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{{Timeline|event1date= | {{Hatnote|For the full story of Oni's development, see [[Oni]]. For detailed information on the continued updates for Mac after release, see [[History of Mac Oni]].}} | ||
The [[Oni]] project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the [[Bungie West]] team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was [[Oni/Positioning|October 1999]], and this was gradually pushed back quarter by quarter until the game was finished anywhere from November 2000 to January 2001 depending on the platform. | |||
The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of [[Multiplayer|multiplayer mode]]. | |||
{{Timeline | |||
|event1date=Apr. 2, 1997 | |||
|event1text=Engine quietly begins development under Brent Pease | |||
|event2date=May 15, 1997 | |||
|event2text=Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after | |||
|event3date=May 23, 1998 | |||
|event3text=Oni is announced along with Myth II at E3 | |||
|event4date=Dec. 28, 1998 | |||
|event4text=Myth II uninstaller bug is discovered, costs Bungie about $800,000 | |||
|event5date=May 13, 1999 | |||
|event5text=Oni appears at E3 with hands-on demo running in multiplayer mode<br>"Blam" project is shown to a select group behind closed doors | |||
|event6date=Jul. 21, 1999 | |||
|event6text=Oni appears at Macworld NY running in multiplayer mode<br>Halo is announced | |||
|event7date=Aug. 12, 1999 | |||
|event7text=Take-Two Interactive purchases 19.9% stake in Bungie, becoming the distributor for Oni and Halo | |||
|event8date=Dec. 1999 | |||
|event8text=Brent Pease leaves the Oni team | |||
|event9date=Jan. 5, 2000 | |||
|event9text=Oni appears at Macworld SF and is shown on BungieTV running in multiplayer mode | |||
|event10date=May 2000 | |||
|event10text=The announcement is made that multiplayer mode has been canceled | |||
|event11date=Jun. 19, 2000 | |||
|event11text=Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth | |||
|event12date=Aug. 28, 2000 | |||
|event12text=Oni enters beta phase of development | |||
|event13date=Nov. 4, 2000 | |||
|event13text=Creation date on game data in the Windows retail release | |||
|event14date=Nov. 17, 2000 | |||
|event14text=Oni is gold mastered for Windows | |||
|event15date=Nov. 20, 2000 | |||
|event15text=Creation date on game data in the Windows demo and Mac retail release (in .sep format) | |||
|event16date=Dec. 15, 2000 | |||
|event16text=Bungie West officially moves to Microsoft's headquarters at Redmond | |||
|event17date=Dec. 17, 2000 | |||
|event17text=Windows demo released | |||
|event18date=Dec. 20, 2000 | |||
|event18text=Oni is gold mastered for Mac?; creation date on game application in the Mac retail release | |||
|event19date=Dec. 22, 2000 | |||
|event19text=Mac demo released | |||
|event20date=Jan. 2, 2001 | |||
|event20text=Second possible date of Mac gold master | |||
|event21date=Jan. 22, 2001 | |||
|event21text=Oni is gold mastered for PlayStation 2 | |||
|event22date=Jan. 29, 2001 | |||
|event22text=Official release date for Oni in North America on Mac, Windows and PS2 | |||
}} | |||
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[[Category:Oni history]] | [[Category:Oni history]] | ||