AE:Bug-fix and feature requests: Difference between revisions

(moving some items to Modding brainstorms that are encouraging scope creep, they can be "adopted" and moved back here, but for now I think they belong there)
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The security guard's lines in the State building are kind of silly. "Stop, or I'll shoot". He shoots no matter what you do...>_> --[[User:Gumby|Gumby]]
The security guard's lines in the State building are kind of silly. "Stop, or I'll shoot". He shoots no matter what you do...>_> --[[User:Gumby|Gumby]]
:Konoko is a "class B threat" wanted dead or alive, who stays defiant in response to the warning, so his "screw this" attitude is understandable... However, it is rather straightforward for a scripter to freeze the action until the player actually "moves a muscle". Another detail is the backup the guard called for; maybe he didn't alert the whole building, but some kind of backup ought to be on its way. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
:Konoko is a "class B threat" wanted dead or alive, who stays defiant in response to the warning, so his "screw this" attitude is understandable... However, it is rather straightforward for a scripter to freeze the action until the player actually "moves a muscle". Another detail is the backup the guard called for; maybe he didn't alert the whole building, but some kind of backup ought to be on its way. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
==Cutscene Skipping==
Cutscene skipping is easy, and now viable for the Mac.
In the main function, add a fork to this:
func void isjumping {
    chr_wait_animation 0 KONOKOjump
    if(cutscene eq 1) fastmode = 1;
    fork isjumping
}
At the beginning of every cutscene:
cutscene = 1;
start_cutscene2 #Replaces old start_cutscene. Does the same thing, except without locking jump.
At end of every cutscene:
cutscene = 0;
fast_mode = 0;
In the same line as all sound\dialog bits:
if (fastmode eq 0)
Also
func void start_cutscene2{
    lock_keys somethingsomething #I need to figure out how to configure it right!
    letterbox 1
    chr_forceholster 0 1
    #Am I missing anything?
}
Sorry if I made a BSL mistake, I'm a bit rusty.


=Bugs to fix in next version of AE=
=Bugs to fix in next version of AE=
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