Oni: Difference between revisions

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Oni uses an in-house graphics engine developed for this game; it was optimized for handling levels with larger indoor environments than typical games of the time. The levels were designed by actual architects, giving them a more realistic look than many contemporary game worlds. The texturing in the game is minimalist, a style chosen to try to match the look of [[animé]].
Oni uses an in-house graphics engine developed for this game; it was optimized for handling levels with larger indoor environments than typical games of the time. The levels were designed by actual architects, giving them a more realistic look than many contemporary game worlds. The texturing in the game is minimalist, a style chosen to try to match the look of [[animé]].


''Further reading:'' [[Localizations]], [[Releases]], [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text]].
''Further reading:'' [[Localizations]], [[Releases]], [[Timeline of development]], [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text]].


==Reception==
==Reception==