19,604
edits
(documented chr_talk) |
(added note about "force" to ai2_spawn) |
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*ai2_skill_show - shows the currently selected shooting skill | *ai2_skill_show - shows the currently selected shooting skill | ||
*ai2_spawn ai_name:string [force_spawn:string{"force"}] - creates and starts an AI from a character object - ai2_spawn ambush_striker_2 | *ai2_spawn ai_name:string [force_spawn:string{"force"}] - creates and starts an AI from a character object - ai2_spawn ambush_striker_2 | ||
''Adding "force" onto the end of the ai2_spawn command tells the game that the AI should be spawned even if it's already present, allowing you to duplicate any character. This will work even if CanSpawnMultiple is not turned on in the [[XML:BINA/OBJC/CHAR|character's BINA data]].'' | |||
===chr=== | ===chr=== |