OBD:ENVP: Difference between revisions
(Adding info about flags and owner_type (ref. BFW_EnvParticle.h, lines 62, 66). Offsets and values - later.) |
m (ref. BFW_EnvParticle.h, lines 55-90...) |
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{{OBDtr| 0x00 | res_id |FF0000| 01 9B 02 00 | 667 | 00667-.ENVP }} | {{OBDtr| 0x00 | res_id |FF0000| 01 9B 02 00 | 667 | 00667-.ENVP }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr| 0x08 | char[22] |00FF00| AD DE | dead | | {{OBDtr| 0x08 | char[22] |00FF00| AD DE | dead | padding }} | ||
{{OBDtr| 0x1E | | {{OBDtr| 0x1E | uint16 |00FFFF| 42 00 | 66 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2|0x00 | char[64] |FFC8C8| locklight | particle type name (reference to 06079-3RAPlocklight.[[OBD:BINA/PAR3|BINA]] of level 0); global lookup name }} | {{OBDtr2|0x00 | char[64] |FFC8C8| locklight | particle type name (reference to 06079-3RAPlocklight.[[OBD:BINA/PAR3|BINA]] of level 0); global lookup name }} | ||
Line 42: | Line 42: | ||
{{OBDtr| 0xA4 | float |C87C64| 00 00 80 3F | 1.000000 | decal y scale }} | {{OBDtr| 0xA4 | float |C87C64| 00 00 80 3F | 1.000000 | decal y scale }} | ||
{{OBDtr| 0xA8 | uint16 |FFFFFF| -- -- -- -- | - | flags }} | {{OBDtr| 0xA8 | uint16 |FFFFFF| -- -- -- -- | - | flags }} | ||
{{OBDtr| - | {{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | owner type; reset at level load; runtime only }} | ||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for owner particle; reset at level load; runtime only }} | |||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for dynamic matrix; reset at level load; runtime only }} | |||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for particle class; zeroed at level load; runtime only }} | |||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for particle; zeroed at level load; runtime only }} | |||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for particle self ref(?); zeroed at level load; runtime only }} | |||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for previous particle(?); zeroed at level load; runtime only }} | |||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for next particle(?); zeroed at level load; runtime only }} | |||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for hash list(?); zeroed at level load; runtime only }} | |||
{{OBDtr| ---- | offset |FFFFFF| -- -- -- -- | - | raw offset for tag list(?); zeroed at level load; runtime only }} | |||
|} | |} | ||
Revision as of 04:03, 12 May 2025
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Offset | Type | Raw Hex | Value | Description | ||||||||||||||||||||||||
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0x00 | res_id | 01 9B 02 00 | 667 | 00667-.ENVP | ||||||||||||||||||||||||
0x04 | lev_id | 01 00 00 06 | 3 | level 3 | ||||||||||||||||||||||||
0x08 | char[22] | AD DE | dead | padding | ||||||||||||||||||||||||
0x1E | uint16 | 42 00 | 66 | array size | ||||||||||||||||||||||||
First element (black outline) | ||||||||||||||||||||||||||||
0x00 | char[64] | locklight | particle type name (reference to 06079-3RAPlocklight.BINA of level 0); global lookup name | |||||||||||||||||||||||||
0x40 | char[48] | lock1_locklight01 | particle name; local lookup name (visible from scripts etc) | |||||||||||||||||||||||||
0x70 | matrix |
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transform matrix for the particle (in world space) | ||||||||||||||||||||||||
0xA0 | float | 00 00 80 3F | 1.000000 | decal x scale | ||||||||||||||||||||||||
0xA4 | float | 00 00 80 3F | 1.000000 | decal y scale | ||||||||||||||||||||||||
0xA8 | uint16 | -- -- -- -- | - | flags | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | owner type; reset at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for owner particle; reset at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for dynamic matrix; reset at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for particle class; zeroed at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for particle; zeroed at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for particle self ref(?); zeroed at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for previous particle(?); zeroed at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for next particle(?); zeroed at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for hash list(?); zeroed at level load; runtime only | ||||||||||||||||||||||||
---- | offset | -- -- -- -- | - | raw offset for tag list(?); zeroed at level load; runtime only |
- Enviroment particles
- Locklights, lights, fire, smoke, steam, "electricity" etc. Loose particles are normally added to the level particle collection. ENVP is used by the level importer tool to store particles attached to objects or furniture.
- Transformation matrix
- Used to orient and stretch the particles (decals, locklights, etc).
- See, e.g., CRSA for a detailed explanation.
ONI BINARY DATA |
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DPge << Other file types >> FILM |
ENVP : Env Particle Array |
Level file |