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{{OBD_File_Header | type=M3GA | prev=KeyI | next=M3GM | name=Geometry Array | family= | {{OBD_File_Header | type=M3GA | prev=KeyI | next=M3GM | name=Geometry Array | family=General | align=center}} | ||
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{{OBDtr| 0x00 | res_id |FF0000| 01 56 02 00 | 1532 | 00598-.M3GA }} | {{OBDtr| 0x00 | res_id |FF0000| 01 56 02 00 | 1532 | 00598-.M3GA }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr| 0x08 | char[20] |00FF00| AD DE | dead | | {{OBDtr| 0x08 | char[20] |00FF00| AD DE | dead | padding }} | ||
{{OBDtr| 0x1C | | {{OBDtr| 0x1C | uint32 |00FFFF| 01 00 00 00 | 1 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr| 0x00 | link |FFC8C8| 01 D7 00 00 | 215 | link to [[OBD:M3GM|00215-door_1_0.M3GM]] }} | {{OBDtr| 0x00 | link |FFC8C8| 01 D7 00 00 | 215 | link to [[OBD:M3GM|00215-door_1_0.M3GM]] }} | ||
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Used to attach multiple geometries to an [[OBD:OBOA|object]]. This allows an object to use more than one texture. | Used to attach multiple geometries to an [[OBD:OBOA|object]]. This allows an object to use more than one texture. | ||
{{OBD_File_Footer | type=M3GA | prev=KeyI | next=M3GM | name=Geometry Array | family= | {{OBD_File_Footer | type=M3GA | prev=KeyI | next=M3GM | name=Geometry Array | family=General}} | ||
{{OBD}} | {{OBD}} | ||
edits