Flatline/Dev Diary: Difference between revisions
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Happy {{LOCALDAYNAME}}. | Happy {{LOCALDAYNAME}}. | ||
{{Divhide|AutoIt Stage | {{Divhide|AutoIt Stage}} | ||
==Autoit stage== | ==Autoit stage== | ||
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*Started experimenting with windows in C [[User:Gumby|Gumby]] | *Started experimenting with windows in C [[User:Gumby|Gumby]] | ||
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==Daodan stage== | ==Daodan stage== | ||
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*Sent keystrokes successfully over LAN. | *Sent keystrokes successfully over LAN. | ||
*Did happy dance. | *Did happy dance. | ||
*Sent keystrokes over Internet | |||
*Taunted at Iritscen. | |||
[[Category:Modding projects]] |
Latest revision as of 00:29, 9 April 2013
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Thursday.
Expand
AutoIt Stage
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
- Added structs for Character and Active Character
November 28, 2009
- Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
November 30, 2009
- Started work on network protocol
- Things that work (client to server only...):
- Name changing
- Message sending
- Initial connection packet.
December 1, 2009
- Fixed crash, client can receive now.
- Fixed packet system.
- Messages are relayed to the whole network
- Client now discards duplicate packets
December 2, 2009
- Client and server have an initial connection packet exchange
December 3-6, 2009
- Tested an Internet connection
- Refactored a lot of code. ;)
December 7, 2009
- Sent keystrokes successfully over LAN.
- Did happy dance.
- Sent keystrokes over Internet
- Taunted at Iritscen.