Oni: Difference between revisions

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introduced Okita a little earlier to clarify that he was employee #3
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-->{{ref|name="OBO Brent interview"|[http://oni.bungie.org/special/part1/brent.html Bungie.org, "Interview with Brent Pease", 1999].}}
-->{{ref|name="OBO Brent interview"|[http://oni.bungie.org/special/part1/brent.html Bungie.org, "Interview with Brent Pease", 1999].}}


Work on Oni finally began in April 1997 with the founding of Bungie West, with the initial employees being Brent Pease and Michael Evans, who had also been working on game-related technology at Apple. Pease's and Evan's first step was to begin programming Oni's engine while gradually hiring employees to produce concept art and game content.
Work on Oni finally began in April 1997 with the founding of Bungie West, with the initial employees being Brent Pease and Michael Evans, who had also been working on game-related technology at Apple. Pease's and Evan's first step was to begin programming Oni's engine while gradually hiring employees to produce concept art and game content. The first of these hires was [[Alex Okita]] as concept artist (and eventually character modeler).


"Oni" was meant to be a development code name that referenced the game's inspiration – Pease considered ''oni'''s meaning to be "ghost".{{ref|name="OBO Brent interview"}}<!--
"Oni" was meant to be a development code name that referenced the game's inspiration – Pease considered ''oni'''s meaning to be "ghost".{{ref|name="OBO Brent interview"}}<!--
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--> The characters [[Konoko]] and [[Griffin|Commander Griffin]] of the Technology Crimes Task Force are analogous to [[wp:Motoko Kusanagi|Motoko Kusanagi]] and [[wp:List of Ghost in the Shell characters#Chief Daisuke Aramaki|Chief Aramaki]] of Section 9 in ''Ghost in the Shell''. Early development presented Konoko as a [[wp:Cyborg|cyborg]], furthering her resemblance to Motoko.
--> The characters [[Konoko]] and [[Griffin|Commander Griffin]] of the Technology Crimes Task Force are analogous to [[wp:Motoko Kusanagi|Motoko Kusanagi]] and [[wp:List of Ghost in the Shell characters#Chief Daisuke Aramaki|Chief Aramaki]] of Section 9 in ''Ghost in the Shell''. Early development presented Konoko as a [[wp:Cyborg|cyborg]], furthering her resemblance to Motoko.


Oni's concept artist [[Alex Okita]] cited ''[[Bubblegum Crisis]]'', ''Akira'' and ''[[Trigun]]'' as influences in addition to ''Ghost in the Shell''.<!--
Alex Okita cited ''[[Bubblegum Crisis]]'', ''Akira'' and ''[[Trigun]]'' as influences in addition to ''Ghost in the Shell''.<!--
-->{{ref|[https://web.archive.org/web/20170705124855/http://www.glixel.com/interviews/oni-bungies-classic-inspired-by-ghost-in-the-shell-w474297 Glixel, "Flashback: 'Oni', Bungie's Cult Classic Inspired by 'Ghost in the Shell'", Mar. 30, 2017].}}<!--
-->{{ref|[https://web.archive.org/web/20170705124855/http://www.glixel.com/interviews/oni-bungies-classic-inspired-by-ghost-in-the-shell-w474297 Glixel, "Flashback: 'Oni', Bungie's Cult Classic Inspired by 'Ghost in the Shell'", Mar. 30, 2017].}}<!--
-->{{ref|[http://oni.bungie.org/special/part1/alex.html Bungie.org, "Interview with Alex Okita", 1999].}}<!--
-->{{ref|[http://oni.bungie.org/special/part1/alex.html Bungie.org, "Interview with Alex Okita", 1999].}}<!--