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(don't have time to review the whole page, but here's some fixes and updates for the current AE) |
(Fixed a broken link.) Tags: Mobile edit Mobile web edit |
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'''Extract TXMP''' (Texture maps) | '''Extract TXMP''' (Texture maps) | ||
:1) Make a folder for the textures to go into ("tex_folder" below). | :1) Make a folder for the textures to go into ("tex_folder" below). | ||
:2) You will need to 'cd' (change directory in the terminal) to AE/ | :2) You will need to 'cd' (change directory in the terminal) to AE/AEInstaller/vanilla/. | ||
:3) To extract all the TXMPs, use the following command: | :3) To extract all the TXMPs, use the following command: | ||
:onisplit -extract:png tex_folder level0_Final.dat | :onisplit -extract:png tex_folder level0_Final.dat | ||
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'''Modify TXMP''' | '''Modify TXMP''' | ||
:1) Currently, many of Oni's texture maps are 64x64, or 128x128; unmodded, Oni supports textures up to 256x256, but the current patched version of Oni for Windows supports 512x512, and the patched version of Oni for | :1) Currently, many of Oni's texture maps are 64x64, or 128x128; unmodded, Oni supports textures up to 256x256, but the current patched version of Oni for Windows supports 512x512, and the patched version of Oni for macOS supports up to 1024x1024. | ||
:2) Use your favorite graphic editor to make your changes. | :2) Use your favorite graphic editor to make your changes. | ||
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:ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version) | :ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version) | ||
:The <EnvMap> refers to what texture is used to simulate reflectivity. There are | :The <EnvMap> refers to what texture is used to simulate reflectivity. There are 4 envmap files that are used for characters: | ||
:TXMPstrikerarmor | :TXMPstrikerarmor | ||
:TXMPenvksface | :TXMPenvksface | ||
:TXMPenvksarmor | |||
:TXMPSUPER_REFLECT | :TXMPSUPER_REFLECT | ||
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:Once you make your texture that has an alpha channel, use the XML file to convert it back to .oni file. | :Once you make your texture that has an alpha channel, use the XML file to convert it back to .oni file. | ||
(from here: http://oni.bungie.org | (from here: https://web.archive.org/web/20160226055825/http://oni.bungie.org/forum/viewtopic.php?pid=19297#p19297, to be edited and completed) | ||
[[Category:Modding tutorials]] | [[Category:Modding tutorials]] | ||
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