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'''Usage of OFGA''' | '''Usage of OFGA''' | ||
OFGA imports should result in '''uneditable proxies''' (changes in position and rotation allowed only) and then add exception rules so the object | OFGA imports should result in '''uneditable proxies''' (changes in position and rotation allowed only) and then add exception rules so the non-collision object textures will assign <code>NoCharacterCollision NoOcclusion</code>. | ||
To derive editable OFGA variants, we could create a new object class as shared resource or incorporate the new object into the AKEV core geometry. For special texture treatment, we would still need an exception rule. | To derive editable OFGA variants, we could create a new object class as shared resource or incorporate the new object into the AKEV core geometry. For special texture treatment, we would still need an exception rule. | ||
The bigger idea is that every object with custom data gets treated appropriately automatically: Their features get added the the master xml or are optionally also used to build new OFGA resources. | The bigger idea is that every object with custom data gets treated appropriately automatically: Their features get added the the master xml or are optionally also used to build new OFGA resources. | ||
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