign=top|level10_Final.dat<br>level10_Final.raw
|valign=top|'''level10_Final.dat<br>level10_Final.raw'''
|level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep
|'''level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/power_II|power_II]]
|'''4<br>20/2<br>21/2'''
|[[IGMD/power_II]]
|{{C|8|8: AN INNOCENT LIFE}}
|{{C|8|8: AN INNOCENT LIFE}}
|Atmospheric Conversion Center (interior)
|Atmospheric Conversion Center (interior)
|-
|-
|valign=top|level11_Final.dat<br>level11_Final.raw
|valign=top|'''level11_Final.dat<br>level11_Final.raw'''
|level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep
|'''level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/state|state]]
|'''5<br>20/3<br>21/3'''
|[[IGMD/state]]
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|Regional State Building
|Regional State Building
|-
|-
|valign=top|level12_Final.dat<br>level12_Final.raw
|valign=top|'''level12_Final.dat<br>level12_Final.raw'''
|level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep
|'''level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/roof|roof]]
|'''6<br>20/4<br>21/4'''
|[[IGMD/roof]]
|{{C|10|10: CAT AND MOUSE}}
|{{C|10|10: CAT AND MOUSE}}
|Rooftops
|Rooftops
|-
|-
|valign=top|level13_Final.dat<br>level13_Final.raw
|valign=top|'''level13_Final.dat<br>level13_Final.raw'''
|level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep
|'''level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/dream_lab|dream_lab]]
|'''7<br>20/5<br>21/5'''
|[[IGMD/dream_lab]]
|{{C|11|11: DREAM DIVER}}
|{{C|11|11: DREAM DIVER}}
|Doctor Hasegawa's Lab
|Doctor Hasegawa's Lab
|-
|-
|valign=top|level14_Final.dat<br>level14_Final.raw
|valign=top|'''level14_Final.dat<br>level14_Final.raw'''
|level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep
|'''level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/neuro|neuro]]
|'''8<br>20/6<br>21/6'''
|[[IGMD/neuro]]
|{{C|12|12: SINS OF THE FATHER}}
|{{C|12|12: SINS OF THE FATHER}}
|TCTF Science Prison
|TCTF Science Prison
|-
|-
|valign=top|level18_Final.dat<br>level18_Final.raw
|valign=top|'''level18_Final.dat<br>level18_Final.raw'''
|level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep
|'''level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/tctf_ii|tctf_ii]]
|'''9<br>20/7<br>21/7'''
|[[IGMD/tctf_ii]]
|{{C|13|13: PHOENIX RISING}}
|{{C|13|13: PHOENIX RISING}}
|TCTF Regional HQ (redux)
|TCTF Regional HQ (redux)
|-
|-
|valign=top|level19_Final.dat<br>level19_Final.raw
|valign=top|'''level19_Final.dat<br>level19_Final.raw'''
|level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep
|'''level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep'''
|[[IGMD|IGMD]]\[[IGMD/compound|compound]]
|'''10<br>20/8<br>21/8'''
|[[IGMD/compound]]
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|Syndicate Mountain Compound
|Syndicate Mountain Compound
|}
|-
|colspan="2"|<center>'''[[:Category:Outro sequence|outro.bik]]'''</center>
|'''18'''
| <center>--</center>
|colspan=2 align=center|Movie plays when Oni is beaten (see note below)
|}
|}


==Notes==
==Notes==
===level0_Final===
===level0_Final===
The level0_Final instance file is only loaded once, when Oni starts.
The level 0 data is only loaded once, when Oni starts.
 
===IGMD/global===
IGMD/global/ is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder.


===IGMD\global===
===intro.bik, outro.bik===
IGMD\global\ is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the PC demo engine ignores the global folder.
The movie files are not needed for Oni to run. You can thus rename or move intro.bik out of GameDataFolder so Oni starts faster. Note that if you remove outro.bik, Oni will quit immediately after beating the game because it would normally play the outro and then quit.


===Movie files===
Epic Games Tools, the makers of the Bink video format, offer [https://www.radgametools.com/bnkdown.htm standalone apps] for all platforms if you want to watch the .bik files on their own. However ffmpeg also understands the Bink format, meaning that you can use [https://www.videolan.org/vlc/ VLC] or another ffmpeg-based client to watch the movies.
RAD Game Tools, the makers of the Bink video format, offer [http://www.radgametools.com/bnkdown.htm standalone apps] for all platforms if you want to watch the .bik files on their own. The movie files are not needed for Oni to run. You can thus rename or move intro.bik out of GameDataFolder so Oni starts faster.


===How Oni finds its GameDataFolder===
===How Oni finds its GameDataFolder===
In Windows, Oni's engine first looks up GDF in the [[wikipedia:working directory|working directory]] (a.k.a. "."). If ".\GameDataFolder" is missing, Oni tries parent folders all the way up to the root (e.g., it looks for "C:\Program Files\Oni\GameDataFolder", then "C:\Program Files\GameDataFolder", then "C:\GameDataFolder"). As a last resort, it looks for ".\OniEngine\GameDataFolder" the same way.
In Windows, Oni's engine first looks in the [[wp:Working directory|working directory]] (aka "."). If ".\GameDataFolder" is missing, Oni tries parent folders all the way up to the root (e.g., it looks for "C:\Program Files\Oni\GameDataFolder", then "C:\Program Files\GameDataFolder", then "C:\GameDataFolder"). As a last resort, it looks for ".\OniEngine\GameDataFolder" the same way.


The Mac Oni app follows the same search pattern for GameDataFolder/, but does not look for OniEngine/GameDataFolder/.
The Mac Oni app follows the same search pattern for GameDataFolder/, but does not look for OniEngine/GameDataFolder/.


[[Category:Game directory map]]
[[Category:Game directory map]]