19,687
edits
|  (added explanation of ThrowDanger, DazedMinFrames, DazedMaxFrames and Importance; added missing flags) |  (noted that dazed frame fields are apparently ignored by engine) | ||
| (One intermediate revision by the same user not shown) | |||
| Line 164: | Line 164: | ||
| ! style="text-align:left"| Name | ! style="text-align:left"| Name | ||
| |- | |- | ||
| | 120  | | 120 | ||
| | Rayman | | Rayman | ||
| |- | |- | ||
| | 121  | | 121 | ||
| | Casey | | Casey | ||
| |- | |- | ||
| | 122  | | 122 | ||
| | Hayate/Hanako | | Hayate/Hanako | ||
| |- | |- | ||
| | 123  | | 123 | ||
| | Jester | | Jester | ||
| |- | |- | ||
| | 124  | | 124 | ||
| | Kojiro | | Kojiro | ||
| |- | |- | ||
| |125 | | 125 | ||
| | Sarai | | Sarai | ||
| |- | |- | ||
| |126 | | 126 | ||
| | BGI_Hammer | | BGI_Hammer | ||
| |- | |- | ||
| Line 295: | Line 295: | ||
| | <DazedMinFrames> | | <DazedMinFrames> | ||
| | int16 | | int16 | ||
| | Minimum "down" time when character is knocked down. | | Minimum "down" time when character is knocked down. Ignored. | ||
| |- | |- | ||
| | <DazedMaxFrames> | | <DazedMaxFrames> | ||
| | int16 | | int16 | ||
| | Maximum "down" time when character is knocked down. | | Maximum "down" time when character is knocked down. Ignored. | ||
| |- | |- | ||
| | <Attacks> | | <Attacks> | ||