Oni Savegame Editor: Difference between revisions

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[[Image:OSGE.jpg|thumb|256px]]
[[Image:Oni Savegame Editor (Win).jpg|thumb|256px|As seen in Windows.]]
'''OSGE''' (Oni Saved Game Editor) is an editor for [[persist.dat]] files written in REALBasic by Tobias Opfermann. It will not run on modern Macs; see [http://mods.oni2.net/node/155 OniLib] instead. It will run in modern Windows if compatibility settings are employed.
[[Image:Oni Savegame Editor (Mac OS X).jpg|thumb|256px|As seen in early Mac OS X.]]
'''OSGE''' (Oni Savegame Editor) is an editor for [[persist.dat]] files written in REALBasic by Tobias Opfermann and later maintained by LaftY Software, who ported it to Mac OS X as of v1.6. It will not run on modern Macs; see [http://mods.oni2.net/node/155 OniLib] instead. It will run in modern Windows if compatibility settings are employed.


==Features==
==Features==
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#Once you've chosen a save-game file, it'll remember which one you were editing the next time you run it.
#Once you've chosen a save-game file, it'll remember which one you were editing the next time you run it.
#Hopefully the rest will be blindingly obvious.
#Hopefully the rest will be blindingly obvious.
#If you run into trouble, or even before that, you may want to read the author's [https://www.angelfire.com/on2/hackhome/OSGE/trouble.html Troubleshooting] page.
#If you run into trouble, or even before that, you may want to read the author's [http://web.archive.org/web/20190805055712/http://www.angelfire.com/on2/hackhome/OSGE/trouble.html Troubleshooting] page.


[[Category:Gameplay tools]]
[[Category:Gameplay tools]]