OBD:IDXA ONOA: Difference between revisions

From OniGalore
m (changed family)
m (...)
 
Line 14: Line 14:
{{OBDtr| 0x00 | res_id  |FF0000| 01 A1 02 00 | 673        | 00673-.IDXA }}
{{OBDtr| 0x00 | res_id  |FF0000| 01 A1 02 00 | 673        | 00673-.IDXA }}
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 00 | 3          | level 3 }}
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 00 | 3          | level 3 }}
{{OBDtr| 0x08 | char[20]|00FF00| AD DE      | dead      | unused }}
{{OBDtr| 0x08 | char[20]|00FF00| AD DE      | dead      | padding }}
{{OBDtr| 0x1C | int32   |00FFFF| 06 00 00 00 | 6          | array size }}
{{OBDtr| 0x1C | uint32   |00FFFF| 06 00 00 00 | 6          | array size }}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr| 0x00 | int32   |FFC8C8| A6 20 00 00 | 8358      | [[OBD:AGQG|AGQG]] element ID (used for: to build (?) the objects: consoles, doors, furniture, triggers and turrets) }}
{{OBDtr| 0x00 | uint32   |FFC8C8| A6 20 00 00 | 8358      | [[OBD:AGQG|AGQG]] element ID (used for: to build (?) the objects: consoles, doors, furniture, triggers and turrets) }}
|}
|}



Latest revision as of 10:33, 12 May 2025

ONI BINARY DATA
HPge << Other file types >> IGHH
IDXA : Index Array
switch to XML:IDXA page
Overview @ Oni Stuff
OBD.png



AKEV 1          AKEV 2          AKOT 1          AKOT 2          M3GM 1          M3GM 2          ONOA


Idxa oal.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 A1 02 00 673 00673-.IDXA
0x04 lev_id 01 00 00 00 3 level 3
0x08 char[20] AD DE dead padding
0x1C uint32 06 00 00 00 6 array size
First element (black outline)
0x00 uint32 A6 20 00 00 8358 AGQG element ID (used for: to build (?) the objects: consoles, doors, furniture, triggers and turrets)


ONI BINARY DATA
HPge << Other file types >> IGHH
IDXA : Index Array
General file