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**take cover when under fire, even behind furniture and moving objects, | **take cover when under fire, even behind furniture and moving objects, | ||
**follow you by using elevators, | **follow you by using elevators, | ||
**and generally demonstrate [https://tedai-sanfrancisco.ted.com/glossary/emergent-behavior/ emergent behavior].<ref>Based on a now-lost Bungie press release. | **and generally demonstrate [https://tedai-sanfrancisco.ted.com/glossary/emergent-behavior/ emergent behavior].<ref>Based on a now-lost Bungie press release. No primary source for the text of this press release has been preserved, including by the Wayback Machine. Apparently it was used on Feral's Oni page (<nowiki>http://www.feralinteractive.com/game/oni</nowiki>) at one time, at which point it was preserved by being [https://web.archive.org/web/20160225095549/http://oni.bungie.org/forum/viewtopic.php?id=1622 re-posted on our forum]: | ||
{{Quote|Enemies will communicate, work together, move objects to block your path, hide behind furniture, even behind moving objects. Rather than retreat an overmatched enemy group might call for backup. If you retreat they will hunt you through doorways, up elevators, and into different buildings. Not only are the enemies smart and reactive, so is the world you play in. If the doors aren't open you might break it down or perhaps sneak in through an open passageway. In combat the world around you becomes your weapons as well as your defenses. You'll be able to use objects within your environment to your advantage, such as throwing a chair at an oncoming enemy, or pushing a bookcase over to block a pursuer.}}</ref> | {{Quote|Enemies will communicate, work together, move objects to block your path, hide behind furniture, even behind moving objects. Rather than retreat an overmatched enemy group might call for backup. If you retreat they will hunt you through doorways, up elevators, and into different buildings. Not only are the enemies smart and reactive, so is the world you play in. If the doors aren't open you might break it down or perhaps sneak in through an open passageway. In combat the world around you becomes your weapons as well as your defenses. You'll be able to use objects within your environment to your advantage, such as throwing a chair at an oncoming enemy, or pushing a bookcase over to block a pursuer.}}</ref> | ||
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==References== | ==References== | ||
{{Reflist}} | |||
[[Category:Oni history]] | [[Category:Oni history]] |