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(moving some items to Modding brainstorms that are encouraging scope creep, they can be "adopted" and moved back here, but for now I think they belong there) |
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The security guard's lines in the State building are kind of silly. "Stop, or I'll shoot". He shoots no matter what you do...>_> --[[User:Gumby|Gumby]] | The security guard's lines in the State building are kind of silly. "Stop, or I'll shoot". He shoots no matter what you do...>_> --[[User:Gumby|Gumby]] | ||
:Konoko is a "class B threat" wanted dead or alive, who stays defiant in response to the warning, so his "screw this" attitude is understandable... However, it is rather straightforward for a scripter to freeze the action until the player actually "moves a muscle". Another detail is the backup the guard called for; maybe he didn't alert the whole building, but some kind of backup ought to be on its way. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | :Konoko is a "class B threat" wanted dead or alive, who stays defiant in response to the warning, so his "screw this" attitude is understandable... However, it is rather straightforward for a scripter to freeze the action until the player actually "moves a muscle". Another detail is the backup the guard called for; maybe he didn't alert the whole building, but some kind of backup ought to be on its way. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | ||
==Cutscene Skipping== | |||
Cutscene skipping is easy, and now viable for the Mac. | |||
In the main function, add a fork to this: | |||
func void isjumping { | |||
chr_wait_animation 0 KONOKOjump | |||
if(cutscene eq 1) fastmode = 1; | |||
fork isjumping | |||
} | |||
At the beginning of every cutscene: | |||
cutscene = 1; | |||
start_cutscene2 #Replaces old start_cutscene. Does the same thing, except without locking jump. | |||
At end of every cutscene: | |||
cutscene = 0; | |||
fast_mode = 0; | |||
In the same line as all sound\dialog bits: | |||
if (fastmode eq 0) | |||
Also | |||
func void start_cutscene2{ | |||
lock_keys somethingsomething #I need to figure out how to configure it right! | |||
letterbox 1 | |||
chr_forceholster 0 1 | |||
#Am I missing anything? | |||
} | |||
Sorry if I made a BSL mistake, I'm a bit rusty. | |||
=Bugs to fix in next version of AE= | =Bugs to fix in next version of AE= |
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