Mod Tool/OniTools addon: Difference between revisions
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Paradox-01 (talk | contribs) m (taking down old notes) |
Paradox-01 (talk | contribs) m (another v5 edit: "settings") |
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: '''31.08.2014''' | : '''31.08.2014''' | ||
:* settings fully working now | |||
:* adds button "show level projects" | :* adds button "show level projects" | ||
:* adds button "save level project": exports layers to xsi files (OniDepots layer is ignored) | :* adds button "save level project": exports layers to xsi files (OniDepots layer is ignored) | ||
Line 150: | Line 151: | ||
===ToDo=== | ===ToDo=== | ||
'''now''' | '''now''' | ||
* | * add uninstall button (to revert file changes and to remove directories that were made outside the addon) | ||
* improve level project management | * improve level project management | ||
* AKEV markers editor | * AKEV markers editor |
Revision as of 17:29, 31 August 2014
OniTools
Download and installation
Install by drag'n'drop OniTools.xsiaddon into Mod Tool's viewport.
Tips
- while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
- while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
- check the point snap checkbox, then use move tool [V] with [Control] to move object to desired point
Change log
known issues of v7.1.x
- FURN particle not yet supported by export
- not compatible with OBJ drag and drop plug-in (it appears to be taken down anyway)
known issues of v4-v7
- manager windows sometime don't update what results in another opened instance
- slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
- broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)
version 7.1.8
- material-depending polygon cluster deletion
version 7.1.7
version 7.1.1 - 7.1.6
- bug fix: TRGV writing/reading
- CRSA (corpse array) import
- scaling support for TRGV
- print absolute position and rotation of selected objects
- print relative position and rotation of selected objects
- furniture library (alpha)
- basic OFGA import / FURN export
version 7
- a "character export (TRAM)" button (select one bodypart and hit the button, it will select the tree automatically)
- the code includes the "Make Rotation Keys Continuous"
- the addon will change your save file settings (to framerate 60 fps)
- one person can send a new *.exp file and the other person can make a *.dae from it
- old *.exp (that were created based on a 30 fps setting) needs to be scaled down by a factor of 2
- currently removed the features made in version 6 (hopefully we will not need that any longer)
version 6
- repair major character rotation flips (beta)
- select a body part and set keyframe range and flip amount
- fine-tune problematic zones by hand
version 5
- pathfinding manager (alpha: ghosts can be created on edges)
- trigger volume manager (plus BINACJBOTrigger Volume.oni drag'n'drop support)
- bugfix: flag xml code
version 4
- flag manager (plus BINACJBOFlag.oni drag'n'drop support)
- "(un)hide" button works now properly
version 3
- weapon manager (plus BINACJBOWeapon.oni drag'n'drop support)
- disables transparency on weapon textures
- button to access OniXSI resources folder
- fixes glitchy PPGs (manager windows sometimes switched from "locked" to "refresh" mode, etc.)
version 2
- better support for future custom resources (check out the readme files in OniXSI resources folder)
- for example new LSIs can be added at ...\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\PowerUps\LSI
version 1
- powerups manager (plus BINACJBOPowerUp.oni drag'n'drop support)
- LSIs gets imported with a placeholder geometry (there's no easy way to detect what actual LSI is used for a level)
- using LSIs from the manager works though (just keep in mind that levels are fixed to one type of LSI)
- drag'n'drop support for OniSplit update
OniTools Remake
Change log
- version 5 [pending]
- This version is incompatible with the original OniTools addon.
- For this reason I will delay the release until its on par with the original.
- 31.08.2014
- settings fully working now
- adds button "show level projects"
- adds button "save level project": exports layers to xsi files (OniDepots layer is ignored)
- special *.xsi DnD support: xsi files with Oni layer names become imported on their own layer (e.g. AKEV, BNV)
- 27.08.2014
- pathfinding editor
- 24.08.2014
- semi-automatic level import (works both with DnD dat and DnD onis folder)
- replaces "check AKEV files" button with DnD dat and DnD onis folder
- scan will be interrupted if one of these files are missing ONLV, ONSK, AKEV
- the log will be save to the desktop
- version 4
- Adds a toolbar
- Adds a "settings" button (alpha, not useful yet)
- Adds a "check AKEV files" button
- the referenced folder must contain AKEV*.oni and TXMP*.oni
- version 3
- Disables NetView startup window. Imo, it's annoying.
- version 2
- AutoUpdater. After this installation further updates should happen automatically.
- version 1
- All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^
ToDo
now
- add uninstall button (to revert file changes and to remove directories that were made outside the addon)
- improve level project management
- AKEV markers editor
later
- too much ...
- And how about another name? Currently it's "OniTools Deluxe". Suggestions go HERE.
- file type editors
- Oni Object Library
- option to update html document with custom objects
- option to re-download the library in case of corruption
- Oni Object Library database exchange (user <=> server <=> user)