OBD:Oni Binary Data: Difference between revisions

From OniGalore
Jump to navigation Jump to search
m (no more "Seventh")
(linking to Terminology page)
Line 2: Line 2:
:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''
:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''


The '''OBD''' namespace is devoted to documenting Oni's binary resources (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]] and [[wikipedia:Endianness|endians]] is a prerequisite.
The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]] and [[wikipedia:Endianness|endians]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
Line 16: Line 16:
* [[ONI-Trainer|Oni Trainer]]
* [[ONI-Trainer|Oni Trainer]]


==Introductions to the types of files and data==
==Directory==
*[[OBD:Instance file format|Explanation of instance files]] (.dat files)
*[[OBD:Terminology|Explanation of terms used on this wiki]] (read this first)
*[[OBD:Raw and separate file formats|Explanation of raw and separate files]] (.raw & .sep files)
*[[OBD:Instance file format|Format of instance files]] (.dat files)
*[[OBD:Raw and separate file formats|Format of raw and separate files]] (.raw & .sep files)
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)

Revision as of 21:19, 18 July 2014

If you want an introduction to modding that starts from square one, you should read Modding Oni.
You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals and endians is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)