19,495
edits
(added explanation of ThrowDanger, DazedMinFrames, DazedMaxFrames and Importance; added missing flags) |
(noted that dazed frame fields are apparently ignored by engine) |
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(One intermediate revision by the same user not shown) | |||
Line 164: | Line 164: | ||
! style="text-align:left"| Name | ! style="text-align:left"| Name | ||
|- | |- | ||
| 120 | | 120 | ||
| Rayman | | Rayman | ||
|- | |- | ||
| 121 | | 121 | ||
| Casey | | Casey | ||
|- | |- | ||
| 122 | | 122 | ||
| Hayate/Hanako | | Hayate/Hanako | ||
|- | |- | ||
| 123 | | 123 | ||
| Jester | | Jester | ||
|- | |- | ||
| 124 | | 124 | ||
| Kojiro | | Kojiro | ||
|- | |- | ||
|125 | | 125 | ||
| Sarai | | Sarai | ||
|- | |- | ||
|126 | | 126 | ||
| BGI_Hammer | | BGI_Hammer | ||
|- | |- | ||
Line 295: | Line 295: | ||
| <DazedMinFrames> | | <DazedMinFrames> | ||
| int16 | | int16 | ||
| Minimum "down" time when character is knocked down. | | Minimum "down" time when character is knocked down. Ignored. | ||
|- | |- | ||
| <DazedMaxFrames> | | <DazedMaxFrames> | ||
| int16 | | int16 | ||
| Maximum "down" time when character is knocked down. | | Maximum "down" time when character is knocked down. Ignored. | ||
|- | |- | ||
| <Attacks> | | <Attacks> |