8,914
edits
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
||
| Line 113: | Line 113: | ||
===Dev notes=== | ===Dev notes=== | ||
====Checklist==== | |||
Done for addon | |||
[x] import dae via drag and drop | |||
[x] exports onisplit compatible dae (<code><technique sid="common"></code>) | |||
[x] exports with adjusted world scaling and orientation (Z_UP rotates the map as Blender uses a different orientation in general) | |||
<unit name="meter" meter="0.1"/> | |||
<up_axis>Z_UP</up_axis> | |||
[ ] add dae quick save option (as floating menu or hotkey?) | |||
[ ] add option to replace COLLISION with _marker_barrier during export and/or "on demand" (floating menu?) | |||
[ ] import special dae on specific layer (Blender collection) | |||
[ ] MOAR (maybe) | |||
====Scaling==== | ====Scaling==== | ||
Round-tripping the old helix through Blender caused an upscaling. | Round-tripping the old helix through Blender caused an upscaling. | ||
| Line 129: | Line 141: | ||
<unit name="meter" meter="0.1"/> | <unit name="meter" meter="0.1"/> | ||
==== | ====World orientation and up axis==== | ||
From perspective of spawned player, character looks forward if map is: | |||
* XSI: +Z = forward, +Y = up, +X = left. | |||
* Blender: -Y = forward, +Z = up, +X = left (set Z_up during export) | |||
====Gunk flag textures==== | ====Gunk flag textures==== | ||
edits