Credits: Difference between revisions

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m (adding disambig. note, removing superfluous language)
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;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
:Concept artist, object modeling and texturing, particle system artist, 2D artist
:Concept artist, object modeling and texturing, particle system artist, 2D artist (left not long before Oni released)


;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central])
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central])

Revision as of 19:50, 11 November 2008

This page is for listing the staff who worked on Oni for Bungie. To see a list of companies that hold/held rights to Oni, see here.

This information is the same as the staff credits transcribed from the game's text here, but alphabetized.

An interview was conducted during Oni's development with a number of key staff, and the full text is found here. The specific page for each person, if they were interviewed, is also listed beside their name below.

Information about the staff after Oni is found at the Bungie Staff Tracker archive, at Bungie Sightings.

Design Credits

Steve Abeyta (interview at Oni Central)
Character animation (yes, all of it)
AIC CO., Ltd.
Anime cutscenes
Kevin Armstrong (interview at Oni Central)
Programmer (networking, UI, sound)
Tom Blakemore
Additional sound design
Chris Butcher
Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles)
Hamilton Chu
Producer (Story)
Quinn Dunki
Programmer (laid basis for AI with her ai_ routines, left before Oni's completion)
Dave Dunn (interview at Oni Central)
Architect (Level and lighting design), Story
Michael Evans (interview at Oni Central)
Animation programmer, Project Lead, Engineering (Programming) Lead
Alex Gray
Story
Bryen Hensley
Additional sound design
Chris Hughes (interview at Oni Central)
Character modeling and texturing, object modeling and texturing, level modeling, additional concept art
Ryan Hylland
Testing Lead
Hardy LeBel (interview at Oni Central) (interview at InsideMacGames)
Design Lead, Story
Chris Lee
Level texturing, Lighting design
Craig Mullins
Not on the staff, but he drew this promo art for Oni, this one later on, and has generally drawn art for Bungie since 1993 (Pathways into Darkness)
Ben Nunez
2D artist (probably supplementing Lorraine's work)
Marty O'Donnell
Sound & Music Lead (& misc. voices)
Alex Okita (interview at Oni Central)
Concept artist, object modeling and texturing, particle system artist, 2D artist (left not long before Oni released)
Brent Pease (interview at Oni Central)
Project coordinator, engineer (programmer) (left before Oni's completion)
Chris Porter (interview at Oni Central)
Game designer
Lorraine Reyes McLees
Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens)
Michael Salvatori and Power of Seven
Original music, additional sound design
Alexander Seropian (interview about Wideload)
Executive Producer
Stefan Sinclair
Programmer (OpenGL)
Joseph Staten
Game design
Sean Turbitt (interview at Oni Central)
Architect (Level design)
Jay Weinland
Additional sound design
Michael Wu
Game design

Voice Credits

There is a page devoted to gleaning what info we can about each of the following voice actors. The alphabetical credits are as follows.

George Adams
Barabas
Anne Bowerman
Shinatama
Kevin Gudahl
Mukade
Amanda Winn Lee
Konoko
Kurt Naebig
Muro
Bob O'Donnell
Dr. Kerr
Pete Stacker
Griffin
Norm Woodel
Dr. Hasegawa
Additional Voices
Hamilton "sir" Chu
Marty O'Donnell
Mickey O'Donnell
Joseph Staten
Doug Zartman