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m (added family to footer template call) |
(moved Events section to BINA/OBJC/CONS where it seems more appropriate) |
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:''This is about trigger instances. For the trigger class resource, see [[OBD:TRIG]] | :''This is about trigger instances. For the trigger class resource, see [[OBD:TRIG]].'' | ||
{{OBD OBJC Header | align=center | type=TRIG | prev=TRGV | next=TURR | name=Trigger | stuff=b_tr}} | {{OBD OBJC Header | align=center | type=TRIG | prev=TRGV | next=TURR | name=Trigger | stuff=b_tr}} | ||
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{{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | object list version }} | {{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | object list version }} | ||
{{OBDtr| 0x0C | int32 |00FFFF| 80 00 00 00 | 128 | size of the following element in bytes }} | {{OBDtr| 0x0C | int32 |00FFFF| 80 00 00 00 | 128 | size of the following element in bytes }} | ||
{{ | {{OBDtrgroup}} | ||
{{OBDtrsubgroup}} | |||
{{OBDtr| 0x00 | char[4] |FFC8C8| 47 49 52 54 | TRIG | trigger }} | {{OBDtr| 0x00 | char[4] |FFC8C8| 47 49 52 54 | TRIG | trigger }} | ||
{{OBDtr| 0x04 | int32 |FFFFC8| 15 0F 00 00 | 3861 | | {{OBDtr| 0x04 | int32 |FFFFC8| 15 0F 00 00 | 3861 | object ID }} | ||
{{OBDtr| 0x08 | | {{OBDtr| 0x08 | uint16 |C8FFC8| 09 00 00 00 | | object flags; only used at runtime in Tool mode }} | ||
{{OBDtr| 0x0C | float |C8FFFF| 5E FA 03 C3 | -131.977996| x | {{OBDtr| 0x0C | float |C8FFFF| 5E FA 03 C3 |-131.977996 | x position of the trigger }} | ||
{{OBDtr| 0x10 | float |C8FFFF| 9A 99 82 C2 | -65.300003 | y | {{OBDtr| 0x10 | float |C8FFFF| 9A 99 82 C2 | -65.300003 | y position (height) of the trigger }} | ||
{{OBDtr| 0x14 | float |C8FFFF| EE FC 94 43 | 297.976013 | z | {{OBDtr| 0x14 | float |C8FFFF| EE FC 94 43 | 297.976013 | z position of the trigger }} | ||
{{OBDtr| 0x18 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the x | {{OBDtr| 0x18 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the x axis in degrees }} | ||
{{OBDtr| 0x1C | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the y | {{OBDtr| 0x1C | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the y axis in degrees }} | ||
{{OBDtr| 0x20 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z | {{OBDtr| 0x20 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z axis in degrees }} | ||
{{OBDtr| 0x24 | char[63] |FFC800| |"trigger_evilbrain" | {{OBDtrsubgroup|end}} | ||
{{OBDtr| 0x63 | | {{OBDtr| 0x24 | char[63] |FFC800| |"trigger_evilbrain"| trigger class name (00701-trigger_evilbrain.[[OBD:TRIG|TRIG]] of level 0) }} | ||
{{OBDtr| 0x65 | | {{OBDtr| 0x63 | uint16 |C800C8| CA 00 | 202 | trigger ID }} | ||
: 0x'''04''' 00 - active | {{OBDtr| 0x65 | uint16 |C87C64| 4C 00 | 0x4C00 | flags: | ||
: 0x'''08''' 00 - | : 0x'''01''' 00 - runtime: initialized | ||
: 0x'''10''' 00 - reverse | : 0x'''02''' 00 - runtime: triggered | ||
: 0x'''20''' 00 - pingpong | : 0x'''04''' 00 - runtime: active (can be controlled with [[trig_activate]] and [[trig_deactivate]]) | ||
: 0x'''40''' 00 - | : 0x'''08''' 00 - initially active | ||
: 0x'''80''' 00 - | : 0x'''10''' 00 - reverse animation | ||
: 0x'''20''' 00 - pingpong (animation reverses when reaching end instead of restarting from beginning) | |||
: 0x'''40''' 00 - runtime: hidden (controlled with [[trig_hide]] and [[trig_show]]) | |||
: 0x'''80''' 00 - runtime: playing sound }} | |||
{{OBDtr| 0x67 | |B0C3D4| 00 00 FF FF | red | laser color }} | {{OBDtr| 0x67 | |B0C3D4| 00 00 FF FF | red | laser color }} | ||
{{OBDtr| 0x6B | float |E7CEA5| 00 00 00 3F | 0.500000 | start position of the trigger in the rail; | {{OBDtr| 0x6B | float |E7CEA5| 00 00 00 3F | 0.500000 | start position of the trigger in the rail; ranges from 0.0 (spawn point) to 1.0 (opposite end) }} | ||
{{OBDtr| 0x6F | float |FFDDDD| 00 00 40 3F | 0.750000 | speed of the trigger; | {{OBDtr| 0x6F | float |FFDDDD| 00 00 40 3F | 0.750000 | speed of the trigger; ranges from 0 (stopped) to 100 (very fast) }} | ||
{{OBDtr| 0x73 | int16 |64AAAA| 02 00 | 2 | trigger emitter count }} | {{OBDtr| 0x73 | int16 |64AAAA| 02 00 | 2 | trigger emitter count }} | ||
{{OBDtr| 0x75 | int16 |EBEBEB| 00 00 | 0 | time | {{OBDtr| 0x75 | int16 |EBEBEB| 00 00 | 0 | time on, in frames (ranges from 0 to 360,000, or 100 min.) }} | ||
{{OBDtr| 0x77 | int16 |8C8CCC| 00 00 | 0 | time | {{OBDtr| 0x77 | int16 |8C8CCC| 00 00 | 0 | time off, in frames (same range as above) }} | ||
{{OBDtr| 0x79 | int16 |FF00C8| 01 00 | 1 | 1 event block follows (the block is edged in grey) }} | {{OBDtr| 0x79 | int16 |FF00C8| 01 00 | 1 | 1 event block follows (the block is edged in grey) }} | ||
{{ | {{OBDtrgroup|Event Block}} | ||
{{OBDtr| 0x00 | |F0F096| 02 00 | 2 | event type; used | {{OBDtr| 0x00 | |F0F096| 02 00 | 2 | event type; only these values are used in the vanilla game data: | ||
:1 - call | :1 - call script function | ||
:2 - activate turret }} | :2 - activate turret | ||
{{OBDtr| 0x02 | |00C864| 14 00 | 20 | event argument: turret | }} | ||
{{ | {{OBDtr| 0x02 | |00C864| 14 00 | 20 | event argument: turret ID }} | ||
{{OBDtr| | |00C8FF| 00 | | padding }} | {{OBDtrgroup|Event Block End}} | ||
{{OBDtr| | |00C8FF| 00 | | alignment padding }} | |||
|} | |} | ||
' | ==Time on/off== | ||
This feature is unused in Oni's game data, but "time on" allows you to set a length of time that a laser should run before shutting off; if you also specify "time off", the trigger will reactivate after that long, and continue cycling like so. "Time on" is employed when a trigger is activated with [[trig_reset]] or [[trig_activate]]. However "time off" is NOT used a trigger is deactivated with [[trig_deactivate]], which is a permanent shutoff. | |||
;Tool Mode dialog | |||
[[Image:Tool dialog - Trigger Properties.png]] | [[Image:Tool dialog - Trigger Properties.png]] | ||