19,495
edits
m (→New IDs: asterisks after space characters were wrapping to a new line, but they aren't necessary at all so let's just remove them) |
(noted that dazed frame fields are apparently ignored by engine) |
||
Line 295: | Line 295: | ||
| <DazedMinFrames> | | <DazedMinFrames> | ||
| int16 | | int16 | ||
| Minimum "down" time when character is knocked down. | | Minimum "down" time when character is knocked down. Ignored. | ||
|- | |- | ||
| <DazedMaxFrames> | | <DazedMaxFrames> | ||
| int16 | | int16 | ||
| Maximum "down" time when character is knocked down. | | Maximum "down" time when character is knocked down. Ignored. | ||
|- | |- | ||
| <Attacks> | | <Attacks> |