Easter eggs: Difference between revisions

moved Comm Trooper quote to end of frog blast section for clearer reading; reverted Balor text to the actual quote from WP which is worded better, and linked to that (now deleted) WP entry; other wording tweaks and a couple added links
m (→‎Febtober Striker: quotation mark usage)
(moved Comm Trooper quote to end of frog blast section for clearer reading; reverted Balor text to the actual quote from WP which is worded better, and linked to that (now deleted) WP entry; other wording tweaks and a couple added links)
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[[Comm Trooper]]s occasionally say "OK, OK, ''don't'' frog blast the vent core!", which is a reference to the "assimilated" or "simulacrum" BOBs in Marathon. Intended to blend in with the inhabitants of the ''UESC Marathon'' (who were "Born On Board") until they got close enough to the player to detonate themselves, the simulacrums would attempt to shout phrases similar to regular BOBs – but their odd expressions would give away that something was not right about them. The biggest warning was when one would nonsensically yell "Frog blast the vent core!"
[[Comm Trooper]]s occasionally say "OK, OK, ''don't'' frog blast the vent core!", which is a reference to the "assimilated" or "simulacrum" BOBs in Marathon. Intended to blend in with the inhabitants of the ''UESC Marathon'' (who were "Born On Board") until they got close enough to the player to detonate themselves, the simulacrums would attempt to shout phrases similar to regular BOBs – but their odd expressions would give away that something was not right about them. The biggest warning was when one would nonsensically yell "Frog blast the vent core!"


Comm Troopers can also scream "She's ''everywhere''!" (referring to Konoko); another phrase screamed by the assimilated BOBs was "They're everywhere!" Not coincidentally, Doug Zartman was the voice actor for both Marathon's BOBs ''and'' Oni's Comm Troopers.
:'''''Zartman describes the inspiration for the quote in the Marathon Scrapbook:'''''
:''The idea was that some of the assimilated Bobs become insane from their conversion and run around yelling nonsense. Alex [Seropian] said to me ‘say something random’, and that phrase tumbled from my lips. Totally spontaneous. While I could have sat down and thought up something more random than that, it worked out well, since it sounds close enough to a real sentence that it kept people guessing and generated some fascinating (and totally wrong) discussion about what the phrase was and its meaning. One popular theory was ‘God bless the Marine Corps!’, which was a fair guess, but still wrong.''


;Zartman described the inspiration for the quote in the Marathon Scrapbook:
It was very popular to say this in the text chat of a networked Bungie game; the sheer randomness of this phrase means it can be used at any time.
:''The idea was that some of the assimilated Bobs become insane from their conversion and run around yelling nonsense. Alex said to me ‘say something random’, and that phrase tumbled from my lips. Totally spontaneous. While I could have sat down and thought up something more random than that, it worked out well, since it sounds close enough to a real sentence that it kept people guessing and generated some fascinating (and totally wrong) discussion about what the phrase was and its meaning. One popular theory was ‘God bless the Marine Corps!’, which was a fair guess, but still wrong.''


It was very popular to say this in the text chat of a networked Bungie game; the sheer randomness of this phrase means it can be used at any time.
Comm Troopers can also yell "She's everywhere!" (referring to Konoko); another phrase screamed by the assimilated BOBs was "They're everywhere!" (referring to the invading aliens). Not coincidentally, Doug Zartman was the voice actor for both Marathon's BOBs and Oni's Comm Troopers.


====Rampancy====
====Rampancy====
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====Balor====
====Balor====
Forklifts in the Warehouse are labeled "BALOR", and Balor is the name of a [[wp:Balor|Celtic god]], but it is also the name taken by the incarnation of "the Leveler" in Myth.
Forklifts in the Warehouse are labeled "BALOR", and Balor is the name of a Celtic god, but it is also the name taken by the incarnation of "the Leveler" in Myth.
;(adapted from Wikipedia)
:'''''From [[wp:Special:PermanentLink/245212356|an old version]] of Wikipedia's Balor article:'''''
:Balor is also the name Connacht the Wolf adopts when he becomes the new Leveler in the Myth computer game series. During the seventeenth year of the Grear War, he interrogated Alric, who was previously captured by The Deceiver. In that event Alric learned by chance that the Fallen Lords were bound to Balor. Towards the end of the war, Alric and the Legion went to Rhi'anon, Balor's fortress, and planted the Myrkridian standard they had found inside the Tain, an act that was meant to enrage The Leveler. During the Last Battle, the Avatara immobilized Balor with the aid of the Eblis Stone, thus allowing the barbarians of the Legion to behead the warlord. In the end, Balor's head was thrown into the Great Devoid, ending his life and his sway over the surviving Fallen.
:Balor is the name Connacht the Wolf adopts when he becomes the new Leveler in the Myth computer game series. During the seventeenth year of the Great War, he interrogated the hero Alric, who was previously captured by one of Balor's six Fallen Lords (The Deceiver). During the interrogatory Alric learned by chance that the Fallen Lords were bound to Balor. Near the end of the war, Alric and the Legion went to Rhi'anon, Balor's fortress, and to enrage Balor planted the Myrkridian standard they had found inside the Tain. During the Last Battle, Alric immobilized Balor with the aid of the Eblis Stone, thus allowing the barbarians of the Legion to behead the warlord. In the end, Balor's head was thrown into the Great Devoid, ending his life and his sway over the surviving Fallen.


====Soundtrack====
====Soundtrack====
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==Unused resources and features==
==Unused resources and features==
Though not Easter eggs, resources that were never used in the final game can sometimes be found by looking through the level scripts and game data. For instance, a music theme called "[[Music/Ingame#The_Hunt|The Hunt]]" is available in [[{{C13}}]] but was supposed to play in [[{{C12}}]], and additional characters can be spawned for the boss battle in [[{{C14}}]]. A more famous example is an undressing animation for Konoko that was intended to be used in a [http://carnage.bungie.org/oniforum/oni.forum.pl?read=14686 cut feature] where Konoko could go undercover by changing into different clothes. More unused animations are listed [[XML:TRAM#List_of_unused_animations|HERE]]. Lastly, some sound effects for the [[Iron Demon]] can be found in the global resources.
Though not Easter eggs, resources that were never used in the final game can sometimes be found by looking through the level scripts and game data. For instance, a music theme called "[[Music/Ingame#The Hunt|The Hunt]]" was placed in [[{{C13}}]] but was supposed to play in [[{{C12}}]], and additional characters can be spawned for the boss battle in [[{{C14}}]]. A more famous example is [https://www.youtube.com/watch?v=dszw2vmlmzw an undressing animation] for Konoko that was intended to be used in [http://carnage.bungie.org/oniforum/oni.forum.pl?read=14686 a cut feature] where Konoko could go undercover by changing into different clothes. More unused animations are listed [[XML:TRAM#List of unused animations|HERE]]. Lastly, some sound effects for the [[Iron Demon]] can be found in the global resources.


As mentioned above, a reference to [[Developer Mode]] (the cheat code '''thedayismine''') is found on a crate label in {{C1}}, along with the Old Man Murray reference. Developer Mode was believed to be absent from the retail game builds, but was eventually unlocked in 2006.
As mentioned at the top of the article, a reference to Developer Mode (the cheat code '''thedayismine''') is found on a crate label in {{C1}}, along with an Old Man Murray reference. Developer Mode was believed to be absent from the retail game builds, but was [[History of Oni modding/The tale of Dev Mode|eventually unlocked]] in 2006.


Some features of the engine were not fully utilized by the game. In one case, a feature was even obscured by a bug: the AI knew how to dodge gunfire but were not looking at the right axes to reliably do this. This was fixed by Neo in a patch made with the [[Daodan DLL]], resulting in much smarter behavior by AIs under fire.
Some features of the engine were not fully utilized by the game. In one case, a feature was even obscured by a bug: the AI knew how to dodge gunfire but was not looking at the right axes to reliably do this. This was fixed by Neo in a patch made with the [[Daodan DLL]], resulting in much smarter behavior by AIs under fire.


[[Category:Added value]]
[[Category:Added value]]