Oni: Difference between revisions

116 bytes added ,  Yesterday at 21:25
corrected date of T2 19.9% announcement and added citation
m (added refs to the Take-Two SEC filing quote boxes which point to existing footnotes from the article, so I don't get confused in the future about whether we have citations for these quotes)
(corrected date of T2 19.9% announcement and added citation)
 
Line 153: Line 153:
It is believed that Bungie began suffering from a shortage of cash around 1998 when the [[Myth#Uninstaller bug|Myth II uninstaller bug]] was discovered and cost them $800,000 to correct.<!--
It is believed that Bungie began suffering from a shortage of cash around 1998 when the [[Myth#Uninstaller bug|Myth II uninstaller bug]] was discovered and cost them $800,000 to correct.<!--
-->{{ref|[https://chicagoreader.com/news/monsters-in-a-box/ Chicago Reader, "Monsters in a Box", Mar. 23, 2000].}}<!--
-->{{ref|[https://chicagoreader.com/news/monsters-in-a-box/ Chicago Reader, "Monsters in a Box", Mar. 23, 2000].}}<!--
--> This might have been difficult to absorb for a studio not accustomed to a disciplined release schedule. The next game to release after Myth II was to be Oni in 1999, but as Oni's release date began to slip further and further, it became clear that Bungie had underestimated the time required to finish the game by more than usual. In the meantime, Bungie was bankrolling two studios instead of one. Thus, the decision was made to partner with Take-Two Interactive; on August 13, 1999, it was announced that Take-Two would acquire 19.9% of Bungie in exchange for the publishing rights to Oni and Halo.{{ref|name="SEC 1999"}}<!--
--> This might have been difficult to absorb for a studio not accustomed to a disciplined release schedule. The next game to release after Myth II was to be Oni in 1999, but as Oni's release date began to slip further and further, it became clear that Bungie had underestimated the time required to finish the game by more than usual. In the meantime, Bungie was bankrolling two studios instead of one. Thus, the decision was made to partner with Take-Two Interactive; on August 12, 1999, it was announced that Take-Two would acquire 19.9% of Bungie in exchange for the publishing rights to Oni and Halo.<!--
-->{{ref|[https://web.archive.org/web/20000118055725/http://pc.ign.com/news/9525.html IGN, "Take-Two Take Bungie", August 12, 1999].}}<!--
--> Take-Two also began work on a port of Oni for the upcoming PlayStation 2 console.
--> Take-Two also began work on a port of Oni for the upcoming PlayStation 2 console.