489
edits
Script 10k (talk | contribs) m (Undo revision 20145 by Script 10k (talk)) |
Script 10k (talk | contribs) m (new onisplit use different offsets) |
||
Line 50: | Line 50: | ||
000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | 000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | ||
00000100 4F 42 41 4E 73 68 70 61 64 6F 69 6E 6B 6C 65 00 OBANshpadoinkle. | 00000100 4F 42 41 4E 73 68 70 61 64 6F 69 6E 6B 6C 65 00 OBANshpadoinkle. | ||
Emphasized in '''bold''' and '''''bold italics''''' respectively are the 2 matrices. The first starts at byte 0x78, the second at byte 0xA8. Both are 0x30=48 bytes long. Actually, as you've noticed, they're both exactly the same, and we'll just keep it that way to avoid confusion. | Emphasized in '''bold''' and '''''bold italics''''' respectively are the 2 matrices. The first starts at byte 0x78 (0x98 at new onisplit versions), the second at byte 0xA8 (0xC8 at new onisplit versions). Both are 0x30=48 bytes long. Actually, as you've noticed, they're both exactly the same, and we'll just keep it that way to avoid confusion. | ||
Now comes the actual authoring part. Grab [[AE:Plugins#Camera|THIS]] [[AE:Plugins|plugin]] (PC-only, because [[make_corpse]] is missing on the Mac) and put it in your [[GameDataFolder]]. Run Oni, enable the dev mode and shapeshift to the camera character. This character can only turn, not move, so you can just as well set '''chr_pin_character=1''' or '''chr_nocollision 0 1''', to allow the camera to float in the air at the desired location. Go to the location of your choice with the manual camera, then teleport the camera character there with the End hotkey. Now set the orientation by aiming around. | Now comes the actual authoring part. Grab [[AE:Plugins#Camera|THIS]] [[AE:Plugins|plugin]] (PC-only, because [[make_corpse]] is missing on the Mac) and put it in your [[GameDataFolder]]. Run Oni, enable the dev mode and shapeshift to the camera character. This character can only turn, not move, so you can just as well set '''chr_pin_character=1''' or '''chr_nocollision 0 1''', to allow the camera to float in the air at the desired location. Go to the location of your choice with the manual camera, then teleport the camera character there with the End hotkey. Now set the orientation by aiming around. |
edits