SketchUp tutorials and tips: Difference between revisions
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=== Faces === | === Faces === | ||
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces. Faces with no textures show in SketchUp as white or blue. White means it is a "front face", blue means it is a "back face". Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -> Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully. | Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 external faces. Faces with no textures show in SketchUp as white or blue. White means it is a "front face", blue means it is a "back face". Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -> Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully. |
Revision as of 00:52, 9 August 2011
Tutorials
Tutorial | Author | Link | Status | Notes |
---|---|---|---|---|
How to make a simple level | Lukas Kreator | Oni Central Forum | Complete, but outdated | I plan to update it soon... |
Tips
Faces
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 external faces. Faces with no textures show in SketchUp as white or blue. White means it is a "front face", blue means it is a "back face". Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -> Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.