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 (clarified unused field <MaxStartleMisses>)  | 
				m (a little more clarity on using the -tex option with -create:m3gm)  | 
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| Line 438: | Line 438: | ||
Don't use the file suffix ".oni". The file prefix "M3GM" can also be absent; it's optional here.  | Don't use the file suffix ".oni". The file prefix "M3GM" can also be absent; it's optional here.  | ||
M3GM files can be created with [[  | M3GM files can be created with [[Vago (tool)|Vago]]. When you convert the ONWC from XML back to .oni, be sure that the M3GM file is in the same folder.  | ||
====Old method====  | ====Old method====  | ||
There are various tags which compose the mesh, but all you really need to know that you can replace that content with data from another M3GM.  | There are various tags which compose the mesh, but all you really need to know is that you can replace that content with data from another M3GM.  | ||
You can create M3GM meshes from OBJ files.  | You can create M3GM meshes from OBJ files.  | ||
: ''onisplit -create:m3gm output_folder -tex:weapon_tex input_folder/weapon.obj''  | : ''onisplit -create:m3gm output_folder -tex:weapon_tex input_folder/weapon.obj''  | ||
:: "-tex" is optional    | :: "-tex" is optional and allows you to supply the TXMP .oni that goes with the .obj file.  | ||
:: The TXMP file must be created separately (if needed).  | :: The TXMP file must be created separately (if needed).  | ||