Anniversary Edition/Tools: Difference between revisions
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The Anniversary Edition makes use of two core tools when installing mods. "Core" means that they are installed automatically, | The Anniversary Edition makes use of two core tools when installing mods. "Core" means that they are installed automatically, as opposed to some additional tools that can optionally be installed from the Tools menu in the AE Installer. | ||
*[[OniSplit]] - Used for breaking the game's level data files into individual resources | *[[OniSplit]] - Used for breaking the game's level data files into individual resources, then for making new data files from the original resources after they are combined with the resources in the user's selected mods. Runs in the .NET environment (provided by Mono on Macs). | ||
*[[ | *[[XmlTools]] - Used for applying [[Making a patch mod|XML patches]] from mods to resources before OniSplit creates new data files from them. | ||
Besides being run by the [[AEI]], these tools may also be called directly by a modder using the command line, or accessed through a GUI [[:Category:Modding tools|modding tool]]. | |||
[[Category:Anniversary Edition]] | [[Category:Anniversary Edition]] |
Latest revision as of 16:39, 27 March 2016
The Anniversary Edition makes use of two core tools when installing mods. "Core" means that they are installed automatically, as opposed to some additional tools that can optionally be installed from the Tools menu in the AE Installer.
- OniSplit - Used for breaking the game's level data files into individual resources, then for making new data files from the original resources after they are combined with the resources in the user's selected mods. Runs in the .NET environment (provided by Mono on Macs).
- XmlTools - Used for applying XML patches from mods to resources before OniSplit creates new data files from them.
Besides being run by the AEI, these tools may also be called directly by a modder using the command line, or accessed through a GUI modding tool.