Oni-likes and engine ports: Difference between revisions

expanded Zeno Clash entry to cover all three games
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Fans have explored several different game engines as a way to recreate Oni with more advanced graphics and other features. Oni has also influenced a handful of later games. The focus below is on games that deliver an Oni-like experience, as opposed to [[:Category:Fan-made games|fan-made Oni tribute games]] in general.
After playing and replaying [[Oni]], fans often ask what other games are like Oni. Although none are a total match for Oni's gameplay, this article lists:
* games with high similarity to Oni,
* games with some similarity, and
* games inspired/influenced by Oni.
 
At the end, we document past attempts by fans to recreate Oni in several different game engines.


==Oni-like games==
==Oni-like games==
The games in this list meet the following three criteria: (1) third-person action, (2) gunplay (meaning that any ranged weapons are commonly in use), and (3) deep melee (combat system has more than basic punches/kicks, e.g. combos and throws). See the table below for games that have some similarities to Oni but don't meet all these criteria.
The games in this list meet the following three criteria: (1) third-person action, (2) gunplay (defined as some kind of ranged weapons being commonly in use), and (3) deep melee (combat system has more than basic punches/kicks, e.g. combos and throws). See the next table for games that have some similarities to Oni but don't meet all these criteria.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|No
|No
|-
|-
|[[wp:BloodRayne (video game)|BloodRayne]]
|[[wp:Alias (video game)|Alias]]
|2002
|2004
|PS2, Xbox<ref name="BloodRayne">Remastered versions of the BloodRayne games were released in 2020 for Windows as BloodRayne/BloodRayne 2: Terminal Cut and in 2021 for PS4, PS5 and XB1 as BloodRayne/BloodRayne 2: ReVamped.</ref>
|PS2, Xbox, Win
|Yes
|Yes
|No
|No
|No
|No
|-
|-
|[[wp:BloodRayne 2|BloodRayne 2]]
|[[wp:Bayonetta|Bayonetta 1–3]]
|2004
|2009–2022
|PS2, Xbox<ref name="BloodRayne" />
|PS3–4, X360–XB1, Wii U–Switch
|Yes
|No
|Yes
|-
|[[wp:BloodRayne|BloodRayne 1–2]]
|2002–2004
|PS2, Xbox<ref name="BloodRayne">Remastered versions of the BloodRayne games were released in 2020 for Windows as BloodRayne/BloodRayne 2: Terminal Cut and in 2021 for PS4, PS5 and XB1 as BloodRayne/BloodRayne 2: ReVamped.</ref>
|Yes
|Yes
|No
|No
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|2005
|2005
|PS4, XB1
|PS4, XB1
|Yes<ref>The Special Edition adds two playable female characters, Lady and Trish.</ref>
|No
|Yes
|Yes
|-
|[[wp:Die Hard Arcade|Die Hard Arcade]]
|1996
|PS2, Saturn
|Yes<ref name="gender">You can choose the gender of the player-character.</ref>
|No
|No
|No
|Yes
|-
|-
|[[wp:Enter the Matrix|Enter the Matrix]]
|[[wp:Enter the Matrix|Enter the Matrix]]
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|Yes<ref name="gender" />
|Yes<ref name="gender" />
|Yes
|Yes
|No
|-
|[[wp:Fighting Force|Fighting Force]]
|1997
|PS1, N64, Win
|Yes<ref name="gender" />
|No
|No
|No
|-
|-
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|PS4<ref>A Director's Cut version was released in 2021 for PS5 and in 2024 for Windows.</ref>
|PS4<ref>A Director's Cut version was released in 2021 for PS5 and in 2024 for Windows.</ref>
|No
|No
|No
|No
|-
|[[wp:Mirror's Edge|Mirror's Edge]]
|2008
|PS3, X360, Windows
|Yes
|No
|No
|-
|[[wp:Mirror's Edge Catalyst|Mirror's Edge Catalyst]]
|2016
|PS4, XB1, Windows
|Yes
|No
|No
|No
|No
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!Platform
!Platform
!Female hero
!Female hero
!Cyberpunk(-ish)
!Cyberpunk<br>(-ish)
!Anime-style
!Anime-style
!Third-person
!Third-person
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|No
|No
|Yes
|Yes
|Yes<ref name="contextual">The combat system is much more contextual than Oni's. "Contextual" means that the attack used is based on the physical relation of the player-character to the enemy – relative positioning/distance/velocity/height – rather than on the specific input of the player.</ref>
|Yes<ref name="contextual">The combat system is much more contextual than Oni's. "Contextual" means that the attack used is based on the physical relation of the player-character to the enemy – their relative positioning, distance, velocity, height – rather than on the specific input of the player. The main character will not launch an attack if the enemy is not in reach, and the attack used is determined by the engine, not the player.</ref>
|No
|No
|-
|-
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|Yes<ref name="contextual" />
|Yes<ref name="contextual" />
|No
|No
|-
|[[wp:Buffy the Vampire Slayer (2002 video game)|Buffy the Vampire Slayer]]
|2002
|Xbox
|Yes
|No
|No
|Yes
|Yes
|No<ref name="guns">Guns or other ranged weapons are used in a limited way but the focus is on melee.</ref>
|-
|-
|[[wp:EOE: Eve of Extinction|EOE: Eve of Extinction]]
|[[wp:EOE: Eve of Extinction|EOE: Eve of Extinction]]
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|Yes
|Yes
|-
|-
|[https://www.wolfire.com/lugaru Lugaru]
|[https://www.wolfire.com/lugaru/ Lugaru]
|2005
|2005
|Mac, Windows
|Mac, Windows
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|Yes<ref name="contextual" />
|Yes<ref name="contextual" />
|No
|No
|-
|[[wp:Metal Gear Rising: Revengeance|Metal Gear Rising: Revengeance]]
|2013
|PS3, X360
|No
|Yes
|Yes
|Yes
|Yes
|No<ref name="guns" />
|-
|[[wp:Mirror's Edge|Mirror's Edge]]
|2008
|PS3, X360, Windows
|Yes
|No
|No
|No
|Yes
|Yes
|-
|[[wp:Mirror's Edge Catalyst|Mirror's Edge Catalyst]]
|2016
|PS4, XB1, Windows
|Yes
|No
|No
|No
|Yes
|Yes
|-
|-
|[https://overgrowth.wolfire.com/ Overgrowth]
|[https://overgrowth.wolfire.com/ Overgrowth]
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|No
|No
|Yes
|Yes
|No<ref>The melee is complex, but combo chains are assembled in menus, not performed ad hoc.</ref>
|Yes<ref>The melee is complex, but combo chains are assembled in menus, not performed ad hoc.</ref>
|No
|No
|-
|-
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|2022
|2022
|PS5, XSS/X, Win
|PS5, XSS/X, Win
|Yes<ref name="gender">You can choose the gender of the player-character.</ref>
|Yes<ref name="gender" />
|No
|No
|No
|No
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|No
|No
|-
|-
|[[wp:Sonic Unleashed|Sonic Unleashed]]<!--Delano made me do it. -Iritscen-->
|[[wp:Star Wars Jedi: Fallen Order|Star Wars Jedi: Fallen Order]]
|2008
|2019
|PS3, X360
|PS4–5, XB1–XSS/X, Windows
|No
|No
|No
|Yes
|Yes<ref name="contextual" />
|No
|-
|[[wp:Star Wars Jedi: Survivor|Star Wars Jedi: Survivor]]
|2023
|PS4–5, XB1–XSS/X, Windows
|No
|No
|No
|Yes
|Yes<ref name="contextual" />
|No<ref name="guns" />
|-
|[[wp:Tekken 4|Tekken 4]]
|2002
|PS2
|No
|No
|Yes
|Yes<ref name="tekken">Although Tekken games are 2D fighters and would not normally be listed here, these specific titles have a mode called Tekken Force (Tekken 4), Devil Within (Tekken 5) or Campaign Mode (Tekken 6) where combat takes place in a free-roaming 3D environment. These are all broadly referred to as Tekken Force mode. Tekken Force mode debuted in Tekken 3 but in that game it was presented as a sidescrolling beat-'em-up rather than true 3D free-roam. Tekken 8 only has a brief free-roam mode in the campaign's Chapter 10.</ref>
|Yes
|No
|No
|-
|[[wp:Tekken 5|Tekken 5]]
|2005
|PS2
|No
|No
|No
|No
|Yes
|Yes
|Yes<ref>Werehog levels only.</ref>
|Yes<ref name="tekken" />
|Yes
|No
|-
|[[wp:Tekken 6|Tekken 6]]
|2009
|PS3, X360
|Yes<ref name="gender" />
|No
|No
|Yes
|Yes<ref name="tekken" />
|Yes
|No<ref name="guns" />
|-
|-
|[[wp:Tomb Raider (2013 video game)|Tomb Raider]]
|[[wp:Wet (video game)|Wet]]
|2013
|2009
|PS4, XB1, Win
|PS3, X360
|Yes
|Yes
|No
|No
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|No
|No
|-
|-
|[[wp:X-Men Origins: Wolverine (video game)|X-Men Origins: Wolverine]]
|[[wp:Wanted: Dead|Wanted: Dead]]
|2009
|2023
|PS3, X360, Win
|PS4–5, XB1–XSS/X, Win
|Yes
|Yes
|No
|Yes
|No
|No
|Yes
|-
|[[wp:Yakuza (franchise)|Yakuza 1-6 + 0]]
|2005–2016
|PS2–4, XB1
|No
|No
|No
|No
|Yes
|Yes
|Yes
|Yes
|No
|Yes
|No<ref name="guns" />
|-
|-
|[[wp:Zeiram|ZeiramZone]]
|[[wp:Zeiram|ZeiramZone]]
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|Yes
|Yes
|No
|No
|-
|[[wp:Zeno Clash|Zeno Clash]] 1–3<ref>The third title is called Clash: Artifacts of Chaos.</ref>
|2009–2023
|X360–XSS/X, Win, PS3–4
|No
|No
|No
|Yes<ref>Each title has a different mix of third-person and first-person combat, with the titles becoming more heavily third-person over the course of the series.</ref>
|Yes
|Yes
|-
!Name
!Year
!Platform
!Female hero
!Cyberpunk<br>(-ish)
!Anime-style
!Third-person
!Deep melee
!Gunplay
|}
|}


==Oni-inspired games==
==Oni-inspired games==
[[Image:Influence on Jedi Outcast.png|thumb|right|626px|Comment by a developer of Jedi Outcast under an Oni video on YouTube.]]
These games, and thus their sequels, directly took inspiration from Oni's combat system during development, though in Lugaru's case the inspiration was somewhat contrary because the developer, David Rosen, did not like Oni's free, non-contextual combat and sought to make a game that would be fully contextual.<ref name="contextual" /> If a game in this list has been released, it will also be found in one of the above tables.
These games, and thus their sequels, directly took inspiration from Oni's combat system during development, though in Lugaru's case the inspiration was somewhat contrary because the developer, David Rosen, did not like Oni's free, non-contextual combat and sought to make a game that would be fully contextual (in other words, the main character will not launch an attack if the enemy is not in reach, and the attack used is based on the physical relation of the player-character to the enemy rather than on the specific input of the player). If a game in this list has been released, it will be found in one of the above tables.


*Star Wars Jedi Knight II: Jedi Outcast and its sequel Star Wars Jedi Knight: Jedi Academy
*Star Wars Jedi Knight II: Jedi Outcast and its sequel Star Wars Jedi Knight: Jedi Academy
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*[https://raptagonstudios.com/hub/reikoneo-hub/ Reikoneo] (in development)
*[https://raptagonstudios.com/hub/reikoneo-hub/ Reikoneo] (in development)
*[https://spine.game/ Spine] (in development)
*[https://spine.game/ Spine] (in development)
[[Image:Influence on Jedi Outcast.png|thumb|center|626px|Comment by a developer of Jedi Outcast under an Oni video on YouTube.]]


==Engine ports==
==Engine ports==