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Oni uses an in-house graphics engine developed for this game; it was optimized for handling levels with larger indoor environments than typical games of the time. The levels were designed by actual architects, giving them a more realistic look than many contemporary game worlds. The texturing in the game is minimalist, a style chosen to try to match the look of [[animé]]. | Oni uses an in-house graphics engine developed for this game; it was optimized for handling levels with larger indoor environments than typical games of the time. The levels were designed by actual architects, giving them a more realistic look than many contemporary game worlds. The texturing in the game is minimalist, a style chosen to try to match the look of [[animé]]. | ||
''Further reading:'' [[Localizations]], [[Releases]], [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text]]. | ''Further reading:'' [[Localizations]], [[Releases]], [[Timeline of development]], [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text]]. | ||
==Reception== | ==Reception== | ||