20,210
edits
(copy-edit, corrections and a missing field added, though it's not clear to me if Oni uses it) |
m (→Script functions: bg color was too dark to read the text) |
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{{OBDtr2|0x168 | char[32] |00C8FF| unused | called when character is "defeated" (health reaches 1); works only once }} | {{OBDtr2|0x168 | char[32] |00C8FF| unused | called when character is "defeated" (health reaches 1); works only once }} | ||
{{OBDtr2|0x188 | char[32] |C80040| unused | called when character runs out of ammo by reloading a weapon with the last available clip); works only once, and the character must have the ammo at spawn time }} | {{OBDtr2|0x188 | char[32] |C80040| unused | called when character runs out of ammo by reloading a weapon with the last available clip); works only once, and the character must have the ammo at spawn time }} | ||
{{OBDtr2|0x1A8 | char[32] | | {{OBDtr2|0x1A8 | char[32] |989898| unused | "nopath" function (meant to be called when a character has trouble pathfinding, but isn't) }} | ||
|} | |} | ||
===Less basic setup=== | ===Less basic setup=== | ||
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{{OBD OBJC Footer | type=CHAR | prev=WEAP | next=CMBT | name=Character}} | {{OBD OBJC Footer | type=CHAR | prev=WEAP | next=CMBT | name=Character | family=Level}} | ||
{{OBD}} | {{OBD}} | ||