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The small improvements in the printed manual's text indicate that it is a later draft than the web site, and it's possible that the printed manual was intentionally revised to remove references to a rebellion that never appears in the game. [[:Category:Manual (English, PS2)|The PS2 manual]] is likely still later than the Windows/Mac manual, based on additional small improvements to the text, however the manual sections about the overall world of Oni have been significantly abridged, perhaps to save pages; the PS2 manual's system-specific information is lengthier than the PC manual's. | The small improvements in the printed manual's text indicate that it is a later draft than the web site, and it's possible that the printed manual was intentionally revised to remove references to a rebellion that never appears in the game. [[:Category:Manual (English, PS2)|The PS2 manual]] is likely still later than the Windows/Mac manual, based on additional small improvements to the text, however the manual sections about the overall world of Oni have been significantly abridged, perhaps to save pages; the PS2 manual's system-specific information is lengthier than the PC manual's. | ||
[[:Category:Manual (English (UK), Windows)|The PDF manual]] was prepared in | [[:Category:Manual (English (UK), Windows)|The PDF manual]] was prepared in England by the localization office Tarantula Studios UK using the PC manual as a base. The changes they made are not major, but include added details in the game instructions, a couple minor corrections, and some censorship of language. British spellings were used for the inserted text, e.g. "colours" and "Equaliser", but these have been corrected to American English for consistency wherever excerpts from this text appear below. The PDF manual also fixes layout issues found in the printed manual, mainly errant line breaks and sloppy indentation. | ||
N.B.: Several typos and misspellings from the manual have been fixed | N.B.: Several typos and misspellings from the manual are noted where they have been fixed. | ||
{{clearall}} | {{clearall}} | ||
==Installation== | ==Installation== | ||
{|style="float:right" width=256px border=1 cellspacing=0 | {|style="float:right" width=256px border=1 cellspacing=0 | ||
|''' | |'''For modern players, there are much better and up-to-date instructions on our [[Installation]] page.''' | ||
|} | |} | ||
{|style="float:right" width=256px border=1 cellspacing=0 | {|style="float:right" width=256px border=1 cellspacing=0 | ||
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(excerpted from propaganda recovered at rebellion HQ - TCTF Crime File 67098) | (excerpted from propaganda recovered at rebellion HQ - TCTF Crime File 67098) | ||
'''Also note the | '''The sections below on the WCG, TCTF and Syndicate are listed on the web site under the phrase "Links to Rebellion Propaganda". Also note the reference to a rebellion in Dr. Kerr's bio.''' | ||
|} | |} | ||
{|style="float:right" width=256px border=1 cellspacing=0 | {|style="float:right" width=256px border=1 cellspacing=0 | ||
|+'''Play on words, or accident?''' | |+'''Play on words, or accident?''' | ||
|'''Did Bungie neglect to capitalize the second 'b' in "[[ | |'''Did Bungie neglect to capitalize the second 'b' in "[[wp:Big Brother (Nineteen Eighty-Four)|Big Brother]]", or is that a clever reference to Muro?''' | ||
|} | |} | ||
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From time to time someone tries to improve public awareness of the ecological nightmare but the World Coalition Government controls the media and silences them before any outcry can gain momentum. Despite this repression<ref group=lower-alpha>This clause is omitted by the web site.</ref>, there is a growing awareness that something has gone horribly wrong and that something has to be done. | From time to time someone tries to improve public awareness of the ecological nightmare but the World Coalition Government controls the media and silences them before any outcry can gain momentum. Despite this repression<ref group=lower-alpha>This clause is omitted by the web site.</ref>, there is a growing awareness that something has gone horribly wrong and that something has to be done. | ||
Something has to give. It's only a matter of time.<ref group=lower-alpha> | Something has to give. It's only a matter of time.<ref group=lower-alpha>All the paragraphs starting from "Things are pretty good…" were combined into this text in the PS2 manual: "In the cities most people have enough money to live quite well by the standards of the old world - if you don't mind the fact that the World Coalition Government tracks your every move."</ref> | ||
===The World Coalition Government=== | ===The World Coalition Government=== | ||
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Note on Inverted Aiming: On the Control Configuration Screen you will be able to toggle Inverted Aiming On and Off. Inverted Aiming simply switches Up and Down on the mouse axis. Experiment to see which arrangement you prefer. | Note on Inverted Aiming: On the Control Configuration Screen you will be able to toggle Inverted Aiming On and Off. Inverted Aiming simply switches Up and Down on the mouse axis. Experiment to see which arrangement you prefer. | ||
{{clearall}} | |||
---- | ---- | ||
{|style="float:right" width=256px border=1 cellspacing=0 | {|style="float:right" width=256px border=1 cellspacing=0 | ||
|'''This is the text from the PDF manual | |'''This is the text from the PDF manual. The U.K. office which wrote it cared more about documenting the details of the interface than Bungie did.''' | ||
|- | |||
|'''Oni actually supported higher resolutions than 1024x768.''' | |||
|} | |} | ||
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'''Graphics'''<br> | '''Graphics'''<br> | ||
Quality: The overall quality of Oni's graphics can be changed here. Move the bar to the left to reduce the quality and to the right to increase it. (N.B.: Increasing the quality value may affect the game's overall performance.) | Quality: The overall quality of Oni's graphics can be changed here. Move the bar to the left to reduce the quality and to the right to increase it. (N.B.: Increasing the quality value may affect the game's overall performance.) | ||
Resolution: Here the screen resolution can be changed. The player can choose from 640x480 up to 1024x768 in both 16-bit and 32-bit color modes. | Resolution: Here the screen resolution can be changed. The player can choose from 640x480 up to 1024x768 in both 16-bit and 32-bit color modes. | ||
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'''Subtitles'''<br> | '''Subtitles'''<br> | ||
All the cut-scenes available in the game can be accompanied by subtitles. To turn these on make sure that the subtitle box is crossed. | All the cut-scenes available in the game can be accompanied by subtitles. To turn these on make sure that the subtitle box is crossed. | ||
{|style="float:right" width=256px border=1 cellspacing=0 | |||
|'''The writer of this text seems to have realized that Oni's "Invert Mouse" checkbox is backwards.''' | |||
|} | |||
'''Invert Mouse'''<br> | '''Invert Mouse'''<br> | ||
If the player wishes to swap the mouse's y-axis then make sure that the corresponding box is un-crossed. | If the player wishes to swap the mouse's y-axis then make sure that the corresponding box is un-crossed. | ||
{{clearall}} | |||
==How to Play Oni== | ==How to Play Oni== | ||
{|style="float:right" width=256px border=1 cellspacing=0 | {|style="float:right" width=256px border=1 cellspacing=0 | ||
|''' | |'''This is the text from the printed PC manual.''' | ||
|- | |- | ||
|''' | |'''See our [[Customizing]] page to learn how to change Oni's controls in Windows and macOS.''' | ||
|} | |} | ||
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{|cellspacing=0 | {|cellspacing=0 | ||
! | |||
!width=120px| | |||
! | |||
|- | |- | ||
|Move forward | |Move forward | ||
| | |||
|W | |W | ||
|- | |- | ||
|Move backwards | |Move backwards | ||
| | |||
|S | |S | ||
|- | |- | ||
|Move left | |Move left | ||
| | |||
|A | |A | ||
|- | |- | ||
|Move right | |Move right | ||
| | |||
|D | |D | ||
|- | |- | ||
|Crouch | |Crouch | ||
| | |||
|L Shift | |L Shift | ||
|- | |- | ||
|Action (use console, open door, interact) | |Action (use console, open door, interact) | ||
| | |||
|L Control | |L Control | ||
|- | |- | ||
|Jump | |Jump | ||
| | |||
|Space | |Space | ||
|- | |- | ||
|Use hypo spray | |Use hypo spray | ||
| | |||
|Tab | |Tab | ||
|- | |- | ||
|Pick up weapon/hypo spray | |Pick up weapon/hypo spray | ||
| | |||
|Q | |Q | ||
|- | |- | ||
|Reload weapon | |Reload weapon | ||
| | |||
|R | |R | ||
|- | |- | ||
|Drop weapon | |Drop weapon | ||
| | |||
|E | |E | ||
|- | |- | ||
|Diary/Pause mode | |Diary/Pause mode | ||
| | |||
|F1 | |F1 | ||
|- | |- | ||
|Resume Play | |Resume Play | ||
| | |||
|F1 or ESC | |F1 or ESC | ||
|} | |} | ||
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==Moves== | ==Moves== | ||
{|style="float:right" width=256px border=1 cellspacing=0 | {|style="float:right" width=256px border=1 cellspacing=0 | ||
|'''This section of the manual only shows the starter moves plus one unlockable move at the end. | |'''This section of the manual only shows the starter moves plus one unlockable move at the end. All of the game's moves are listed on the [[Quotes/Moves]] page, using their slightly different in-game descriptions.''' | ||
|} | |} | ||
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[[Image:TXMPLev01Escape.png|64px|left]] | [[Image:TXMPLev01Escape.png|64px|left]] | ||
Escape Moves – Press CROUCH + any DIRECTION. These are useful for avoiding hand-to-hand attacks — and picking up objects! | Escape Moves – Press CROUCH + any DIRECTION. These are useful for avoiding hand-to-hand attacks — and picking up objects! | ||
{{ | {{clearall}} | ||
[[Image:TXMPLev01Flip.png|64px|left]] | [[Image:TXMPLev01Flip.png|64px|left]] | ||
Jump Flip – JUMP, then press CROUCH while in mid-air. Perform higher and longer jumps with flip. Also a great attack move! | Jump Flip – JUMP, then press CROUCH while in mid-air. Perform higher and longer jumps with flip. Also a great attack move! | ||
{{ | {{clearall}} | ||
[[Image:TXMPLev01Slide.png|64px|left]] | [[Image:TXMPLev01Slide.png|64px|left]] | ||
{|style="float:right" width=256px border=1 cellspacing=0 | {|style="float:right" width=256px border=1 cellspacing=0 | ||
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|} | |} | ||
Slide – While running press CROUCH to avoid traps, knock enemies off their feet, or pick up objects! | Slide – While running press CROUCH to avoid traps, knock enemies off their feet, or pick up objects! | ||
{{ | {{clearall}} | ||
[[Image:TXMPLev01Throw.png|64px|left]] | [[Image:TXMPLev01Throw.png|64px|left]] | ||
Throw – While standing next to an enemy press FORWARD (into the body of your enemy) + PUNCH or KICK. Try throwing from various angles to get different results. | Throw – While standing next to an enemy press FORWARD (into the body of your enemy) + PUNCH or KICK. Try throwing from various angles to get different results. | ||
{{ | {{clearall}} | ||
[[Image:TXMPLev01RunThrow.png|64px|left]] | [[Image:TXMPLev01RunThrow.png|64px|left]] | ||
Running Throw – While running towards an enemy press KICK. Great move if you don't have time to slow down! | Running Throw – While running towards an enemy press KICK. Great move if you don't have time to slow down! | ||
{{ | {{clearall}} | ||
[[Image:TXMPLev01PPK.png|64px|left]] | [[Image:TXMPLev01PPK.png|64px|left]] | ||
Sledgehammer Heel – Press PUNCH, PUNCH, then KICK. Slow move to get off but very, very powerful! Use with Caution<ref group=lower-alpha>This word isn't capitalized in the PS2 manual.</ref>. | Sledgehammer Heel – Press PUNCH, PUNCH, then KICK. Slow move to get off but very, very powerful! Use with Caution<ref group=lower-alpha>This word isn't capitalized in the PS2 manual.</ref>. | ||
{{ | {{clearall}} | ||
[[Image:TXMPLev01Block.png|64px|left]] | [[Image:TXMPLev01Block.png|64px|left]] | ||
Block – Face your enemy and don't press any buttons to block normal attacks. Crouch to block low attacks. | Block – Face your enemy and don't press any buttons to block normal attacks. Crouch to block low attacks. | ||
{{ | {{clearall}} | ||
[[Image:TXMPLev01Disarm.png|64px|left]] | [[Image:TXMPLev01Disarm.png|64px|left]] | ||
Disarm – While standing next to an armed enemy press FORWARD (into the body of your enemy) + PUNCH. Try from different locations for different results. | Disarm – While standing next to an armed enemy press FORWARD (into the body of your enemy) + PUNCH. Try from different locations for different results. | ||
{{ | {{clearall}} | ||
[[Image:TXMPLevel11move.png|64px|left]] | [[Image:TXMPLevel11move.png|64px|left]] | ||
Backbreaker – When standing behind an enemy hit FORWARD (into the body of your enemy) + KICK. Few enemies can survive such a brutal assault! | Backbreaker – When standing behind an enemy hit FORWARD (into the body of your enemy) + KICK. Few enemies can survive such a brutal assault! | ||
{{ | {{clearall}} | ||
{|style="float:right" width=256px border=1 cellspacing=0 | |||
|'''The Triple-Hit Haymaker is not listed in the PDF manual, presumably because the writers realized it was not available as a starter move.''' | |||
|} | |||
[[Image:TXMPLevel02move.png|64px|left]] | [[Image:TXMPLevel02move.png|64px|left]] | ||
Triple-Hit Haymaker – Hit PUNCH three times in a row to perform this combo! | Triple-Hit Haymaker – Hit PUNCH three times in a row to perform this combo! | ||
{{ | {{clearall}} | ||
As Konoko progresses deeper into the Syndicate netherworld, she will become stronger and develop the capacity for special moves. You will be notified. | As Konoko progresses deeper into the Syndicate netherworld, she will become stronger and develop the capacity for special moves. You will be notified. | ||
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Dose of Reality – Unlike many other games of the genre, in Oni you can carry only one weapon at a time; this will force you to strategize. The Syndicate will have to be brought down with Konoko's brains as well as her brawn. | Dose of Reality – Unlike many other games of the genre, in Oni you can carry only one weapon at a time; this will force you to strategize. The Syndicate will have to be brought down with Konoko's brains as well as her brawn. | ||
[[Image:TXMPtctf_autopistol.png|left]] | {| | ||
|[[Image:TXMPtctf_autopistol.png|left]] | |||
| | |||
*Name.....................Campbell Equalizer Mk4 | *Name.....................Campbell Equalizer Mk4 | ||
*Ammunition Type.................Ballistic Ammo | *Ammunition Type.................Ballistic Ammo | ||
*Magazine Capacity......................10 rounds | *Magazine Capacity......................10 rounds | ||
*Fire Rate.....................5 rounds per second | *Fire Rate.....................5 rounds per second | ||
|} | |||
The Equalizer is the standard issue TCTF sidearm. It has undergone a number of refinements since the original model appeared during the World Coalition Government's rise to power. | The Equalizer is the standard issue TCTF sidearm. It has undergone a number of refinements since the original model appeared during the World Coalition Government's rise to power. | ||
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[[Image:TXMPsyn_autopistol.png|left]] | {| | ||
|[[Image:TXMPsyn_autopistol.png|left]] | |||
| | |||
*Name..................Hughes Black Adder SMG | *Name..................Hughes Black Adder SMG | ||
*Ammunition Type.................Ballistic Ammo | *Ammunition Type.................Ballistic Ammo | ||
*Magazine Capacity......................30 rounds | *Magazine Capacity......................30 rounds | ||
*Fire Rate...................12 rounds per second | *Fire Rate...................12 rounds per second | ||
|} | |||
Manufactured around the world in dozens of illegal factories, the Black Adder SMG is the weapon of choice for violent criminals, terrorists, and Syndicate assault troops. | Manufactured around the world in dozens of illegal factories, the Black Adder SMG is the weapon of choice for violent criminals, terrorists, and Syndicate assault troops. | ||
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[[Image:TXMPph_rifle.png|left]] | {| | ||
|[[Image:TXMPph_rifle.png|left]] | |||
| | |||
*Name............................SML3 Plasma Rifle | *Name............................SML3 Plasma Rifle | ||
*Ammunition Type....................Energy Cells | *Ammunition Type....................Energy Cells | ||
*Magazine Capacity......................10 rounds | *Magazine Capacity......................10 rounds | ||
*Fire Rate..................1.1 rounds per second | *Fire Rate..................1.1 rounds per second | ||
|} | |||
The SML3 Plasma Rifle fires bursts of superheated plasma encased in a 1.2 kT magnetic field, which explode upon impact. | The SML3 Plasma Rifle fires bursts of superheated plasma encased in a 1.2 kT magnetic field, which explode upon impact. | ||
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[[Image:TXMPph_stream.png|left]] | {| | ||
|[[Image:TXMPph_stream.png|left]] | |||
| | |||
*Name.....................Phase Stream Projector | *Name.....................Phase Stream Projector | ||
*Ammunition Type....................Energy Cells | *Ammunition Type....................Energy Cells | ||
*Magazine Capacity......................300 units | *Magazine Capacity......................300 units | ||
*Fire Rate.................................Continuous | *Fire Rate.................................Continuous | ||
|} | |||
This device is a miniaturized version of the vehicle-mounted phase projectors deployed during the Freedom Riots of 2012. It emits a continuous beam of energy that can stagger or topple enemies. | This device is a miniaturized version of the vehicle-mounted phase projectors deployed during the Freedom Riots of 2012. It emits a continuous beam of energy that can stagger or topple enemies. | ||
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[[Image:TXMPsuperball.png|left]] | {| | ||
|[[Image:TXMPsuperball.png|left]] | |||
| | |||
*Name..................SBG Man-Portable Mortar | *Name..................SBG Man-Portable Mortar | ||
*Ammunition Type................Ballistic Ammo | *Ammunition Type................Ballistic Ammo | ||
*Magazine Capacity......................4 rounds | *Magazine Capacity......................4 rounds | ||
*Fire Rate.................1 round per 2 seconds | *Fire Rate.................1 round per 2 seconds | ||
|} | |||
Scatter-pack Ballistic Grenade Man-Portable Mortar is too much of a mouthful, so troops all over the world simply refer to this weapon as the Superball Gun! | Scatter-pack Ballistic Grenade Man-Portable Mortar is too much of a mouthful, so troops all over the world simply refer to this weapon as the Superball Gun! | ||
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[[Image:TXMPvdg.png|left]] | {| | ||
|[[Image:TXMPvdg.png|left]] | |||
| | |||
*Name.................Van de Graaff (VDG) Pistol | *Name.................Van de Graaff (VDG) Pistol | ||
*Ammunition Type....................Energy Cells | *Ammunition Type....................Energy Cells | ||
*Magazine Capacity........................5 rounds | *Magazine Capacity........................5 rounds | ||
*Fire Rate...............1 round per 3.1 seconds | *Fire Rate...............1 round per 3.1 seconds | ||
|} | |||
An extrapolation of fundamental electrical principles, the VDG Pistol is the ultimate "stun gun." Each shot is high voltage/low amperage, so it causes minimal physical harm. | An extrapolation of fundamental electrical principles, the VDG Pistol is the ultimate "stun gun." Each shot is high voltage/low amperage, so it causes minimal physical harm. | ||
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[[Image:TXMPscramble.png|left]] | {| | ||
|[[Image:TXMPscramble.png|left]] | |||
| | |||
*Name.................................Scram Cannon | *Name.................................Scram Cannon | ||
*Ammunition Type.................Ballistic Ammo | *Ammunition Type.................Ballistic Ammo | ||
*Magazine Capacity.......................5 rounds | *Magazine Capacity.......................5 rounds | ||
*Fire Rate...............1 swarm per 2.5 seconds | *Fire Rate...............1 swarm per 2.5 seconds | ||
|} | |||
The Scram Cannon is the most indiscriminate weapon of terror in the Syndicate's arsenal! Its homing missile swarms "scramble" toward targets moments after launch. | The Scram Cannon is the most indiscriminate weapon of terror in the Syndicate's arsenal! Its homing missile swarms "scramble" toward targets moments after launch. | ||
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|'''Actually, there's no poisoning effect in-game.''' | |'''Actually, there's no poisoning effect in-game.''' | ||
|} | |} | ||
[[Image:TXMPmerc_gun.png|left]] | {| | ||
|[[Image:TXMPmerc_gun.png|left]] | |||
| | |||
*Name...................................Mercury Bow | *Name...................................Mercury Bow | ||
*Ammunition Type.................Ballistic Ammo | *Ammunition Type.................Ballistic Ammo | ||
*Magazine Capacity.......................2 rounds | *Magazine Capacity.......................2 rounds | ||
*Fire Rate..................1 round per 5 seconds | *Fire Rate..................1 round per 5 seconds | ||
|} | |||
Unlike its low-tech namesakes, this "bow" fires a compressed sliver of frozen mercury at ultra-high velocity. Damage comes both from the initial trauma of impact, and subsequent mercury poisoning. | Unlike its low-tech namesakes, this "bow" fires a compressed sliver of frozen mercury at ultra-high velocity. Damage comes both from the initial trauma of impact, and subsequent mercury poisoning. | ||
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[[Image:TXMPscream.png|left]] | {| | ||
|[[Image:TXMPscream.png|left]] | |||
| | |||
*Name...........................Screaming Cannon | *Name...........................Screaming Cannon | ||
*Ammunition Type....................Energy Cells | *Ammunition Type....................Energy Cells | ||
*Magazine Capacity.......................6 rounds | *Magazine Capacity.......................6 rounds | ||
*Fire Rate................1 round per 10 seconds | *Fire Rate................1 round per 10 seconds | ||
|} | |||
This weapon fires capsules that release a mysterious entity known as a Screaming Cell. These creatures seem to exist out of Earth phase, but feed on life force and are drawn to it when freed. | This weapon fires capsules that release a mysterious entity known as a Screaming Cell. These creatures seem to exist out of Earth phase, but feed on life force and are drawn to it when freed. | ||
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[[Image:TXMPbarab_gun.png|left]] | {| | ||
|[[Image:TXMPbarab_gun.png|left]] | |||
| | |||
*Name.......................Wave Motion Cannon | *Name.......................Wave Motion Cannon | ||
*Ammunition Type.......................???????? | *Ammunition Type.......................???????? | ||
*Magazine Capacity......................???????? | *Magazine Capacity......................???????? | ||
*Fire Rate...................................???????? | *Fire Rate...................................???????? | ||
|} | |||
This massive weapons array has been under development by Syndicate scientists for some time. Normally vehicle-mounted, it would require superhuman strength to lift or fire! | This massive weapons array has been under development by Syndicate scientists for some time. Normally vehicle-mounted, it would require superhuman strength to lift or fire! | ||
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==Character Bios - Friends and Foes== | ==Character Bios - Friends and Foes== | ||
'''[Our wiki version of this section has been enlivened with pictures of the characters, something the printed manual sorely lacked ( | '''[Our wiki version of this section has been enlivened with pictures of the characters, something the printed manual sorely lacked (though the PDF manual includes pictures for most characters/enemies). The sections on Strengths, Special Moves, and Weaknesses for each character are not present on the web site and the Description is part of the Bio Data. Thus for Dr. Kerr and Muro, found on the web site but not in the manual, we only have the Bio Data/Description.]''' | ||
===Konoko=== | ===Konoko=== | ||
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'''Bio Data''': TCTF SWAT Troopers are the elite agents of the TCTF. | '''Bio Data''': TCTF SWAT Troopers are the elite agents of the TCTF. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful | '''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful [Special Moves.]<ref group="lower-alpha" name="special">There seems to have been some typesetting confusion in the printed manual caused by the repeated phrase "Special Moves" on this line and the next one. Someone seems to have viewed the text as a duplication and "fixed" it with a find-replace operation. They may have been misled by an error on p. 21 where a missed line break caused the two lines to run together, probably producing the result "…powerful Special Moves. Special Moves: Volt Stomp…". Due to either a find-replace operation or a single deletion followed by copy-pasting, the "Strengths" sections for TCTF SWAT and all three Ninja classes end with the word "powerful" and no period. However both the Rockstar Flash site and the PDF manual from Tarantula Studios <u>do</u> have "Special Moves" at the end of these "Strengths" lines, so it has been restored here.</ref> | ||
'''Special Moves''': Lion Axe, Lion Fist, Flying Cross. | '''Special Moves''': Lion Axe, Lion Fist, Flying Cross. | ||
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'''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Infiltrators are the lowest-ranking Syndicate Ninjas. | '''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Infiltrators are the lowest-ranking Syndicate Ninjas. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful | '''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful [Special Moves.]<ref group=lower-alpha name="special" /> | ||
'''Special Moves''': Volt Stomp, Volt Suplex. | '''Special Moves''': Volt Stomp, Volt Suplex. | ||
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'''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Eliminators are the mid-ranking Syndicate Ninjas. | '''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Eliminators are the mid-ranking Syndicate Ninjas. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful | '''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful [Special Moves.]<ref group=lower-alpha name="special" /> | ||
'''Special Moves''': <ref group=lower-alpha>"Volt Stomp" is also listed here in the PS2 manual, which is likely correct.</ref>Volt Suplex, Skorp Kick. | '''Special Moves''': <ref group=lower-alpha>"Volt Stomp" is also listed here in the PS2 manual, which is likely correct since it's listed as a move for the higher and lower ninja classes.</ref>Volt Suplex, Skorp Kick. | ||
'''Weaknesses''': Physically weak. | '''Weaknesses''': Physically weak. | ||
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'''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Avengers are the highest-ranking Syndicate Ninjas. | '''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Avengers are the highest-ranking Syndicate Ninjas. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful | '''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful [Special Moves.]<ref group=lower-alpha name="special" /> | ||
'''Special Moves''': Volt Stomp, Volt Suplex, Skorp Kick, | '''Special Moves''': Volt Stomp, Volt Suplex, Skorp Kick, Lightning Driver. | ||
'''Weaknesses''': Physically weak. | '''Weaknesses''': Physically weak. | ||
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Troubleshooting | Troubleshooting | ||
{|style="float:right" width=256px border=1 cellspacing=0 | {|style="float:right" width=256px border=1 cellspacing=0 | ||
|''' | |'''TalonSoft closed in 2002.''' | ||
|- | |- | ||
|'''The PDF manual has a much lengthier section directing the player to Take 2 Interactive Technical Support in Hartlepool, England.''' | |'''The PDF manual has a much lengthier section directing the player to Take 2 Interactive Technical Support in Hartlepool, England.''' |