OBD:Oni Binary Data: Difference between revisions
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==Binary resources== | ==Binary resources== | ||
* | *ssg's Oni Stuff : first DAT/RAW database ever (site closed indefenitely) | ||
*[[OBD:File types|File types in Oni's DAT/RAW archives]] : wiki port of | *[[OBD:File types|File types in Oni's DAT/RAW archives]] : wiki port of ssg's database | ||
*[[OBD:BIP|The Binary Improvement Project]] : fixing up Oni's levels, characters, AI, weapons... | *[[OBD:BIP|The Binary Improvement Project]] : fixing up Oni's levels, characters, AI, weapons... | ||
*[[OBD:OUP|OniUnPacker (OUP)]] : actually ''modding'' Oni | *[[OBD:OUP|OniUnPacker (OUP)]] : actually ''modding'' Oni |
Revision as of 14:12, 2 September 2007
This is mostly about Oni's static binary resources (DAT/RAW files), but also about runtime variables and processes.
I'm thinking of a better way to organize the DAT/RAW database, with a few templates maybe...
Binary resources
- ssg's Oni Stuff : first DAT/RAW database ever (site closed indefenitely)
- File types in Oni's DAT/RAW archives : wiki port of ssg's database
- The Binary Improvement Project : fixing up Oni's levels, characters, AI, weapons...
- OniUnPacker (OUP) : actually modding Oni
- OniModelsExtractor (OME) : extracting Oni's models (has just begun)
Runtime hacking
I really think their place is in the OBD namespace :
- OniFly
- Oni Trainer...