Flatline/Dev Diary: Difference between revisions

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m (fixing divhude usage)
m (Iritscen moved page AE:Flatline/Dev Diary to Flatline/Dev Diary without leaving a redirect: Not an AE initiative anymore (was it ever?).)
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Revision as of 16:12, 8 April 2013


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This page contains information that is out of date.
Please update this information to reflect where the community is at today.

This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Happy Friday.

Daodan stage

July 16, 2009

After a break to work on other things, we've started up again.

  • ONrGameState_NewCharacter() works
  • Added structs for Character and Active Character

November 28, 2009

  • Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.

November 30, 2009

  • Started work on network protocol
Things that work (client to server only...):
  • Name changing
  • Message sending
  • Initial connection packet.

December 1, 2009

  • Fixed crash, client can receive now.
  • Fixed packet system.
  • Messages are relayed to the whole network
  • Client now discards duplicate packets

December 2, 2009

  • Client and server have an initial connection packet exchange

December 3-6, 2009

  • Tested an Internet connection
  • Refactored a lot of code. ;)

December 7, 2009

  • Sent keystrokes successfully over LAN.
  • Did happy dance.
  • Sent keystrokes over Internet
  • Taunted at Iritscen.