Oni engine patches (Win): Difference between revisions
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: | {{Hatnote|For information on the patches to Mac versions of Oni, see the [[:Category:Patches|Patches category]].}} | ||
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| text = This information is obsolete because the task of patching the Windows application was moved to the [[Daodan DLL]], and more recently [[OniX]] was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. For historical information on earlier patches to the Windows EXE including the "WinXP fix", see [[AE:ONK/EXE]]. | |||
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=List of implemented patches= | ==List of implemented patches== | ||
A brief timeline of the upgrades so far: | A brief timeline of the upgrades so far: | ||
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!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
|-align=center | |-align=center | ||
|2008/11||0x004FBED4|| | |2009/07||0x00135AF0<br>0x00135AF4||0x06<br>0x06||0x07<br>0x0B | ||
|align=left|RGBA8888 texture support | |||
|-align=center | |||
|2008/11||0x004FBED4||0x02||0x'''XX'''||XX is the speed multiplier for carousel\slowmo. *Implemented but not released* | |||
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:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | :Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | ||
=List of experimental patches= | ==List of experimental patches== | ||
{| | {| | ||
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{{th}} | {{th}} | ||
!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
|-align=center | |||
|2008/12/31||0x0051A889||66 C7 46 46 C0 12 5B 5E 83 C4 14 C3 90 90 90 90 90||66 8B 1D C4 7D 62 00 66 89 5E 46 5B 5E 83 C4 14 C3||Makes wp_fadetime actually have a function | |||
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|2008/12/31||0x0051A560||2C||31||See above | |||
|-align=center | |||
|2008/12/31||0x0051AB0E||6801||C012||Sets the fadetime to 4800 by default (what it would be if you hadn't done the above patch) | |||
|-align=center | |||
|2008/12/31||0x004DC420||00010000 00C7051C C95E0070 BD4E00C7 0520C95E 0040CB4E||00050000 00C7051C C95E0070 B84300C7 0520C95E 0020BE43||Hackish fix for Konoko not kicking guns. | |||
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|2008/12/31||0x0051A825||66895E54 66895E52 899EFC00 00006689 5E46689 5E50||90909090...||Fixes the exploit where dropping a weapon and picking it up removed the cooldown timer (nya nya :P) | |||
|-align=center | |-align=center | ||
|2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | |2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | ||
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[[Category:Patches]] |
Latest revision as of 02:56, 8 April 2025
- For information on the patches to Mac versions of Oni, see the Patches category.
![]() |
This information is obsolete because the task of patching the Windows application was moved to the Daodan DLL, and more recently OniX was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. For historical information on earlier patches to the Windows EXE including the "WinXP fix", see AE:ONK/EXE. |
List of implemented patches
A brief timeline of the upgrades so far:
|
- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
|