User talk:Loser: Difference between revisions
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| '''CMBT "sorta improvement" project''' - discussion
| | Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE. |
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| First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP.
| | [[Category:Userspace]] |
| Original combat profiles are:
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| | |
| {| style="white-space:nowrap" width=100%
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| |
| |
| {| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
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| |-style="background:#ffddbb"
| |
| |-
| |
| |'''Name'''
| |
| |Stand_and_Fire
| |
| |-
| |
| |profile ID
| |
| |0 ( 00 )
| |
| |-
| |
| |'''behavior part'''
| |
| |
| |
| |-
| |
| |long range
| |
| |hold and fire
| |
| |-
| |
| |medium range
| |
| |hold and fire
| |
| |-
| |
| |short range
| |
| |hold and fire
| |
| |-
| |
| |medium retreat
| |
| |hold and fire
| |
| |-
| |
| |long retreat
| |
| |hold and fire
| |
| |-
| |
| |'''combat part'''
| |
| |
| |
| |-
| |
| |long/medium range
| |
| |120
| |
| |-
| |
| |medium/short range
| |
| |40
| |
| |-
| |
| |pursuit range
| |
| |200
| |
| |-
| |
| |melee override
| |
| |if punched
| |
| |-
| |
| |if no gun
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| |melee
| |
| |-
| |
| |'''non-combatant part'''
| |
| |
| |
| |-
| |
| |panic hurt
| |
| |600
| |
| |-
| |
| |panic gunfire
| |
| |900
| |
| |-
| |
| |panic melee
| |
| |600
| |
| |-
| |
| |panic sight
| |
| |1200
| |
| |-
| |
| |'''alarm behavior'''
| |
| |
| |
| |-
| |
| |search distance
| |
| |300
| |
| |-
| |
| |enemy ignore distance
| |
| |80
| |
| |-
| |
| |enemy attack distance
| |
| |0
| |
| |-
| |
| |damage treshold
| |
| |30
| |
| |-
| |
| |fight timer
| |
| |300
| |
| |}
| |
| |
| |
| {| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
| |
| |-style="background:#ffddbb"
| |
| |-
| |
| |'''Name'''
| |
| |Sniper
| |
| |-
| |
| |profile ID
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| |207 ( cf )
| |
| |-
| |
| |'''behavior part'''
| |
| |
| |
| |-
| |
| |long range
| |
| |hold and fire
| |
| |-
| |
| |medium range
| |
| |hold and fire
| |
| |-
| |
| |short range
| |
| |hold and fire
| |
| |-
| |
| |medium retreat
| |
| |hold and fire
| |
| |-
| |
| |long retreat
| |
| |hold and fire
| |
| |-
| |
| |'''combat part'''
| |
| |
| |
| |-
| |
| |long/medium range
| |
| |200
| |
| |-
| |
| |medium/short range
| |
| |20
| |
| |-
| |
| |pursuit range
| |
| |10
| |
| |-
| |
| |melee override
| |
| |no
| |
| |-
| |
| |if no gun
| |
| |melee
| |
| |-
| |
| |'''non-combatant part'''
| |
| |
| |
| |-
| |
| |panic hurt
| |
| |600
| |
| |-
| |
| |panic gunfire
| |
| |900
| |
| |-
| |
| |panic melee
| |
| |600
| |
| |-
| |
| |panic sight
| |
| |1200
| |
| |-
| |
| |'''alarm behavior'''
| |
| |
| |
| |-
| |
| |search distance
| |
| |300
| |
| |-
| |
| |enemy ignore distance
| |
| |80
| |
| |-
| |
| |enemy attack distance
| |
| |0
| |
| |-
| |
| |damage treshold
| |
| |30
| |
| |-
| |
| |fight timer
| |
| |300
| |
| |}
| |
| |
| |
| {| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
| |
| |-style="background:#ffddbb"
| |
| |-
| |
| |'''Name'''
| |
| |Take_my_Big_Black_Stuff
| |
| |-
| |
| |profile ID
| |
| |3 ( 03 )
| |
| |-
| |
| |'''behavior part'''
| |
| |
| |
| |-
| |
| |long range
| |
| |stare
| |
| |-
| |
| |medium range
| |
| |stare
| |
| |-
| |
| |short range
| |
| |stare
| |
| |-
| |
| |medium retreat
| |
| |stare
| |
| |-
| |
| |long retreat
| |
| |stare
| |
| |-
| |
| |'''combat part'''
| |
| |
| |
| |-
| |
| |long/medium range
| |
| |200
| |
| |-
| |
| |medium/short range
| |
| |40
| |
| |-
| |
| |pursuit range
| |
| |200
| |
| |-
| |
| |melee override
| |
| |no
| |
| |-
| |
| |if no gun
| |
| |melee
| |
| |-
| |
| |'''non-combatant part'''
| |
| |
| |
| |-
| |
| |panic hurt
| |
| |600
| |
| |-
| |
| |panic gunfire
| |
| |900
| |
| |-
| |
| |panic melee
| |
| |600
| |
| |-
| |
| |panic sight
| |
| |1200
| |
| |-
| |
| |'''alarm behavior'''
| |
| |
| |
| |-
| |
| |search distance
| |
| |300
| |
| |-
| |
| |enemy ignore distance
| |
| |80
| |
| |-
| |
| |enemy attack distance
| |
| |0
| |
| |-
| |
| |damage treshold
| |
| |30
| |
| |-
| |
| |fight timer
| |
| |300
| |
| |}
| |
| |
| |
| {| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
| |
| |-style="background:#ffddbb"
| |
| |-
| |
| |'''Name'''
| |
| |Assault
| |
| |-
| |
| |profile ID
| |
| |4 ( 04 )
| |
| |-
| |
| |'''behavior part'''
| |
| |
| |
| |-
| |
| |long range
| |
| |firing charge
| |
| |-
| |
| |medium range
| |
| |firing charge
| |
| |-
| |
| |short range
| |
| |hold and fire
| |
| |-
| |
| |medium retreat
| |
| |firing charge
| |
| |-
| |
| |long retreat
| |
| |hold and fire
| |
| |-
| |
| |'''combat part'''
| |
| |
| |
| |-
| |
| |long/medium range
| |
| |200
| |
| |-
| |
| |medium/short range
| |
| |40
| |
| |-
| |
| |pursuit range
| |
| |200
| |
| |-
| |
| |melee override
| |
| |no
| |
| |-
| |
| |if no gun
| |
| |melee
| |
| |-
| |
| |'''non-combatant part'''
| |
| |
| |
| |-
| |
| |panic hurt
| |
| |600
| |
| |-
| |
| |panic gunfire
| |
| |900
| |
| |-
| |
| |panic melee
| |
| |600
| |
| |-
| |
| |panic sight
| |
| |1200
| |
| |-
| |
| |'''alarm behavior'''
| |
| |
| |
| |-
| |
| |search distance
| |
| |300
| |
| |-
| |
| |enemy ignore distance
| |
| |80
| |
| |-
| |
| |enemy attack distance
| |
| |0
| |
| |-
| |
| |damage treshold
| |
| |30
| |
| |-
| |
| |fight timer
| |
| |300
| |
| |}
| |
| |}
| |
Latest revision as of 02:17, 4 May 2022
Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE.