Music/Ingame: Difference between revisions

230 bytes added ,  Yesterday at 22:57
added section to table for missing music that is called by scripting; this will need to be filled in later; for now I've only added mus_cool13
m (added note about AE globalization)
(added section to table for missing music that is called by scripting; this will need to be filled in later; for now I've only added mus_cool13)
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! rowspan="1"|Missing
!mus_cool13
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===mus_cool13===
===mus_cool13===
Intended to start playing in Chapter 5 from the time when the first door lock is unlocked until the last door lock is unlocked.
;Sound files
;Sound files
:mus_cool13#, #={_1, _2, _3, _end, _in)
:mus_cool13#, #={_1, _2, _3, _end, _in)