XML:BINA/OBJC/MELE: Difference between revisions

noted that dazed frame fields are apparently ignored by engine
m (→‎New IDs: asterisks after space characters were wrapping to a new line, but they aren't necessary at all so let's just remove them)
(noted that dazed frame fields are apparently ignored by engine)
 
Line 295: Line 295:
| <DazedMinFrames>
| <DazedMinFrames>
| int16
| int16
| Minimum "down" time when character is knocked down.
| Minimum "down" time when character is knocked down. Ignored.
|-
|-
| <DazedMaxFrames>
| <DazedMaxFrames>
| int16
| int16
| Maximum "down" time when character is knocked down.
| Maximum "down" time when character is knocked down. Ignored.
|-
|-
| <Attacks>
| <Attacks>