XML:BINA/OBJC/MELE: Difference between revisions

noted that dazed frame fields are apparently ignored by engine
(added explanation of ThrowDanger, DazedMinFrames, DazedMaxFrames and Importance; added missing flags)
(noted that dazed frame fields are apparently ignored by engine)
 
(One intermediate revision by the same user not shown)
Line 164: Line 164:
! style="text-align:left"| Name
! style="text-align:left"| Name
|-
|-
| 120 *
| 120
| Rayman
| Rayman
|-
|-
| 121 *
| 121
| Casey
| Casey
|-
|-
| 122 *
| 122
| Hayate/Hanako
| Hayate/Hanako
|-
|-
| 123 *
| 123
| Jester
| Jester
|-
|-
| 124 *
| 124
| Kojiro
| Kojiro
|-
|-
|125*
| 125
| Sarai
| Sarai
|-
|-
|126*
| 126
| BGI_Hammer
| BGI_Hammer
|-
|-
Line 295: Line 295:
| <DazedMinFrames>
| <DazedMinFrames>
| int16
| int16
| Minimum "down" time when character is knocked down.
| Minimum "down" time when character is knocked down. Ignored.
|-
|-
| <DazedMaxFrames>
| <DazedMaxFrames>
| int16
| int16
| Maximum "down" time when character is knocked down.
| Maximum "down" time when character is knocked down. Ignored.
|-
|-
| <Attacks>
| <Attacks>