OBD:BINA/OBJC/MELE/THUG: Difference between revisions
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There are five (5) melee profiles intended for use with "thugs" ([[OBD:ONCC|character classes]] using the '''thug_animations.TRAC''' [[OBD:TRAC|animation collection]]). They are : | There are five (5) melee profiles intended for use with "[[Thug|thugs]]" ([[OBD:ONCC|character classes]] using the '''thug_animations.TRAC''' [[OBD:TRAC|animation collection]]). They are : | ||
*THUG_Air | *THUG_Air | ||
*THUG_Mfg | *THUG_Mfg | ||
Line 5: | Line 5: | ||
*THUG_Pow | *THUG_Pow | ||
*THUG_Wh | *THUG_Wh | ||
THUG_Air is stored towards the front of the '''Melee Profile''' [[OBD:BINA/OBJC|object | THUG_Air is stored towards the front of the '''Melee Profile''' [[OBD:BINA/OBJC|object list]], and the other 4 are packed next to each other, later on. All 5 profiles are absolutely equivalent. | ||
==Profile header== | ==Profile header== | ||
;Backgound color | ;Backgound color | ||
Line 129: | Line 129: | ||
|} | |} | ||
==Attack techniques== | ==Attack techniques== | ||
=== | ===Punch_Cmbo=== | ||
;Technique parameters | ;Technique parameters | ||
*1 | |||
*80 | |||
*10 | |||
*0 | *0 | ||
;Moves | ;Moves | ||
# | #{{MELEmove|16|12}} | ||
#* | #*0.0 | ||
#*15.0 | #*15.0 | ||
#*5.0 | #*5.0 | ||
# | #{{MELEmove|0|0}} | ||
# | #{{MELEmove|0|1}} | ||
# | #{{MELEmove|0|2}} | ||
# | #{{MELEmove|32|4}} | ||
#*0.7 | #*0.7 | ||
=== | ===Kick_Cmbo=== | ||
;Technique parameters | ;Technique parameters | ||
* | *0 | ||
* | *60 | ||
*10 | *10 | ||
*0 | *0 | ||
;Moves | ;Moves | ||
# | #{{MELEmove|16|12}} | ||
#*0.0 | #*0.0 | ||
#*15.0 | #*15.0 | ||
#*5.0 | #*5.0 | ||
# | #{{MELEmove|0|19}} | ||
#{{MELEmove|0|20}} | |||
# | #{{MELEmove|32|4}} | ||
# | |||
#*0.7 | #*0.7 | ||
=== | ===Running Punch=== | ||
;Technique parameters | ;Technique parameters | ||
*0 | *0 | ||
Line 168: | Line 167: | ||
*0 | *0 | ||
;Moves | ;Moves | ||
# | #{{MELEmove|16|0}} | ||
#* | #*10.0 | ||
#*25.0 | |||
#*5.0 | |||
#{{MELEmove|0|63}} | |||
#{{MELEmove|32|4}} | |||
#*0.7 | |||
===Kick_Stagger=== | |||
;Technique parameters | |||
*0 | |||
*30 | |||
*10 | |||
*240 | |||
;Moves | |||
#{{MELEmove|16|12}} | |||
#*6.0 | |||
#*15.0 | #*15.0 | ||
#*5.0 | #*5.0 | ||
# | #{{MELEmove|0|23}} | ||
# | #{{MELEmove|0|19}} | ||
# | #{{MELEmove|0|20}} | ||
#{{MELEmove|32|4}} | |||
#*0.7 | #*0.7 | ||
===Two Fisted Smash=== | ===Two Fisted Smash=== | ||
Line 183: | Line 197: | ||
*240 | *240 | ||
;Moves | ;Moves | ||
# | #{{MELEmove|16|12}} | ||
#*0.0 | #*0.0 | ||
#*10.0 | #*10.0 | ||
#*4.0 | #*4.0 | ||
# | #{{MELEmove|0|4}} | ||
# | #{{MELEmove|0|0}} | ||
# | #{{MELEmove|0|1}} | ||
# | #{{MELEmove|32|4}} | ||
#*0.7 | #*0.7 | ||
===Uppercut Punch=== | ===Uppercut Punch=== | ||
Line 199: | Line 213: | ||
*360 | *360 | ||
;Moves | ;Moves | ||
# | #{{MELEmove|16|12}} | ||
#*0.0 | #*0.0 | ||
#*6.0 | #*6.0 | ||
#*2.0 | #*2.0 | ||
# | #{{MELEmove|0|8}} | ||
# | #{{MELEmove|32|4}} | ||
#*0.7 | #*0.7 | ||
===Low Kick=== | ===Low Kick=== | ||
Line 213: | Line 227: | ||
*180 | *180 | ||
;Moves | ;Moves | ||
# | #{{MELEmove|16|12}} | ||
#*0.0 | #*0.0 | ||
#*5.0 | #*5.0 | ||
#*2.0 | #*2.0 | ||
# | #{{MELEmove|0|27}} | ||
# | #{{MELEmove|32|4}} | ||
#*0.7 | #*0.7 | ||
===Circle Left=== | ===Circle Left=== | ||
Line 227: | Line 241: | ||
*180 | *180 | ||
;Moves | ;Moves | ||
# | #{{MELEmove|32|2}} | ||
#*0.5 | #*0.5 | ||
#*0.0 | #*0.0 | ||
Line 238: | Line 252: | ||
*180 | *180 | ||
;Moves | ;Moves | ||
# | #{{MELEmove|32|3}} | ||
#*0.5 | #*0.5 | ||
#*0.0 | #*0.0 | ||
#*90.0 | #*90.0 | ||
===Taunt=== | |||
;Technique parameters | |||
*1 | |||
*1 | |||
*10 | |||
*900 | |||
;Moves | |||
#{{MELEmove|32|8}} | |||
#*85.0 | |||
#{{MELEmove|32|7}} | |||
#*1.1 | |||
---- | |||
---- | |||
==Evade techniques== | ==Evade techniques== | ||
===Roll Forward=== | |||
;Technique parameters | |||
*0 | |||
*80 | |||
*10 | |||
*0 | |||
;Moves | |||
#{{MELEmove|48|16}} | |||
---- | |||
---- | |||
==Maneuver techniques== | ==Maneuver techniques== | ||
===Pause=== | |||
;Technique parameters | |||
*0 | |||
*80 | |||
*10 | |||
*0 | |||
;Moves | |||
#{{MELEmove|32|4}} | |||
#*0.8 | |||
===Circle Left=== | |||
;Technique parameters | |||
*0 | |||
*40 | |||
*10 | |||
*300 | |||
;Moves | |||
#{{MELEmove|32|2}} | |||
#*0.8 | |||
#*120.0 | |||
#*0.0 | |||
===Circle Right=== | |||
;Technique parameters | |||
*0 | |||
*40 | |||
*10 | |||
*300 | |||
;Moves | |||
#{{MELEmove|32|3}} | |||
#*0.8 | |||
#*120.0 | |||
#*0.0 | |||
===Retreat=== | |||
;Technique parameters | |||
*0 | |||
*20 | |||
*10 | |||
*0 | |||
;Moves | |||
#{{MELEmove|32|1}} | |||
#*1.0 | |||
#*30.0 | |||
#*14.5 | |||
===Advance=== | |||
;Technique parameters | |||
*0 | |||
*10 | |||
*10 | |||
*300 | |||
;Moves | |||
#{{MELEmove|32|0}} | |||
#*0.8 | |||
#*25.0 | |||
#*12.5 | |||
---- | |||
---- | |||
==Notes== | ==Notes== | ||
===Unused moves=== | ===Unused moves=== | ||
Line 255: | Line 351: | ||
The other four are right next to one another, which allows for creating 4 thug-like profiles, or 3 comguy-like profiles, or 2 big profiles, or 1 super-giant melee profile... | The other four are right next to one another, which allows for creating 4 thug-like profiles, or 3 comguy-like profiles, or 2 big profiles, or 1 super-giant melee profile... | ||
{{OBD}} |
Latest revision as of 14:34, 19 July 2014
There are five (5) melee profiles intended for use with "thugs" (character classes using the thug_animations.TRAC animation collection). They are :
- THUG_Air
- THUG_Mfg
- THUG_Neuro
- THUG_Pow
- THUG_Wh
THUG_Air is stored towards the front of the Melee Profile object list, and the other 4 are packed next to each other, later on. All 5 profiles are absolutely equivalent.
Profile header
- Backgound color
- Silver : same for all melee profiles
|
Attack techniques
Punch_Cmbo
- Technique parameters
- 1
- 80
- 10
- 0
- Moves
- Position:Close Forward (16:12)
- 0.0
- 15.0
- 5.0
- Attack:P (0:0)
- Attack:P P (0:1)
- Attack:P P P (0:2)
- Maneuver:Pause (32:4)
- 0.7
Kick_Cmbo
- Technique parameters
- 0
- 60
- 10
- 0
- Moves
- Position:Close Forward (16:12)
- 0.0
- 15.0
- 5.0
- Attack:K (0:19)
- Attack:K K (0:20)
- Maneuver:Pause (32:4)
- 0.7
Running Punch
- Technique parameters
- 0
- 60
- 10
- 0
- Moves
Kick_Stagger
- Technique parameters
- 0
- 30
- 10
- 240
- Moves
- Position:Close Forward (16:12)
- 6.0
- 15.0
- 5.0
- Attack:KF (0:23)
- Attack:K (0:19)
- Attack:K K (0:20)
- Maneuver:Pause (32:4)
- 0.7
Two Fisted Smash
- Technique parameters
- 0
- 30
- 10
- 240
- Moves
- Position:Close Forward (16:12)
- 0.0
- 10.0
- 4.0
- Attack:PF (0:4)
- Attack:P (0:0)
- Attack:P P (0:1)
- Maneuver:Pause (32:4)
- 0.7
Uppercut Punch
- Technique parameters
- 0
- 10
- 10
- 360
- Moves
Low Kick
- Technique parameters
- 0
- 1
- 10
- 180
- Moves
Circle Left
- Technique parameters
- 0
- 1
- 10
- 180
- Moves
- Maneuver:Circle Left (32:2)
- 0.5
- 0.0
- 270.0
Circle Right
- Technique parameters
- 0
- 1
- 10
- 180
- Moves
- Maneuver:Circle Right (32:3)
- 0.5
- 0.0
- 90.0
Taunt
- Technique parameters
- 1
- 1
- 10
- 900
- Moves
- Maneuver:Random Stop (32:8)
- 85.0
- Maneuver:Taunt (32:7)
- 1.1
Evade techniques
Roll Forward
- Technique parameters
- 0
- 80
- 10
- 0
- Moves
- Evade:Roll Forwards (48:16)
Maneuver techniques
Pause
- Technique parameters
- 0
- 80
- 10
- 0
- Moves
Circle Left
- Technique parameters
- 0
- 40
- 10
- 300
- Moves
- Maneuver:Circle Left (32:2)
- 0.8
- 120.0
- 0.0
Circle Right
- Technique parameters
- 0
- 40
- 10
- 300
- Moves
- Maneuver:Circle Right (32:3)
- 0.8
- 120.0
- 0.0
Retreat
- Technique parameters
- 0
- 20
- 10
- 0
- Moves
Advance
- Technique parameters
- 0
- 10
- 10
- 300
- Moves
Notes
Unused moves
No unused moves for thugs.
Misc
The ONCC lookup doesn't seem critical to the functioning of a melee profile any more. Thus, the 5 melee profiles are completely redundant.
It is possible to keep only one or two original thug profiles, and to overwrite the remaining ones with new melee profile data. THUG_Air is set apart from the other 4, so it's best left as is.
The other four are right next to one another, which allows for creating 4 thug-like profiles, or 3 comguy-like profiles, or 2 big profiles, or 1 super-giant melee profile...