19,687
edits
| m (→New IDs:  asterisks after space characters were wrapping to a new line, but they aren't necessary at all so let's just remove them) |  (noted that dazed frame fields are apparently ignored by engine) | ||
| Line 295: | Line 295: | ||
| | <DazedMinFrames> | | <DazedMinFrames> | ||
| | int16 | | int16 | ||
| | Minimum "down" time when character is knocked down. | | Minimum "down" time when character is knocked down. Ignored. | ||
| |- | |- | ||
| | <DazedMaxFrames> | | <DazedMaxFrames> | ||
| | int16 | | int16 | ||
| | Maximum "down" time when character is knocked down. | | Maximum "down" time when character is knocked down. Ignored. | ||
| |- | |- | ||
| | <Attacks> | | <Attacks> | ||