Talk:Modifying an existing level: Difference between revisions

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'''Usage of OFGA'''
'''Usage of OFGA'''


OFGA imports should result in '''uneditable proxies''' (changes in position and rotation allowed only) and then add exception rules so the object have no character collision.
OFGA imports should result in '''uneditable proxies''' (changes in position and rotation allowed only) and then add exception rules so the non-collision object textures will assign <code>NoCharacterCollision NoOcclusion</code>.


To derive editable OFGA variants, we could create a new object class as shared resource or incorporate the new object into the AKEV core geometry. For special texture treatment, we would still need an exception rule.
To derive editable OFGA variants, we could create a new object class as shared resource or incorporate the new object into the AKEV core geometry. For special texture treatment, we would still need an exception rule.


The bigger idea is that every object with custom data gets treated appropriately automatically: Their features get added the the master xml or are optionally also used to build new OFGA resources.
The bigger idea is that every object with custom data gets treated appropriately automatically: Their features get added the the master xml or are optionally also used to build new OFGA resources.
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