Modifying textures: Difference between revisions

Fixed a broken link.
(don't have time to review the whole page, but here's some fixes and updates for the current AE)
(Fixed a broken link.)
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'''Extract TXMP''' (Texture maps)
'''Extract TXMP''' (Texture maps)
:1) Make a folder for the textures to go into ("tex_folder" below).
:1) Make a folder for the textures to go into ("tex_folder" below).
:2) You will need to 'cd' (change directory in the terminal) to AE/GameDataFolder.
:2) You will need to 'cd' (change directory in the terminal) to AE/AEInstaller/vanilla/.
:3) To extract all the TXMPs, use the following command:
:3) To extract all the TXMPs, use the following command:
:onisplit -extract:png tex_folder level0_Final.dat
:onisplit -extract:png tex_folder level0_Final.dat
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'''Modify TXMP'''
'''Modify TXMP'''
:1) Currently, many of Oni's texture maps are 64x64, or 128x128; unmodded, Oni supports textures up to 256x256, but the current patched version of Oni for Windows supports 512x512, and the patched version of Oni for Mac OS X supports up to 1024x1024.
:1) Currently, many of Oni's texture maps are 64x64, or 128x128; unmodded, Oni supports textures up to 256x256, but the current patched version of Oni for Windows supports 512x512, and the patched version of Oni for macOS supports up to 1024x1024.
:2) Use your favorite graphic editor to make your changes.
:2) Use your favorite graphic editor to make your changes.
   
   
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:ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version)
:ARGB8888 = 16,777,216 colors, alpha 256 colors (Note: this one requires the Oni engine to be patched and not many have the patched version)


:The <EnvMap> refers to what texture is used to simulate reflectivity. There are 3 envmap files that are used for characters:
:The <EnvMap> refers to what texture is used to simulate reflectivity. There are 4 envmap files that are used for characters:
:TXMPstrikerarmor
:TXMPstrikerarmor
:TXMPenvksface
:TXMPenvksface
:TXMPenvksarmor
:TXMPSUPER_REFLECT
:TXMPSUPER_REFLECT


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:Once you make your texture that has an alpha channel, use the XML file to convert it back to .oni file.
:Once you make your texture that has an alpha channel, use the XML file to convert it back to .oni file.
(from here: http://oni.bungie.org/community/forum/viewtopic.php?pid=19297#p19297, to be edited and completed)
(from here: https://web.archive.org/web/20160226055825/http://oni.bungie.org/forum/viewtopic.php?pid=19297#p19297, to be edited and completed)


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]
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